Warlord Battle Titan
The backbone of the Adeptus Titanicus, the Warlord Battle Titan is the Imperium of Man's primary battle titan, undertaking the majority of the frontline combat action, it stands at approximately 40 metres tall (135 feet), and will be a enormously significant presence in any battle. It is a newer and more powerful model of Battle Titan than its smaller brother, the Reaver. It is crewed by a Princeps, Steersman, Moderati, and Sensori. Also comes with 1 techpriest, along with 4 Servitors manning the weapons.
Weaponry
The Warlord Battle Titan has four weapon mounts: two for the arms and two carapace weapons.
Possible arm mounted weapons are the Sunfury Plasma Annihilator, Morai Quake Cannon, Belicosa Volcano Cannon, Macro Gatling Blaster, Saturnyne Lascutter and the Arioch Power Claw (with built-in Vulcan Mega-Bolter).
Possible carapace mounted weapons are the Apocalypse Missile launcher, Vortex Missile Bank, Vulcan Mega-Bolter, Plasma Blastgun, Melta Cannon, Gatling Blaster, Inferno Gun and the Turbo-Laser Destructor
Chaos Warlord Titan
Just like all the other Titans, Chaos has its own spin on the Warlord Titan. In fact, it has four- one for each of the Dark Gods.
- Banelord-Class Titan: The most common of the Chaos Warlord Titans is devoted to Khorne and has two additional guns- one in its mouth and another on the tail that is attached to its back. On top of the guns normal Warlord Titans get, it can also equip a Havoc Missile Rack, a Hellstrike Cannon, and a Doomfist.
- Warplord-Class Titan: Not much is known about these, except that they're dedicated to Tzeentch.
- Plaguelord-Class Titan: We don't know much about the Warlord Titans dedicated to Nurgle either, other than that they exist.
- Painlord-Class Titan: No fluff on Slaanesh's dedicated Warlords either. You'd think GW wasn't putting effort into this.
Forge World wants a word with you...
As for April 2015, Forge World, our favorite "sell your liver to buy our AWESOME products" company has decided to add the Warlord Titan as a playable unit in the Horus Heresy ruleset. It's up to the reader to decide what to think about it.
The Titan itself is nothing short of an unstoppable death machine, with a bunch of unique rules that were apparently made for the sole purpose of making it impossible to be taken out by anything besides another Warlord Titan. To clarify:
- It has THIRTY Hull Points and AV 15/15/14 in addition to its six void shields, and gets a 5+ invulnerable save against any attacks that breach its shields.
- It can aim its Blast weapons wherever it likes, rather than being forced to only target enemy units which lets it vaporize Invisibility spamming Deathstars.
- In addition to the normal Super-heavy Walker rules, it can't be hurt by Haywire attacks, dangerous terrain, or any non-witchfire psychic powers, can never be locked in an assault, and can only be hit by infantry and MCs in assault on a roll of 6+ (5+ if the unit assaulting it is a GC or another super-heavy walker). Oh, and it has Armored Ceramite too so melta weapons won't do shit either. Additionally, its Stomp attacks use a Large Blast template.
- The only thing keeping it from being completely broken is the fact that its base cost is 2750 points, which can increase up to 3050 points.
- Nearly all of its weapons options are free, and it has a pair of built-in weapons that allow it to Overwatch on top of giving it the ability to fire Snap Shots with them at BS2. You know, in case someone ignores the whole "assault is worthless against it" thing.
- In the absurdly rare event it ever does get destroyed, it produces a 36-inch blast that has a 1 in 3 chance of being Strength D no matter how far you are from the center of the blast.
As ridiculous as it is to own a Reaver Titan, never mind deploy one into the tabletop, anyone who has the cash to buy a Warlord would probably be better off using that money on something they can actually use, because the odds of finding someone stupid enough to go up against a Warlord are roughly equal to that of the Traitor Legions renouncing the Dark Gods and returning to the light of the Emperor. However, it's possible a group of friends or perhaps entire gaming clubs could put money together to buý one, which is probably the only way to make buying one reasonable.
The price of this whale penis of wallet rape comes to a glorious total of £1,240 (or $2000 for you Americans). That's about as expensive as a used car in good condition or a few months of gas.
God-Emperor save us all.
Beating the Warlord
- Pick up the Warlord, then swing with all your might. At the worst you'll give the smug owner one hell of a concussion.
- If anyone has any theoryhammer on taking this monstrosity down, it would be appreciated.
- Bring your own warlord, a Reaver with nothing but D Spam weapons, an ordinatus, or (bare minimum) a Shadowsword.
- fuckin spam the D
- resign
- karate kick it
- flip the god damned table
- cock shot the child size shit show
- run away screaming
- Serious attempt, assuming this is Apocalypse:
- For 2750 points you can get like 23 squads of Imperial Guard veterans with melta bombs and 23 ministorum priests.
- Take strategic assets tunnel rats and precise coordinates to pop up 1" away from the titan (deep strike, no scatter).
- Use demolition charges to take out void shields, and the titan will not want to accidentally blast the D on itself. Assuming roughly 10 casualties from point-defense weapons.
- Wait 1 turn, then charge. Melta bombs aren't technically melta weapons, they've got Armourbane instead, and even then Ceramite Plating specifies that it only helps against shooting attacks.
(problem here is that you can only throw one grenade per squad per shooting or combat phase.)(key word here is throw. Look up grenades at pg 180 of the BRB, you'll see that the wording is very specific. In the first few paragraphs, attacking with grenades is referred to as throwing whenever it is used in regards to shooting, and clamped in place or used as a melee weapon in regards to melee (see f.ex the "unusual grenades" box). You'll also notice that every grenade has a "shooting" section and an "assault" section, and the shooting section always uses the word throw while the assault section doesn't. The general consensus everywhere I've ever played, from local tournaments to the 2015 European Team Championship, and in every post of every forum I can find, is that there is no restriction on use of grenades in melee in 7th ed.(unless Gee Dubs new faq/errat agoes through.) - Enjoy doing 58 hull points of damage (on average, including Explodes! results on vehicle damage table). Yes, this does take "only hits on 6" into account.
- Watch in morbid fascination as the titan explodes, killing all but a few guardsmen and significantly fewer priests (rosarius, fuck yeah)
- Declare a decisive victory
Gallery
<gallery> Image:Warlordmodel.jpg|now I am become Forgeworld, destroyer of wallets