/TG/heim:Ardeshir the Sorcerer (Posessed)

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Intro

A sage of Arabia and his apprentices, personal guard and bound spirits search the city for tomes from the Great Library and sources of power.

Heroes

Ardeshir the Sorcerer

Magister

M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 8




Sorcerer's Scepter (Mace), Dagger

Spell: Vision of Torment

Experience: 24/28

Advances: Sorcerer

Rahim, Bound Ifrit

Posessed

M WS BS S T W I A Ld
5 4 0 4(5) 4 2 4 2+1 7




Great Claw

Experience: 9/11


Rahman, Bound Ifrit

Posessed

M WS BS S T W I A Ld
5 4 0 4(5) 4 2 4 2+1 7




Great Claw

Experience: 9/11

Kirash, Apprentice

Mutant

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7




Axe, Mace, Scorpion Familiar (Scorpion Tail)

Experience: 2/4

Advances: +T

Shahkam, Apprentice

Mutant

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Axe, Mace, Viper Familiar (Scorpion Tail)

Experience: 1/2


Henchmen

Ardeshir's Personal Guard

4 Brethren

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Mace, Dagger

Experience 0/2

Inventory

6 gp.

Notable Events, Stories, etc.

Log

Creation: 500 gp to start. Bought a magister for 70, two posessed for 90 each and two mutants for 25 each. Purchased two tails for the mutants for 40 each, and two claws for posessed, for 50 each. Bought three maces, two axes and a spear for 26 total. Gold left: 1

Game 1: Victory vs Black Hill gang. 4 xp for Ardeshir, 2 for Kirash, 1 for everyone else. Got 5 shards and a quiver of hunting arrows. Sold for a total of 117. Got 4 Brethren with maces for 112. Net gain: 5. Gold left: 6.

See also

/TG/heim