/TG/heim:Opus Dei (Witch Hunters)

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Information

Warband Rating: 155

Treasury: 83

Wyrdshards: 1

Stored Equipment: Straggler (Extra die on exp. rolls next game)

Heroes

Gustavus von Herzhalder

M WS BS S T W I A Ld
4 4 4 3 3 1 4 2 8


equipment: Sword, Axe, Pistol (Brace), Heavy Armour


Special rules: Leader, Burn the Witch!

Experience: 31

Advances: (+1 A) (Skill)

Skills: Step Aside

Skill Lists: Combat, Shooting, Academic, Strength, Speed


In order to atone for his sins, and after seeing a vision of the city of sodom, Mordheim, after a few too many ales. Gustavus von Herzhalder, minor noble of his namesake forfeited his birthright to his son and took orders with the Temple of Sigmar to cleanse the land of all witches, heretics and heathens. Gathering a group of pious pilgrims and warriors from his chapter, with an edict from [placeholder] he set forth in the name of the Father.

Heironymous Hupstedt

M WS BS S T W I A Ld
4 3 3 3 4 1 3 2 9


equipment: Sword, Mace, Heavy Armour


Special rules: Prayers (Soulfire)

Experience: 20

Advances: (+1 T) (+1 A) (+1 LD)

Skill Lists: Combat, Academic, Strength


Fluff Goes here

==

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


equipment: Sword, Light armour


Special rules: Burn the Witch!

Experience:

Advances:

Skill Lists: Combat, Shooting, Academic, Speed


Fluff Goes here

Dankmar Muden

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


equipment: Sword, Mace


Special rules: Burn the Witch!

Experience: 15

Advances: (Skill)

Skills: Step Aside

Skill Lists: Combat, Shooting, Academic, Speed


Fluff Goes here

Kasmir Bischoffen

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7


equipment: Sword, Mace


Special rules: Burn the Witch!

Experience: 14

Advances: (T +1) (Skill)

Skills: (Unclaimed)

Skill Lists: Combat, Shooting, Academic, Speed


Fluff Goes here

Tancred

M WS BS S T W I A Ld
4 5 3 4 4 1 3 1 10


equipment: Double-handed Weapon, Light armour


Special rules:

Experience: 5

Advances:

Skills: Strongman

Skill Lists: Combat, Strength


Fluff Goes here

Henchmen

Flagellants

M WS BS S T W I A Ld
4 5 3 4 4 1 3 2 10


number of Henchmen 5


Equipment, Fail

Special rules: Fanatical

Experience: 6

Advances: (+1 WS) (+1 WS) (+1 A)

Warhound

M WS BS S T W I A Ld
6 4 0 4 3 1 4 1 5


number of Henchmen 1


Equipment:

Special rules: Animals

Experience: #

Advances:

Mercenaries

Notable Moments

The Miracle of the House Opus Dei: After von Herzhalder engaged his new chapter of inquisitors with the forces of Chaos - bloodied through much action against the name of Sigmar - and suffered severe casualties, all those afflicted by the heathens' blades were granted absolution by our sacred Father and survived, of note our beloved Priest Hieronymous, whom survived unscathed and gained holy insight.

Your Dead

Whoever dies goes here.

Record

Street fight vs Skull and Bones - Defeat - Placeholder

Chance Encounter vs Skull and Bones - Victory - Praise be to Sigmar! Once our righteous band of pilgrims had cleansed the local district of its heretics in the purifying flames of Sigmar, the aberrations of Skull and Bones were discovered once more. Forming up in a central square, our flagellants and hounds moved quickly to prevent them from withdrawing. After chastising several, the witch-leader was subdued and prepared for transit.


Breakthrough vs Circus of Values - Defeat - With the blessing of Sigmar, our righteous brothers attempted to break through a group of heathens and cleanse them of their impure ways. Following a bloody skirmish in which our flagellants and Brother Kasmir and our beloved Priest were severely wounded, Captain Herzhalder called a withdrawal. Thanks be to Sigmar, a miracle for Opus Dei, the brothers afflicted by the heathen scum recovered, and our beloved chaplain was touched by the hand of Sigmar himself!


Breakthrough vs Skull and Bones - Defeat - During our early evening sermon a group rambunctious sanguinaries attempted to partake upon one of the Acolytes, after a brief engagement in which one of their unholy chattels was dispatched, the deceptive cadavers maneuvered through our defenses and won the day.

See also

/TG/heim