/TG/heim:Roger's Raiders (Reikland Mercenaries)

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Intro

Roger's Raiders are a mercenary outfit out of the Reikland. Composed of a core of Reikland loyalists from the Civil War, they are led by the phlegmatic Captain Roger Schmidt. Grown tired of raiding far behind enemy lines burning farmland and harassing peasants for little reward, he has taken his outfit into a different career as professional treasure hunters.


Stats

Warband Rating: 78

Gold: 10

Wyrdstone: 0

Heroes

Captain Roger Schmidt

Schmidt is a taciturn sort. A veteran of lonely nights ranging far from safe havens, he runs a disciplined crew and tolerates no foolishness. A former Greatsword, he now prefers the crack of pistol fire in his advancing age.


Captain: 60

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8





Special Rules: Leader


Gear: Heavy Armour (25), Two-Handed Sword (15), Brace of Duelling Pistols (50), Helmet (10)


Arnulf Fring

Young, dumb and ugly, Arnulf was a mercenary brought into the Riaders in their last days of campaigning. Enjoying the work a little -too- much, he none the less is a loyal follower of the Captain and happily marched with him into this new, experimental venture.

Champion: 35

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7





Gear: Heavy Armour (25), Halberd (10), Brace of duelling pistol(50)


Johan Kreiger

A veteran man-at-arms in Captain Roger's company, Kreiger is a dogmatically loyal son of a bitch. He holds the line.

Champion: 35

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7





Gear: Axe (5), Shield (5)



Chloe Schmidt

Daughter of Captain Roger, she was dragged from a promising career as a herbalist into the adventurer's life after their home town was sacked by a party of Mareinburg pirates. She has gained a reputation for tough talk, and marches as well as any of the soldiers, but talk has it she still isn't committed to the soldiers life.

Youngblood: 15

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6





Gear: Light Armour (5), Sword (10)Shield (10)




Rikard Hauser

A young lad keen to fight. He had been plucked from the remnants of a town militia right before the Raiders quit the business altogether. Feeling he hasn't seen enough combat in the war, he throws himself at any challenger that crosses his path.

Youngblood: 15

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Gear: Light Armour (5), Axe(5), Shield (5)

Henchmen

Barton and Oliver

A pair of hunters-turned-outlaw, they were given a stay of execution on the condition they fight for Reikland in the war. After the fair treatment shown them by Captain Roger, they stuck by him after he resigned his commission.

Marksmen (50)

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7






Gear: longbow x 1 (15), Crossbow x 1 (25), Light Armour x2 (10), Mace x 2 (6)

The Raiders

The remnants of the bush-whackers Roger led into battle. Hardy men used to toughing it out in the back roads of the Empire, they are eager for plunder and don't mind who they have to fight to get it.

Warriors (50)

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7





Gear: Axe x2(10), Shield x2(10)






See also

/TG/heim