/TG/heim:The Blight Lords Followers (Clan Pestilens)

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The Pack

Plague Warden Myrzitch crawled out of the rubble, emerging from the hidden tunnel. A cloud of filthy smoke wafted its way out after him, and soon five more figures skulked their way out of the hole. Small rats crawled around them, relishing in the immense power that the damned city of Mordheim radiated with. Myrzitch's voice rattled it's way out of his throat, his breathe creating swirls in the surrounding cloud of pestilence.

"It writhes with power, with these stones we shall create the greatest plague and drive out all others from our city. Then we can harvest the core for ourselves..."

The others chittered behind him as they crawled through the rubble dragging their censers and rot covered weapons along with them. Soon they would find a nest, a place to desecrate and fill with rot to grow their ranks and spread some of the greatest plagues known to man upon Mordheim.


Treasures of the Nest

1 warp token, 2 Wyrd stones, Flail

Heroes

Warband Rating: 103

Plague Warden Myrzitch

Largest of the followers, Myrzitch wields a censer that fumes with green mist. His body is wracked with open sores, rotting flesh, and hardened scabs, which seep through his disgusting brown fur.

M WS BS S T W I A Ld
5 4 4 4 4 1 5 1 7




Experience: 26

Equipment:

Censer, Light armor, shield, helmet, sling, Warp-stone amulet,

Advancements:

Skill gained: 1

Skills:

Resilient

Injuries:


Sorcerer Ixtizt

M WS BS S T W I A Ld
5 3 3 3 3 1 4 2 6




Experience: 13

Equipment:

Spells( Warp fire ), Sling, Sword, Warp-stone amulet, Lucky charm(Juergen Krakau's right eye)

Advancements:

+1 Atk

Skills:

Injuries:


Plague Monk Rot-eyes

M WS BS S T W I A Ld
5 4 3 3 4 1 5 1 6




Experience: 10

Equipment:

Light Armor, shield, Censer, sling, Warp-token amulet

Advancements:

Skills:

Injuries:

Old battle wound


Initiate Stenchwix

M WS BS S T W I A Ld
5 2 3 2 2 1 3 1 4




Experience: 2

Equipment:

Plague Dagger, Light Armor, shield, sling

Advancements:

Skills gained: 1

Skills:

Step aside

Injuries:

Nervous condition(-1 I)


Initiate Vilezix

M WS BS S T W I A Ld
5 2 3 2 2 1 4 1 4




Experience: 2

Equipment:

Plague Dagger, Light Armor, shield, sling

Advancements:

Skills gained: 1

Skills:

Step aside

Injuries:


Henchmen

The Sickly ones

Plague novices x2

Sick & Fester

M WS BS S T W I A Ld
5 3 3 3 3 1 4 1 6




Experience: 2

Equipment

Light armor, shield, sword, sling


Advancements:

+1 Ld


Ixtizt's New Pet

Giant rat

Phlegm

M WS BS S T W I A Ld
6 2 0 3 3 1 4 1 4




Experience: 0

Equipment

Fangs, Claws, & Pestilence!

Advancements:


The Dirty ones

Plague novices x1

Bloat

M WS BS S T W I A Ld
5 3 3 3 3 1 4 1 5




Experience: 1

Equipment

Light armor, shield, sword, sling

Advancements:

The Tales of the Followers...

Myrzitch cackled to himself as he looked around from their first battle in Mordheim. It was a solid victory but may of his followers were injured, but they still fared better than the dead humans of Brettonia that lay before him. Things were looking good for his plans, the human corpses would prove to be valuable test subjects for Myrzitch's rituals and Ixtizt's fowl alchemy. ((Breakthrough mission against Sir allias's band, victory for The blight lords! Notable casualties: 2 Men at arms))


They all snuck through the buildings, the humans of Hoestermanns' keenly within sight in a watch tower, overseeing the killing ground with crossbows. The plan was to sneak within range then charge, springing them all by surprise then pushing them out of the courtyard. Sorcerer Ixtizt had other plans. Brazingly the Skaven sorcerer took an advantage of the cover and ran up to a window, the humans barely seeing him within time. He gripped his wap-stone amulet firmly and hurled warp fire into the second floor of the tower and ignited all four of the humans in flame, one falling out dead while the other ran. Morale instantly broke for the rest of the band and they ran too, leaving the wyrd stone free for the taking... ((Skirmish against Hoestermann's man's, warpfired a building with marksmen in it and I think I killed a marksmen and also blew out an eye on a young blood. They routed next turn.))