/TG/heim:Revenants of Sângeluna

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Information

Warband Rating: 103

Treasury: 55

Wyrdshards: 0

Stored Equipment: None

Heroes

Nilphar Vrokstien

Vampire

M WS BS S T W I A Ld
6 4 4 4 4 2 5 2 8




Equipment: Sword, Shield, Bow (24"), Heavy Armour

Special rules: Cause Fear, Immune to Psychology/Poison

Leader - Any models in the warband within 6" of the Vampire may use his leadership instead of their own.

No Pain - Vampires treat a 'stunned' result on the Injury chart as 'knocked down'.


Experience: 22

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Marcellus Vandimus

Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment: Dagger, Helmet

Special rules: Wizard

Spells: "Spell of Awakening" Difficulty: Auto. If an enemy hero is killed, then the Necromancer can raise him to fight as a Zombie in his servitude.

Experience: 9

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Krieger

Dreg (Wight) Kills: 2

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Equipment: Halberd, Shield, Helmet, Heavy Armour

Special rules: N/A

Experience: 3

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: Fearsome - Causes fear


Fluff Goes here

Drom

Dreg (Wight)

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Equipment: Sword, Helmet, Heavy Armour

Special rules: N/A

Experience: 0

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: (What Skills you can GET)


Fluff Goes here

Henchmen

Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Number: 10

Equipment: None

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Experience: #

Advances: #(What your actual advances bought are)

Zombie Gottri

M WS BS S T W I A Ld
2 4 3 3 4 1 2 1 9




Number: 10

Equipment: None

Special rules: Cause Fear, May not run, Immune to Psychology/Poison, No Pain, No Brain

Experience: #

Advances: #(What your actual advances bought are)

Mercenaries

Merc Name

M WS BS S T W I A Ld

Equipment goes here



Special rules:

Experience:

Advances:

Skill Lists:

Fluff Goes Here

Notable Moments

Cool stuff goes here.

Your Dead

Whoever dies goes here.

Record

Record the battles, against who, and victories here.

See also

/TG/heim

/TG/heim: JT and Friends Private League