Warcry/Tactics/Disciples of Tzeentch Daemons

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Revision as of 13:39, 28 February 2020 by 1d4chan>Stephenlucas600 (→‎Leader)
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Faction Overview

Pros

Cons

Abilities Overview

  • [Double] Locus of Sorcery: add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less.
  • [Double] Split: Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain).
  • [Double] Spite again: Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain).
  • [Triple] Latching bit: Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition the targeted enemy cant' make a move or Disengage action for the rest fo the battle round
  • [Triple] Master of Destany: Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6)
  • [Quad] Capricious Warpflame: Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter.

Fighter's Overview

Leader

Iridescent Horror

  • Stats: Movement 4"; Toughness 4; Wounds 22; 190 Pts.
    • Rule: Leader, Elite
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
      • Claws-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary

Flammer of Tzeentch Champion

  • Stats: Movement 8"; Toughness 3; Wounds 25; 220 Pts.
    • Rule: Leader, Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
      • Claws-Range 1"; Attacks 2; Strength 3; Damage 2/4
    • Fighter Commentary

Fighter

Pink Horror

  • Stats: Movement 4"; Toughness 3; Wounds 12; 90 Pts.
    • Rule: Elite
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Blue Horror

  • Stats: Movement 4"; Toughness 3; Wounds 8; 80 Pts.
    • Rule: Warrior
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/3
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Brimstone Horror

  • Stats: Movement 4"; Toughness 3; Wounds 6; 55 Pts.
    • Rule: Minion
    • Weapons:
      • Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/2
      • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Flammer of Tzeentch

  • Stats: Movement 8"; Toughness 3; Wounds 15; 150 Pts.
    • Rule: Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
      • Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4

Flammer of Tzeentch Pyrocaster

  • Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
    • Rule: Berserker
    • Weapons:
      • Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/5
      • Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
    • Fighter Commentary

Screamer of Tzeentch

  • Stats: Movement 12"; Toughness 3; Wounds 18; 180 Pts.
    • Rule: Agile, Fly
    • Weapons:
      • Flangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

General Tactics

Minions, Thralls, and Allies