Warhammer 40,000/Tactics/Tau/Killteam

From 2d4chan
Revision as of 12:08, 30 January 2015 by 1d4chan>Groggarioth (→‎XV-88 Broadside Shas'ui)
Jump to navigation Jump to search

Basic Overview

Tau may have a hard time in Kill-Team, especially if your strategy revolves around Markerlights, however you can take a basic team of 6 Fire-warriors, 3 Stealth Suits, and 4 Pathfinders, with 12 points left, or take a Team of 6 Fire-warriors, 4 Pathfinders, and 2 Piranha's with 22 points left for upgrades, and seeing as even the Tau's most basic troop weapon has a 1 in 3 chance of scoring a glancing hit against AV 10 and a 1 in 6 against AV 11, your greatest enemy will be your generally small Squad size, although Over-watch may be fun, especially with "Supporting Fire"

The unofficial version allows you access to a single bare-bones Broadside at 50 points, lets you take Firesight Marksmen and Sniper Drones, and makes Pathfinders a Special choice so Markerlights become even scarcer, but it's more possible to make a more interesting, if smaller, team.

Official Units

Elites

XV-8 Crisis Suits

XV-15/25 Stealth Suits

Troops

Fire Warriors

Kroot

Fast Attack

Pathfinders

Vespid

Piranha Skimmers

Drone Squadrons

Unofficial Units

Leaders

XV-8 Crisis Shas'vre

Fire Warrior Shas'ui

Pathfinder Shas'ui

XV-25 Stealth Suit Shas'vre

Kroot Shaper

Vespid Strain Leader

Core Units

Fire Warriors

Kroot

Kroot Hounds

Krootox Riders

Drone Squadron

Specialist Models

Kroot Shaman

XV-25 Stealth Shas'ui

Vespid Stingwing

XV-88 Broadside Shas'ui

A Heavy Support choice in Kill-Team, what madness is this?

For 50 points you get a very bare bones XV-88 Broadside, equipped with only a Twin-Linked Heavy Rail Rifle, or Twin-Linked High Yield Missile Pods, and you can pay 15 points for a Twin-Linked Smart Missile System or 20 Points for a Twin-Linked Plasma Rifle, with the option to take 2 Gun, Shield, Markerlight or Missile Drones, and grab any piece of equipment from the Battlesuit only list, the only thing it's missing from the Codex is the ability to take a single Seeker Missile.

On the Equipment side of things, both Weapons have their advantages, The Heavy Rail Rifle should be more than capable of Instant Killing most Special and Leader Models with one hit with its S:8, AP1, and unless there's cover in the way, it can cover the entire battleground with it's 60" range, while on the other hand the High Yield Missile Pods, should be more than capable of destroying anything given their sheer number of hits, however their S:7, AP4, Range 36" means that there may be some models who can shrug off the hits with their armour, or toughness, so it's a toss-up between one chance at an Instant Kill, or 4 Chances at a solid hit.

Given their choice of Sub-weapons, Smart-Missiles seem like a better choice over-all, with Kill-Teams unspoken focus on heavy terrain, and built up areas, the Homing and Ignores Cover properties of Smart-Missiles, make them a better fall-back than Plasma Rifles, who have a shorter range and less shots, but a greater hitting power, and armour piercing abilities, this choice will most likely come down to personal preference.

From the Armoury, I would recommend giving this either a Counterfire Defence System, especially if it's kitted out as a Missileside, a Stimulant Injector, and a Shield Generator, once you have the points for one, this model is going to take a lot of punishment, and you want it to survive all that damage and keep firing back. (If you can't afford a Shield Generator, getting either 1 or 2 Shield Drones should do the trick, and they don't count against your number of Special Models as long as the broadside buys them)

This model is possibly one of the most survivable choices in the game, with a 2+ armour save, and Toughness 4, there should be very few things that can put it down immediately, which is good because your opponent is going to target this model immediately. However, regardless of its survivability, it shouldn't be out on the front-lines; this models strength is it's Range and powerful shooting attacks, if it's getting bogged down in CQC then it can't use either of these, and it's not supporting your Core Units in the way it should be, making it 50+ points of dead weight.

Firesight Sniper Team

XV-8 Crisis Shas'ui

Pathfinder

Legendary Heroes

Armoury

  • Multi-Targeting Array:
  • Kodachi: Basically a Power Sword, with a Weeaboo name, for the low, low price of 10 points
  • Command Node:
  • Extended Drone Controller:
  • Hard-Wired Light Shield:
  • XV05 Armour:
  • Master of the Hunt:
  • DNA Samples:
  • Blood of the Stalker
  • Specialist Hunter
  • Vicious Strain
  • Stabilised Jet
  • Low-Weight Composite
  • Coolant Injectors