Setting:Unified Setting/4e
This is the crunch for using the Unified Setting for /tg/ with the Dungeons & Dragons 4th Edition ruleset.
Races
The following are races. Unlike most other 4e settings, the "core" races from the PHB are not supported, and one should not assume that just because a race exists in published material, it could be played in this setting.
Faestir
Height: 5'5"-7'10"
Weight: 70-130 lbs
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 History
Leap of the Vaess: You can use Leap of the Vaess as an at will power
Leap of the Vaess
You spring high into the air, coming to rest high above your original position.
At Will
Move action Personal
Effect: You can jump up to your full move in any direction. Vertical distance counts, and going over another unit means you must use move equal to their height, and there must be enough space over them that you can pass. If you pass low enough to be within reach of an enemy, the enemy gets an attack of opportunity as normal. You can not turn mid-jump.
Racial Feats
Spear of Bahamut:
You leap up into the air and then come plunging down, impaling your target below you. This functions in all ways as a charge attack using Leap of the Vaess instead of moving normally, except that you can only use Spear of Bahamut when using a spear. This does not count as using a power, and it can be used with an attack power.
Evasive Leap:
Once per encounter, when an enemy misses you with a melee attack, you may use your Leap of the Vaess as an Immediate Reaction. In addition, when you use Leap of the Vaess, you do not provoke opportunity attacks for leaving the square you start your movement from.
Improved Leap of the Vaess: (Level 11, Evasive Leap)
The distance you can jump with your Leap of the Vaess power increases by two squares.
Death from Above: (Level 21, Improved Leap of the Vaess, Spear of Bahamut)
You may use your Leap of the Vaess power in midair. You no longer take damage from a fall, and you always land on your feet.