/TG/heim:The Lady's Blackguard

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Revision as of 22:56, 14 December 2013 by 1d4chan>JT (→‎Hochland Poachers)
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Information

Warband Rating: (12 x 5=60)+56 = 116

Max Warband Size - 12/12

Treasury: 12gc

Wyrdshards: 0

Stored Equipment:

Special Rules

Foragers - Use the Next Lowest Warband Size when selling Wyrdstone

Know Who To Sell To - When selling items, gain half of any random item cost.

Notes:

Heroes

Lady Freya von Hackelberg

Bandit Princess: 60

Lady von Hackleberg was cheated out of her rightful inheritance by a conniving younger sister. She fled into the woods of Hochland, becoming a notorious Bandit Leader. She know comes to Mordheim, to make a fortune off of Wyrdstone, to fund her retaking of the castle that is rightfully hers.

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 8




Equipment:

Sword (10): Parry

Axe (5): -1 Armour Penetration

Throwing Axes (15): Thrown Weapons - Does not take Penalty for Moving


Special Rules:

Leader - Any unit within 6" Uses the Bandit Princess's Leadership as their own


Experience: 20


Advances:


Skill Lists: Combat, Shooting, Strength, Speed, Bandit


Skills:


Hartman Mensur

Duelist: 45

Hartman Mensur is an exceedingly proud duelist, only interested in improving his skill - this has landed him into fights that were not politically wise. This has caused him to flee Hochland and he hopes that allying himself with The Lady will allow her to later use political connections to earn him a pardon.

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 7





Equipment:

Rapier (15): Barrage

Dueling Pistol (30): Accuracy, Prepare Shot, Save Modifier, Hand to Hand


Special Rules:

Swordmaster - Parries on ties

Weapon Knowledge - May use all weapons


Experience: 12


Advances:


Skill Lists: Combat, Shooting, Speed, Bandit


Skills:


Dirk Saubermann

Footpad: 45

Dirk Saubermann is wanted across Hergig for a string of robberies and thefts and was forced to flee the town into the forest. His attempts to set up his own Bandit force led to a humiliating defeat by the Lady Hackelberg, who he subsequently joined up with.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment:

Club (3): Concussive

Special Rules:

Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:8

Advances:

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:

Edmund Dieterich

Footpad: 45

Little is known of Edmund Dieterich, who is not a man of many words. His actions shows a black heart, but the Lady has managed to provide leadership he seems content to follow

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment:

Club (3): Concussive

Special Rules:

Concealment: Anyone wishing to charge a Footpad out of their Line of Sight subtracts 1 from their Initiative. Models half their Initiative for the purpose of finding a Hidden Footpad.

Experience:8

Advances:

Skill Lists: Combat, Shooting, Speed, Bandit

Skills:


Nellie Reik

Huckster: 40

Nellie Reik was a pickpocket and thief on the streets of Hergig before being caught by the Lady. Instead of cutting off the girl's fingers, or worse, The Lady took the young woman into her hire.

M WS BS S T W I A Ld
4 2 3 2 3 1 3 1 6




Equipment:

Sling (2): Barrage


Special Rules:

Convincing Manner - Any enemy trying to charge a member of the bandit warband within 12" of the Huckster must test Leadership and the charge is a Failed Charge.

Slick Operator - After battles may con people - roll a D6. On a 1, the character misses next battle as she is being chased by angry people. On a 2-6 the warband gets 2D6 gold.


Experience:8


Advances:


Skill Lists: Academic, Bandit


Skills:

Henchmen

Hochland Poachers

(2) Poachers: 35 Each

A pair of Hochland Poachers, who left the home province due to harsh nobles and encroaching monsters.

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment:

Longbow (15): Range 30, Strength 3


Special Rules:

Trailblazer: May Re-Roll one D6 in the Exploration Phase for Each Poacher.


Experience:0


Advances:

Mordheim Gutterscum

(5) Gutterscum: 10 Each

Local Mordheim survivors, impressed into service by the lady in return for food and a little coin and amusement if they are lucky.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment:


Special Rules:

Utterly Inept: Gains no EXP


Experience:N/A


Advances: