Warhammer/Tactics/8th Edition/Ogre Kingdoms
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Why Play Ogre Kingdoms
TO SMASH SOME HEADS!
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and competitive army. Okay so they're not the most tactically diverse army currently out there, but they work really well and are a ball to play.
IMPORTANT NOTE
Nearly every unit in your army has Impact Hits and Stomp. Do NOT forget Impact Hits. It can be the deciding factor that lets you win combat, ESPECIALLY against ASF and High WS/I enemies. In addition almost all of them have the Ogre Charge rule, which gives you D3 impact hits if you roll 10 or over for your charge. Therefore, even if you're 1 inch away from the enemy, never, ever, EVER just forgo rolling. D3 impact hits can often mean 5 or more wounds.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.