Ogor Mawtribes

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Grand Alliance Destruction

Ogor Mawtribes

Some lards being dudes.

Lore
Tactics
General Tactics

"Gluttony kills more than the sword; wine has drowned more men than the sea."

– A Portuguese Proverb

"Authority, not truth, makes law."

– Thomas Hobbes, Leviathan

Rebranded as “Ogors”, everyone’s favorite balding overeating wrestlers still exist in the Mortal Realms. They are now collectively known as the Mawtribes and survive as nomadic warrior clans, traveling from realm to realm wrecking shit and eating the finest cuisine.

Within the Mawtribes exists two distinct subcultures; the Gutbusters, who are most like their traditional depiction, and the Beastclaw Raiders, comprised of the ogors who ride on beasts and had a wintery aesthetic, who somehow became cursed to produce an infinite snowstorm called the Everwinter where ever they go.

Gutbusters

The on-foot “standard” Ogors, the Gutbusters worship Gorkamorka as “The Great Beast that Consumes the World” or the “Gulping God”, literally their justification for eating everything in sight. They move and conduct raids according to the Mawpath, a cyclical pattern that is determined by the tribe’s Butchers and leaves massive bite-like trails across the realms. Fitting the bigger scale of the setting, each Gutbuster Mawtribe is led by an Overtyrant, who has numerous other Tyrants as vassals leading smaller tribes called warglutts. The best way to think of the Mawtribes is like a fleet of ships. The Overtyrant is the admiral, controlling the whole thing, while each ship has a Tyrant as the captain, and a Slaughtermaster as the navigator. Arguably the most prized possession and symbol of a Mawtribe’s power is their Great Mawpot, a giant cauldron built from the melted down loot the tribe has taken from defeated enemies and then blessed by their Slaughtermasters to be a focal point of their gastromancy. Being so drenched in raw magics, these pots are able to contain even ethereal and daemonic entities. The Mawtribe will occasionally lug these titanic cooking vessels into battle to quickly reenergize the Ogors present.

Occasionally, Butchers and Slaughtermasters will all take temporary leave of their tribes and gather to form a Gollop. One part swap meet, and another part religious pilgrimage, these shamans will all come together to share recipes, stories, and of course, food. The sheer amount of magic emanated from such a concentration of Butchers causes the very land around them to turn cannibal, with oceans rising to swallow the land and mountains trying to extend upwards to break through clouds. Occasionally, a Grand Gollop is called (how or why is unclear), which has caused entire mountains to tear themselves out of the ground and tried to consume forests and oceans around them.

Beastclaw Raiders

WINTER IS COMING

Rather than following the Mawpath, the Beastclaw Raiders have a more organic and randomized marching pattern. Usually they are either following a migrating herd of animals/roaming army, following the priestly guidance of their Huskard Torr, or just simply trying to outrun the Everwinter. Needless to say, they don’t stay still for very long. The BCR have an interesting relationship with the Stormcast Eternals. They know they can’t eat them (except those of the Thunderbellies Mawtribe), but they have began to associate their arrival with the location of things they can eat, usually whatever the stormhost is fighting or defending. Essentially, the Sigmarines are dinner bells for the Ogors. In addition to basic Ogrish, the BCR have their own unique language called Svoringar, which they use to keep a level of secrecy regarding their own tribes. This extends to how they are seen by other Ogors, with each Mawtribe having both a basic name and a BCR name.

The Everwinter

While this blizzard does reduce everything around it to a whiteout, it oddly enough doesn’t kill the BCR. Instead it just freezes them in place until they thaw out either through time, global warming, or any number of other heat sources. This colossal ice storm takes various forms based on the Ogors it’s following, from fist sized hailstones, a snow white mist, a roaring hurricane, and much more.

Like many of the first edition Battletomes, little information exists on what exactly the Everwinter is. Though several ideas exist among Ogors regarding its origins.

  • The original Beastclaw Raiders somehow pissed off Gorkamorka who creates the Everwinter as a punishment, forcing the always hungry Ogors to constantly move hunting grounds or become frozen statues.
  • Sigmar conjured the storm to curse the Beastclaw Raiders and deny them food.
  • The OG Beastclaw Raiders unwittingly freed some mischievous ice gods that Nagash imprisoned in Shyish.
  • The first Frost King, Baergut Vosjarl, was tricked by Mork into eating the frozen heart of a god beast called Jorhar the Ur-Bear, becoming the eye of the perpetual storm.

As time went on, the BCR began to revere and worship the Everwinter as an aspect of Gorkamorka, who has since become a God of Ice in the eyes of the Ogors. They regularly leave live prey and prisoners chained to the ground to be swallowed up by ice and snow, as well as the corpses of their dead brothers, saying they belong to the storm. Additionally, the BCR refuse to eat their dead for similar reasons, making them the only Ogors who actually don’t support cannibalism.

Following the Necroquake, the Everwinter has been fluctuating in its size and intensity amongst the BCR. Sometimes it completely vanished, leaving the Raiders godless and little to no different than the Gutbusters. And other times it increases to continent sized blizzards, swallowing entire empires in supernatural snow. The former of the two is also a likely explanation for why BCR units would turn up in Gutbuster armies, being absorbed into larger warglutts.

Organization

Likely the most interesting aspect of BCR is just how organized and disciplined they are, at least when compared to the other Destruction factions. Each BCR Mawtribe is led by a Frost King, and the tribe is divided into various warbands called Alfrostuns, each led by a Frostlord. Frostlords are chosen in an intricate ritual called the Rite of Hoctgar, where all of the Ogor elders go out on a hunt. They bring back the biggest game for the tribe to eat, and whoever has their game eaten from the most is declared the Frostlord. The Alfrostun is further divided into smaller packs, each with a specific purpose.

  • The Jorlbad, also called the “First Hand” or the “Fighting Hand”, is the primary hunting party of the Alfrostun. They make up the bulk of the clan and are always leading the charge. They are led by an Ogor called the Huskard Jorl, or “Favored of the Frostlord”, and is regarded as the most prestigious warrior in the clan, apart from the Frostlord himself.
  • The Eurlbad, also called the “Second Hand” or the “Eating Hand”, follows behind the Jorlbad to cover their flank and clean up any leftovers. Their leader is called the Huskard Eurl, “Second Favored”. Although they do play an important role in the Alfrostun, it’s not uncommon for Huskard Eurl’s to feel a slight bit envious torwards the far more awarded and lauded Huskard Jorl.
  • The Torrbad, or the “Clapping Hand”, are seen as the Heralds of the Everwinter, being comprised of the surliest Thundertusks of the tribe. They attract large packs of Icefall Yhetees thanks to their attuned nature to the storm. Their leader, the Huskard Torr, is the “Voice of Winter” and is a very quiet figure, often lost in constant prayers to the Everwinter. They are seemingly chosen by the Everwinter itself, and once a Huskard Torr is picked, they will remain so till they die.
  • The Skals are groups of Frost Sabres, each led by an Icebrow Hunter. They operate outside of the Huskard chain of command, reporting directly to the Frostlord. Acting as a vanguard force, they scout ahead to find new prey and ambush enemies.
  • Making up each of these warbands are even smaller groups of beast riders. They are the Atta (Great Strength) packs, Svo (Power of the Blizzard) packs, Otri (Endless Hunt) packs, Fvor (Campfire) packs, and Hirf (Vast Sky) packs.

History

Age of Myth

Given that Ogors don’t really write down their history (save for crude cave-man like glyphs and paintings), most of their past is shrouded in a haze of exaggeration and grandiose creation myths. For example, according to Firebellies, Aqshy was created by the fiery burp of Gorkamorka after he ate a massive star. Thankfully other races have kept track of their origins, making this section possible.

Ogors, much like the Greenskins, have always existed in the Mortal Realms, living in primitive tribal cultures. The oldest Ogors claim that they crawled out the rivers of drool made by Gorkamorka when he first began gnawing on the Realms. When Sigmar beat the snot out of Gorkamorka, he earned the green god’s loyalty and tasked him with slaying the various warped monsters and Godbeasts of the Realms (partially to keep him and his followers out of trouble). The Ogors, though miffed they couldn’t eat humie, stuntie, or knife-ear meat, gladly followed the Gulping God in his monstrous crusade. One such crusading target were the Sky Titans of Ghyran. These colossal beings lived in floating gun fortresses above the Harmonis Veldt and were famed for their usage of black powder weaponry. Gorkamorka tore into the forts with ease, and the Ogors scavenged the rubble to create the first Ironblasters and Leadbelchers. What became of the Sky Titans themselves is up for debate. Along their rampage, they came across the weedy Gnoblars of Chamon who approached the Ogors with a deal; in exchange for protection from the bully like Orruks and Grots, the Gnoblars would serve the Ogors as a servant caste. The Ogors naturally agreed and soon colonies of Gnoblars were commonplace amongst the original Mawtribes.

