Armored Core

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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

Armored Core is a Video Game series developed for a fuckton of consoles by From Software, you know, the Dark Souls guys (Already you know the plot is a scavenger hunt for puzzle pieces lost to the ages, and this was even before Souls was a thing).

"A heroic last stand against impossible odds? Sounds like a normal day for the Ravens..."

General Idea

Battletech and Gundam's video game baby using the guy who designed mechs for Macross(PS1 and PS2 era only). Truly a winning formula.

Armored Core puts you inside the cockpit of one of many mechs as a "Raven", set into mercenary warfare throughout the series various universes in a third-person shooter scenario, each with a different story and only vaguely sharing the same storyline until it gets changed every two or three installments. The battle system can be kind of wonky at first, but eventually one picks up it's eccentricities and begins to understand why it's fans have been begging for a new installment for years without hope of ever seeing one.

Universes

  • Original (AC1 to AC2: Another Age) Universe - Comprised of 5 games, and is the first timeline explored by fans. The general idea is that mankind has been forced underground by nuclear war, and has been otherwise completely taken over by mega-corporations, who have been engaged in proxy conflicts by use of the mercenary Ravens. In AC1, you find out that all the conflict has been the result of a rogue AI by the name of Hustler One, and go merk that as quick as possible. AC 2 sees man trying to get to the surface to begin terraforming Mars, and brings the action there instead of to earth, where you gotta stop the corporations and also a failed coup from glassing the planet's surface and protect humanities future.
    • Most of the side games in this storyline were mostly one offs that barely affected the overall plot outside of fleshing out the universe; AC1's "sequels" in Project Phantasma and Master of Arena were mostly self-contained stories if not just arena battlers.
  • Layered (AC3 to AC: Last Raven) Universe - Also comprised of 5 games, only now no longer on the Playstation 1 so the story was allowed to get much grander and/or complicated. 3's plot is more or less the same as 1 only with a much more fleshed out world concept of a series of interlocking underground cities known as Layered, which provide artificial sunlight, food, and weather patterns, all of whom are being vied for by corporations while an AI called the CONTROLLER (or DOVE if you talk moonspeak) takes care of the administrative part of their governments. However, due to their age, CONTROLLER has begun failing and is becoming self-aware, and the Raven may be forced to destroy it, lest it get completely out of control. Each sequel then sends you to the surface.
    • Silent Line: The realities of trying to begin colonizing a blasted hellscape of earth means there may be some places where their best can't always go, and it results in a mysterious place on the surface called the "Silent Line". It's revealed that a satellite laser cannon fries whatever gets close to the line, and then it gets so pissed about all the Corporation nonsense happening at it's border that it moves away from the line to blast through the Corporations' headquarters. Finally done playing grab-ass, the corpos create The Coalition to attack the Silent Line. The secret surprise inside the Silent Line is that DOVE/CONTROLLER had a little AI brother that would wake up just in case of human fuckery and blast the hairless monkeys back into the dirt.
    • Nexus: - You know all those corporations playing nice? Yeah that's long gone now, and a new one just showed up with a special material they're hoarding. Shit gets complicated. Got a polarizing reception among the fanbase due to questionable development decisions, like making everything too vulnerable to overheating, and cutting OP-INTENSIFY and making it NPC-only.
    • Nine-Breaker - Finally there's some peace after a shitzillion years of war, and the worlds top Ravens are set in an intense training regiment to hone their skills. Basically a game-sized tutorial for Last Raven.
    • Last Raven - The Ravens revolt! The Corporations band together to fight against a rebellious group of Ravens now only known as Vertex. You choose which side gets to live, Raven. Also known for being horrifically hard even if you port a Nexus/NB save.
  • Formula Front Nine-Breaker again, but AC pilots are now athletes instead of mercenaries. The original version only came out on Japan, but the PSP version made it stateside, while also fixing the game's main flaw... you couldn't pilot your ACs in the PS2 version IN A GAME SERIES ALL ABOUT MECH PILOTING!! How did that mistake make it past playtesting will be a mystery for the ages.
  • NEXT (AC4 and AC4A) Universe - A new particle called "Kojima Particles" gets invented on earth, and the corporations decide to just take over the fucking world. They ultimately succeed but also scour the landscape, forcing humanity to live in floating cities called Cradles. On to the sequel.
    • For Answer - Continues right where everything left off. The corporations are vying for resources while also keeping NEXT pilots in line by building enormous fuck-off weapons that you obviously trash over the course of the game, and finally someone figures out that space-travel is a thing and can be done and eventually sets off a massive war to either blow up the network of cannons keeping them down, or keep order. Or just blow up the cradles and be done with it.
  • V (ACV and AC: Verdict Day) Universe: - You fight the mysterious FATHER and it's corporations, and then at the very end you fight a Nine-Ball expy. It also tells the story in a confusing backwards order but it's otherwise understandable. Also all the bipedal mechs got an expandable riot shield shin guard on their right leg (because Tacti-cool).
    • Verdict Day - One Hundred years later, shit has gotten less bad over time, and naturally that means it's time for faction warfare. Vote now on your phones, and by phones, we mean mechs. It also has just a shitload of callbacks to For Answer, including a modified NEXT as the final boss, ultimately revealing V/VD are distant sequels to the 4 era, in a world that was ruined by Hideo Kojima.
  • VI Fires of Rubicon:: First leaked back in October 2022, had a full reveal in December. Armored Core but IN SPACE, with Ravens killing each other across an entire star system over a new resource.

Notable Characters

  • Nine-Ball: A big red mech that, on your first thirty tries, will absolutely stomp your shit flat the minute you begin the battle against it. Designed to be the true final boss of any game it's in, Nine-Ball is usually a crony of the corporations or of a Rogue AI. While it appeared as mech that can be built with parts available to the player, its second appearance saw the debut of an overpowered boss version called Nine-Ball Seraph that is built from parts you can't access and will wreck your shit at least once. Arguably the series mascot up until Armored Core 4.
  • White Glint A big white mech that became the AC4 era's mascot. Guardian for the independent colony of Anatolia and member of Line Ark, This NEXT is such a beast that it's the only reason why keeping Line Ark from imploding. Despite this bold claim, White Glint is only ranked 9 on Collared's roster (implied to be deliberately not trying). Due to terrible translation issues in both AC 4 and For Answer, you'd be forgiven for not knowing who he was. In 4, he's your former ally / bff / final boss; in For Answer he's "you" from 4, albeit with a unique frame. As for whatever the fuck the thing in Verdict Day is...

Gallery

Arena Entries