Warhammer/Tactics/6th Edition/The Empire

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Revision as of 18:04, 18 July 2021 by 1d4chan>Nightderanger (Nightderanger moved page Warhammer/Tactics/6th Edition/Empire to Warhammer/Tactics/6th Edition/The Empire: That "the" is pretty much necessary. Sorry, my first language is not English.)
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UNDER CONSTRUCTION

Why play The Empire?

Versatility.

Army Special Rules

Detachments, cavalry hammer/white wolf hammer, full plate armour, Empire handgun.

Units Analysis

Named Characters

  • Karl Franz:
  • Valten:
  • Luthor Huss:
  • Balthasar Gelt:

Lords & Heroes

  • Elector Count: The weakest combat lord in the game but also the cheapest. If your general is an Elector Count, one of your state troop units can have a magic banner (=Griffon Standard) which can be extremely useful.
  • Templar Grand Master:
  • Wizard Lord: No special rules of any kind, can use any of the eight lores of magic in the BRB.
  • Captain:
  • Battle Wizard:
  • Warrior Priest: Adds one dispel dice and can use prayers which work like bound spells.
  • Engineer:

Core Units

  • Swordsmen:
  • Spearmen:
  • Halberdiers:
  • Handgunners:
  • Crossbowmen:
  • Archers:
  • Free Companies:
  • Knightly Orders:
  • Knights of the White Wolf:

Special Units

  • Greatswords:
  • Pistoliers:
  • Great Cannon:
  • Mortar:

Rare Units

  • Flagellants:
  • Helblaster Volley Gun: The main question about this machine is: Is the misf.. sorry the artillery die your friend? Can be extremely effective or can blow up instantly.
  • Steam Tank:

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics