Warhammer/Tactics/6th Edition/Bretonnia

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UNDER CONSTRUCTION

Why play Bretonnia?

Bretonnia delivers on the feeling between crunch and flavor of playing an army of knights. Powerful in their strenghts, but with a few drawbacks to represent the honourable oaths that your characters take to battle.

Pros:

  • A range of detailed of 5e and 6e minis (most sculpted by the Perry brothers) that deliver on the fantasy knight of legend idea, with the possibility to use more historical miniature ranges if you are having difficulty finding what you're looking for.
  • Powerful cavalry and interesting tricks to perform with morale between knights and peasants.
  • Grail Knights give a run for their money to other elite cavalry units, with arguably some of the best stats in the game.
  • Highly customizable characters and units for fluff purposes, thanks to the Blessings which grant additional effects beyond magic items.
  • One of the armies where ward saves are more prominent (albeit only 6++/5++). Still, army-wide ward saves for your knights will save your bacon more times than you might think.


Cons:

  • A well painted army of Bretonnians can take a lot of time to put together by virtue of individual heraldry on each knight.
  • Bretonnia really is an hyperfocused army with a single plan: field cavalry and deliver devastating charges. No ifs, ors or buts. This is a cavalry army, with infantry and ranged support.
  • Army that quickly loses steam after charges, having few units (pilgrims, questing knights and grail knights) that perform well in prolonged combats.
  • Character's aren't at the top of the power scale, although the Blessings help. A Bret Lord can fight a Chaos Lord but might need some thinking to even the odds.
  • No magic supremacy, and outside of the Fay Enchantress, limited to Heavens, Life and Beasts. Cannot compete on the same field as HE, Lizardmen or VC.
  • Lacking in the monster department, with Pegasi and Hippogryphs as the only options. Still, they benefit from the Blessings' Ward Save, something very few monsters do.
  • Limited ranged options (bowmen and trebuchet).
  • Everything is OOP. Call your recaster if you want to play with the soul-infused original minis.

Army Special Rules

Lance formation Bretonnians use an unique formation for their (non flying) knights called lance. Any knightly unit in ranks of three models wide is considered to be in lance formation. They get rank bonus for those ranks and in charge all the models in the sides can attack too. So 3 x 3 unit, nine models, all but two can attack on charge. Characters are placed in the front rank, except damsels and prophetesses which can take a safe spot in the midst of knights.

Blessing of the Lady Before any game, the Bretonnian army may kneel to pray and every unit of knights and characters will gain the Blessing of the Lady. Doing this will automatically concede first turn to your opponent, and so you will always go second (unless you field the Fey Enchantress, which automatically grants you the Blessing).

The Blessing is simply a 6++ ward save, 5++ if the attack is strenght or more. Unfortunately the Blessing can be lost: either by fleeing for whatever reason or by refusing a challenge.

  • Keep in mind that gunpowder weapons (Empire, Dwarves) are the bane of your knights. At S4 and Armour Piercing, your knights will be saving at 5+ with a 6++ ward.

Magic Items

Virtues

Units Analysis

Named Characters

  • Louen Leoncouer:
  • The Fay Enchantress:
  • The Green Knight:

Lords & Heroes

  • Lord:
  • Prophetess of the Lady:
  • Paladin:
  • Damsel of the Lady:

Core Units

  • Knights of the Realm: Must have 1+ in the army.
  • Knights Errant: "Must" have Errantry Banner
  • Men-at-arms: Cheap and doesn't cause panic. A very useful unit in supporting role. One nice trick is to give them Blessing with Prayer Icon of Quenelles. With full ranks they should be able to withstand almost all chargers. Warriors of Chaos either Chosen or with Mark of Khorne are the only real threats, besides Bretonnian Knights in case of civil war.
  • Peasant bowmen:

Special Units

  • Questing Knights:
  • Pegasus Knights: The star of the army list. They propably won't win the game for you but they'll harass the enemy, block march moves, hunt lone wizards and war machines. An amazing unit. Also never ever forget their ground movement of 8". Being skirmishers they can't be marchblocked. They can gallop in forests without problems with their 16" charge.
  • Mounted Yeomen:
  • Grail Reliquae and Battle Pilgrims:

Rare Units

  • Grail Knights: They are EXPENSIVE! Being 38 points each, losing this unit will be a huge blow. On the other hand, they will provide ridiculous amount of damage with their A2. Only huge blocks of enemy charging to flank or rear could be relatively sure to win a combat against these.
  • Field Trebuchet: A very cheap and effective stone thrower. If you are planning to win, I'd highly recommend taking these.

Errantry War (Storm of Chaos altenative list)

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics