Campaign:A Divided Center/Walrus

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Revision as of 04:11, 27 September 2009 by 24.141.42.185 (talk) (→‎Attributes)
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name: Girth
  • Concept: Biggest fatguy ever
  • Caste/Aspect: Full Moon
  • Motivation: Find the most glorious dish of food in all Creation
  • Positive intimacies: Food
  • Negative intimacies:Boats/water vehicles of any kind
  • Anima: A man in odd looking clothing with a disapproving look, and a walrus mustache.
  • Experience: 0/0

Background

Girth comes from a noble family on the Blessed Isle. There was a challenge sent out by The Slug; anyone to best him in an eating contest wins a magnificent prize. Of course, not wanting to disappoint his name, Girth decided to take part in the contest. The contest begins with a bell, and Girth's mouth is already filled with food. It tastes slightly odd, but who cares, he can barely feel the food slide down his distended esophagus. Eventually, a few other contestants fall over, unconscious. Girth deduces that must have been the odd taste - poison - as The Slug is a Wood Aspect DB. Realizing that the more poison he ingests, the more dangerous this becomes, he thinks about stopping - not for long as within moments he is inhaling food off the table, swallowing whole pieces of meat, guzzling random glasses of liquid, and being an altogether glutton. His stomach is close to bursting, he continues to eat. Ingest. All he can think about is the food. Consume. Eventually, he is on the floor. Intake. His eyes are shut, hands groping for more. EAT. He fades into unconsciousness, unchewed food still in his mouth.

He would later wake up in the hands of a burly man, covered in glowing silver tattoos. The man grunts as he notices Girth has awakened, and Girth notes that the man has horns. I'm tired and lazy - the man ends up training/beating him into shape, he becomes a food-consuming machine. He can eat like no other. He chooses his caste because it favors those of great stamina. He sets out to the Eest, as there are Legends of a hidden sect of master cooks, hidden among the forests.

Appearance

Currently wears shortsleeve shirt with a vest over-top. His pants have a multitude of pockets, filled with a ridiculous amount of tidbits and morsels of food. His belt is lined with different types of cutlery, knives, and napkins, and an oddly out of place bucket. The faint smell of fish hangs about him, as well as having an overly whiskery mustache. His spirit form is that of a normal walrus, adorned with moonsilver tattoos and a multitude of jangling bracelets and rings. He also has a bucket as a hat.

Attributes

Strength  ●●●●     Charisma     ●●       Perception   ●●
Dexterity ●●●●     Manipulation ●●●      Intelligence ●●●●
Stamina   ●●●●     Appearance   ●●       Wits         ●●●

Abilities

Lunar Block
Archery      ●      Craft       ●      Bureaucracy   ●
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance   ●      Socialize   ●
Thrown       ●      Stealth     ●
War          ●      Survival

Languages: Skytongue, Old Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy