Venenum

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Revision as of 18:20, 1 January 2015 by 1d4chan>Scamper
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Just because your assassin temple doesn't get as much screentime as the super snipers, morphing ninja infiltrators, soulless psyker hunters and screaming junkie berserkers there's no excuse to stop looking boss .

Venenum Assassins are an Officio Assassinorum clade that specializes in poisoning people (their name is "venom" with extra "en"). They use all sorts of natural poisons, and presumably an impressive array of synthetics too. While one would assume they would just poison food and drink as well as use discreet injectors, they're trained to utilize unconventional delivery methods too, like poisoning chairs.

Despite the utility of such killers, they're a more behind-the-scenes type. Their specialization and training doesn't appear well optimized for battlefield roles, and thus Games Workshop doesn't seem to care much about them. Probably because the "I poisoned the well and caused your entire army to get sick and die" angle doesn't translate well to game rules. That said, they have no model or rules.

Homebrew Venenum Assassin

Challenge accepted

Couldn't be that hard

Name Pts WS BS S T W I A Ld Sv
Venenum Assassin 190 8 8 4 4 3 7 4 10 4++





Wargear

  • Venom Grenade, Range 12", S2, AP4, Poisoned 4+, Blast, Assault 1
  • Venom Spray, Range Template, S2, AP4, Poisoned 3+, Assault 2, Twin-Linked
  • Venom Injector, Range ---, S-, AP3, Poisoned 3+, Melee, Master-Crafted, Slow Toxin
    • Slow Toxin: Once per game, the Venenum Assassin can declare to inject a slow-acting toxin into a single opponent in a challenge. This toxin uses the same profile as the Venom Injector, but after that turn, the target must take a Toughness test or take another attack using the Venom Injector's profile.

Special Rules

  • Independent Operative (Cannot join squads, cannot generate Warlord Traits if made warlord)
  • Lightning Reflexes (4++ Invulnerable Save, has no penalties on Initiative for charging.)
  • Infiltrate
  • Move Through Cover
  • Hit and Run
  • Immunity (Opponents using weapons with the Poisoned rule must re-roll their to wound check)
  • Stealth

There ya go that wasn't so hard now, was it?

Not sure how you'd model this poisonous guy/gal, but if anyone does, stick a fetching little pic up here, I'd kill to see it.

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