Warhammer/Tactics/6th Edition/Dwarfs

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THE ORIGINAL BLUE BOOK

Why play Dwarfs?

Army Special Rules

  • Ancestral Grudge: your dwarfs hate all types of Greenskins. Orcs, Goblins, Night Goblins, hobgoblins, everything.
  • Resolute: Flee and pursuit roles are 2d6-1" instead of 2d6". Supposedly this is to represent a dwarf's "determination not to abandon their position", but we all know it's because dwarfs are natural sprinters (and very dangerous over short distances).
  • Relentless: Dwarfs may march even when enemy units are within 8". This is excellent: use it to evade enemy manoeuvres and make sure you can't be tied down by the ol' fast cavalry lock.

Units Analysis

Named Characters

  • King Alrik Ranulfsson of Karak Hirn:
  • Thorek Ironbrow:

Lords & Heroes

  • Lord:
  • Runelord:
  • Daemon Slayer:
  • Thane:
  • Runesmith:
  • Engineer:
  • Dragon Slayer

Core Units

  • Warriors:
  • Crossbowmen:
  • Thunderers:
  • Miners:
  • Rangers: Scouts AND move through forests. Pansy elves won't know what hit them.

Special Units

  • Hammerers
  • Longbeards
  • Ironbreakers
  • Slayers
  • Cannon
  • Bolt Thrower
  • Stone Thrower

Rare Units

  • Organ Gun:
  • Flame Cannon:
  • Gyrocopter:

Tactics

Know your Weaknesses and know your Strengths

THE SECOND BOOK

Why play Dwarfs?

Army Special Rules

Units Analysis

Named Characters

  • High King Thorgrim Grudgebearer:
  • Thorek Ironbrow:
  • Josef Bugman: Okay, this lad has been around before time itself began. I'm not sure about his cost-effectiveness but this guy is just so characterful that he should be given a special privilege to be allowed even in tournaments where special characters are not normally allowed.

Lords & Heroes

  • Lord:
  • Runelord:
  • Daemon Slayer:
  • Thane:
  • Runesmith:
  • Engineer:
  • Dragon Slayer

Core Units

  • Warriors:
  • Crossbowmen:
  • Thunderers:
  • Miners:
  • Rangers:

Special Units

  • Hammerers
  • Longbeards
  • Ironbreakers
  • 0-1 Slayers
  • Cannon
  • Bolt Thrower
  • Stone Thrower

Rare Units

  • Organ Gun:
  • Flame Cannon:
  • Gyrocopter:

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics