Scro

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Revision as of 23:50, 29 April 2017 by 1d4chan>QuietBrowser (Again, I don't know a lot about Scro, so a Spelljammer expert needs to fill this in more.)
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The Scro are a variant race of orcs native to the Dungeons & Dragons setting of Spelljammer.

Basically, long ago, the Imperial Elven Fleet kicked the asses of orcs and goblinoids all over the Prime Material. One band of orcs swore that this time, they would learn from their defeat and overcome their weaknesses, so they could crush the hated elves. Forsaking Gruumsh as a bloodthirsty idiot whose teachings would lead them nowhere, the Scro founded a new society, one based on strict martial discipline and dedicated unity. Essentially, they went from being stereotypical barbarians to being orc nazis. Your typical scro is much taller, stronger and healthier than a typical orc, neatly dressed, and conducts himself with almost elf-like tact and decorum (and arrogance) when interacting with others - they see it as demonstrating their superiority by not lowering themselves to the level of other beings.

3.5 stats for Scro appear in Dragon Magazine #339:

+4 Strength, +2 Dexterity, +2 Constitution
Medium
Base speed 30 feet
Darkvision 60 feet
Orc Blood: Treat as being Orc for any effect related to race.
+1 racial bonus on attack rolls against elves.
Favored Class: Monk, although Scro traditions means that most multiclass as Monk/Fighters, and casters multiclass between divine and arcane casters.
Level Adjustment: +2