/TG/heim:Wicked K's Company (The Restless Dead)
Intro
To be filled in
Heroes
Karlsbad the Wicked
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 2 | 2 | 4 | 4 | 1 | 8 |
Lich (125 gold)
Spell of Doom
Difficulty 9
Chose one enemy model within 12”. The model must immediately roll equal to or less than his Strength on a D6 or the dead emerging from the earth will rend him with supernatural power. If he fails, you may roll on the Injury table to see what happens to the unfortunate warrior.
Reanimation
Difficulty 5
One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.
Paul Bearer
Necromancer (40 gold)
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld 7
Bow (10 gold)
Range 24 S3
Mace (3 gold)
Causes stun on a roll of 2-4
Reanimation
Difficulty 5
One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.
Bärd Magnifikusson
Grave Guard (35 gold)
M4 WS3 BS2 S3 T3 W1 I2 A1 Ld6
Shield (5 gold)
Armor save 6+
Axe (5 gold)
-1 to opponent's armor save
Zigmund Yorschleit
Grave Guard (35 gold)
M4 WS3 BS2 S3 T3 W1 I2 A1 Ld6
Shield (5 gold)
Armor save 6+
Axe (5 gold)
-1 to opponent's armor save
Sir Henry Twospook
Grave Guard (35 gold)
M4 WS3 BS2 S3 T3 W1 I2 A1 Ld6
Shield (5 gold)
Armor save 6+
Mace (3 gold)
Causes stun on a roll of 2-4
Henchmen
Wight
x3 (90 gold)
M4 WS2 BS2 S3 T3 W1 I2 A1 Ld6
Bow x 3 (30 gold)
Range 24 S3
Mace x 3 (9 gold)
Causes stun on a roll of 2-4
Zombie
x4 (60 gold)
M4 WS2 BS0 S3 T3 W1 I1 A1 Ld5
Notable Moments
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