Setting:Hail and Kill/Sorcerer
Sorcerer [150]
You are a sorcerer, a learned practitioner of magic. You collect magically-active curios, such as robes, wands, staffs, rings, and skulls in order to cast powerful spells.
Attributes
ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics
ER 7 [21]
Advantages
Detect (Magic) [20], Signature Gear(A single implement worth up to $500) [1], Modular Ability(Implements, up to 15 points at once) [50]
Disadvantages
-10 points chosen from among: Bully [-10†], Callous [-5], Insomniac(Mild)[-10], Obsession[-5 or -10], Overconfidence [-5†], Phobia(Any) [-5 to -10], or Sense of Duty (Adventuring companions) [-5].
† Multiplied for self-control number; see p. B120.
Skills
Primary Skills
Thaumatology (VH) IQ [8]-12, Savoir Faire(Magical) (E) IQ [1]-12.
Secondary Skills
Occultism (A) IQ [2]-12, One of: Brawling (E) DX+2 [4]-12; or Innate Attack(Any) (E) DX+2 [4]-12.
Background Skills
Three of: Carpentry (E) IQ [1]-12; Engineering(Civil, Combat, or Spell) (H) IQ-2 [1]-10; Hidden Lore(Any) (A) IQ-1 [1]-11; Occultism (A) IQ-1 [1]-11; or Sewing (E) IQ [1]-12.