Retribution of Scyrah
(ATTENTION - Retribution players, please add short descriptions of the units below and what they're good at etc.)
The elf faction. Unlike most factions in WarmaHordes, the Retribution of Scyrah isn't a nation but an extremist organization that believes human magic has given their gods cancer. Only recently has it been given official backing from one of the elf great houses, making them more of a standard army than a crazed terrorist cell.
The history of the Elves in the Iron Kingdoms
Unlike most settings, elves are not the first race in Immoren. Menoth's creation of humans inspired a group of other gods to try their hands at it. Unlike Menoth, who wanted servants and warriors, the elf gods wanted children and so took extra care in their making. As a result, the elves advanced much faster than humans, spreading all over western Immoren and creating the Empire of Lyoss. At their height, they built the Bridge of Worlds in their capital city Nyshyl. The intent was that the gods could use the Bridge to cross from Urcaen into Caen and live amongst their people. Like most attempts to communicate directly with gods through mortal ingenuity, it failed big time.
Once the gods crossed the bridge, it exploded, obliterating the capital city of Lyoss and the surrounding countryside. The gods and the surviving elves migrated west. Along the way, volunteers from the Dawnguard of Nyrro chose to guard the rear of the refugee column, sacrificing their lives almost to the last. The elves constructed eight cities dedicated to each of their gods, who would live in great temples at the center of each city. Apparently not learning their lesson the first time, the elves resolved that their new nation, Ios, would be just as grand and beautiful as Lyoss.
Over the centuries, elves started to age and die of natural causes. Political unity fell apart. Worst of all, the gods announced that they would leave Caen. They said that living outside the Veld had caused them to weaken and in turn that weakness spread to their people. They met one last time and then left Ios; their meeting hall has been perpetually sealed as a holy place. In the aftermath of the gods' departure, a prophet named Aeric claimed to have received a vision of the gods telling him to lead his people out into the wilderness. After their departure, Darsael was expunged from historical records, as if the people wanted to forget about the city and Nyssor's people. They would later become known as the Nyss.
Hundreds of years later, the clergy of Nyrro claimed that their god had returned. Many joined, but some were skeptical, especially because the clergy were refusing to give details of Nyrro's return and his messages. Eventually it was discovered that the clergy were not just lying, but engaging in horrific rituals that included living sacrifices. The Dawnguard, infuriated that the priests of their god had fallen so low, hauled them out and executed them. Since then, Eversael has been abandoned as a haunted city and the Dawnguard have abandoned their worship of Nyrro.
Then came the Rivening. All the priests of the elven gods went nuts at once. When the madness ended, all the surviving priests except Scyrah's had lost their magic. Elven scholars believe that the loss of Ayisla, the goddess of reincarnation, is why babies are being born without souls. They also observed the human resistance against the Orgoth and discovered that the humans could wield magic. This magic appeared to disturb the cosmological balance and was attributed as increasing the incidents of elven soullessness.
But there was good news (hurray!): Scyrah came to Shyrr, walked into the Fane of Lacyr, and never came back out (hurray?). Her priests said very little about her until they announced that she was dying. Displeased by the lack of action of their politicians, two sects have formed: the Seekers and the Retribution of Scyrah. The Retribution's mandate is to end human magic and its practitioners to save Scyrah's life. It was swiftly outlawed, but not eradicated.
The Retribution has gained followers over the centuries, and one of their advance scouts, Eiryss, has brought news to Ios: Ghyrrshyld of House Vyre, long thought dead, is the eldritch Goreshade, he has Nyssor's sword, and the Khadoran government has Nyssor himself.
Forces of the Retribution
Warcasters
- Adeptis Rahn - Master of Jerkassery and Wizardry. Rahn is ok in Ret vanilla, but his tier list is hilariously better when you abuse the House Shyeel units to reposition whole armies. If played by a first timer, go tier and isolate their war-noun.
- Dawnlord Vyros
- Vyros, Incissar of the Dawnguard -
- Kaelyssa, Night's Whisper -
- Garryth, Blade of Retribution - His pistols have bayonets on the butts. He probably stabs himself with them a lot. Looks like a melee assassin, and he does pretty well at it, being a Weapon Master and all, but don't underestimate how much damage his paired pistols can do. Squishy as hell, though.
- Ravyn, Eternal Light -
- Issyria, Sibyl of Dawn -
- Lord Arcanist Ossyan -
Light Myrmidons
- Chimera -
- Gorgon -
- Griffon -
- Aspis -
Heavy Myrmidons
House Shyeel
- Hydra -
- Manticore -
- Phoenix -
House Vyre
- Banshee -
- Daemon -
- Sphinx -
Character 'Jacks
- Hypnos -
- Discordia -
- Imperatus -
Colossals
- Hyperion -
Units
- Dawnguard -
- Invictors - Their swords have guns and they can flank with Warjacks. They also have Combined Ranged Attack and can Jack Marshal. Their UA can give them a once-per-game range boost. They're an expensive Swiss Army Knife unit that can do everything pretty well, but are probably overcosted.
- Sentinels - Their swords don't have guns, but they have Reach and Weapon Master. They kill 'jacks and beasts. Their UA gives them Vengeance. Again, they're expensive, but unlike Invictors, they're pure brawlers. A bit slow, but if you can get them stuck in, they will rape face.
- Destors -
- House Shyeel Battlemages - Elf Muscle Wizards. They can cast Fist twice per turn, and they can take a 1" step between each casting. They also have Fist at a Distance, which yanks people around like ragdolls and sometimes knocks them on their ass. Solid with other warcasters, they can annihilate with Rahn.
- Houseguard -
- Halberdiers -
- Riflemen -
- Heavy Rifle Team -
- Mage Hunter -
- Taskforce -
- Infiltrators -
- Stormfall Archers - Elven archers. . . with grenades attached to their arrows. Three types of arrows: extra damage on a direct hit, long-range arrows, or fire arrows (that kinda suck). Plant them on a hill and keep them the fuck away from anyone with melee.
- Soulless Escort -
Solos
- Arcanist - Can repair stuff, and can provide focus to Warjacks. Take two if you can erry time.
- Dawnguard Destor Thane -
- Dawnguard Scyir -
- House Shyeel Magister -
- House Shyeel Artificer -
- Mage Hunter Assassin - Elf chick with a giant whip chain that can ignore focus camping and defensive buffs. As if that weren't bad enough, it's also a weapon master that rolls an extra die on damage. As if that wasn't bad enough, it also has decapitation, which doubles all damage that gets past armor. The frosting on the cake is that it's also got a four-inch reach. The decorative icing on the frosting is that it also has Stealth. And Pathfinder. And Stealth. And Advance Deployment. All for two points. The only saving grace is its low armor: expect your opponents to bombard your single elf chick with every fucking AOE on the planet once they realize what they can do.
- Ghost Sniper -
- Eiryss, Mage Hunter of Ios -
- Eiryss, Angel of Retribution -
- Fane Knight Skeryth Issyen -
- Nayl -
- Narn, Mage Hunter of Ios -
- Elara, Tyro of the Third Chamber -
- Houseguard Thane -
The games and their factions of Privateer Press | |
---|---|
Warmachine: | Convergence of Cyriss - Cryx - Cygnar - Khador Mercenaries - Protectorate of Menoth - Retribution of Scyrah |
Hordes: | Circle Orboros - Legion of Everblight Minions - Skorne - Trollbloods |
Other games: | Monsterpocalypse |