At some point, the original Beastclaw Raiders, who served as the vanguard huntsmen of Gorkamorka’s forces, did...something...and now the perpetual ice age that is the Everwinter follows them.

Age of Chaos

Following the collapse of Sigmar’s Pantheon, Ogors all across the Realms rejoiced at the chance to eat whatever they wanted again. The Mawtribes were quick to turn their rampant hunger on the abandoned humans, aelves, and duardin. Some Ogors even going as far as directly fighting under the banners of Chaos as mercenaries (these particular Ogors would go on to become known as Maneaters, and the name has since become synonymous with veteran Ogor mercenaries, even the ones who work for the “good guys”). Even then however, it wasn’t uncommon for an Ogor to turn on his employer should a deal be broken, such as the case with Chaos Lord Slathynex, who made the mistake of allowing his manticore to eat an Aelf. An Aelf he promised to Klugg the Flatulent of the Meatfist Mawtribe. Such a transgression was not to be taken lightly, and the Ogors consumed every last Chaos Warrior present.

One Mawtribe that gained particular notoriety was the Boulderhead, or Svard in their Beastclaw tongue. The Frostlord Braggoth Vardruk was revered by many of Gorkamorka’s followers during the Age of Chaos. He ambushed the Chaos hordes of the Bloodthirster Urgor`eth, drowning them underneath icy flood waters in the Gorewrack Sea of Ghur. Following this, Braggoth led his Alfrostun on a search for the fabled Golden Hunting Grounds of Ghur, but he was tricked by Aelven sorcerers and ended up colliding straight into the Everwinter. They were flash frozen for hundreds of years.

Age of Sigmar

The arrival of the Stormcast Eternals instantly affected the Ogor Mawtribes by accidentally thawing out many frozen BCR tribes, including Braggoth and company. The starved Raiders quickly fell upon their bewildered “saviors”, only to discover that these beings couldn’t be eaten. So they instead bolted and reunited with the rest of the Boulderhead Mawtribe, where Braggoth was quick to usurp control and proclaim himself Frost King. He would later go on to wage war against the Meatfist Mawtribe and their allies, culminating in the Battle of Ice and Gold in front of the gates to Globb Glittermaw’s Great Gutfort. It was a hard fought victory, but the Gutbusters managed to push back the ambitious Frost King, who severed all ties the Boulderheads had with the other Mawtribes, determined to rule them all.

As the Age began, the Ogors remained largely unchanged. They sold themselves out as mercenaries to who ever had the meat and money, only now they had more customers thanks to the opening of Azyr’s gates. The various Mawtribes all develop unique relationships with the Sigmarines, such as the Meatfist actively avoid confrontation with the Eternals, or the Thunderbellies, who have learned how to actually consume the fleeing souls of slain Stormcast. While many Ogors found plenty to do in the Realmgate Wars, many more followed the banner of Gordrakk’s Great Waaagh!, seeing the Fist of Gork as the ultimate source of food and fun. The onset of the Soul Wars and Nagash’s Necroquake is seen by the various Slaughtermasters and Butchers as “Gork’s Gutrumble”, a sign of great displeasure by their god that throws off eons old mawpaths and tears through hunting grounds. It even disrupted the Everwinter, making it stronger or causing it to up and fizzle out. The result is a variety of warglutts and alfrostuns mixing together as the weak are absorbed by the strong. The Butchers insist that the Ogors must devote themselves to consuming the entire Mortal Realms in order to reverse these dark times, spurring them into their current position in the story.

Notable Mawtribes

  • Meatfist: The most powerful Mawtribe around, who stain their right arm in blood to imitate their founder Grawl Meatfist. They are known for being verbose braggarts who constantly flaunt their power and legacy. While they are certainly strong in their own right, the Meatfist’s rise to power can mostly be attributed to the sheer number of Ogors they can muster. Vast tides of sweaty Gluttons can be summoned by their Tyrants almost instantly and used to bully smaller Mawtribes into joining the Meatfist fold, furthering this snowball effect. Currently led by the Overtyrant Globb Glittermaw, a Gargant-sized Ogor who is essentially the second coming of Greasus Goldtooth, being the unusually intelligent leader who teaches his people the value of material wealth. Their base is the colossal Great Gutfort in Ghur, where Globb hosts annual feasts, each year intending to outdo the last.
    • Tarkan Warglutt: Native to the region of Hallost in Shyish, this roaming band of Gutbusters premiered in the Feast of Bones box set as the first enemies of the Ossiarch Bonereapers. Their Tyrant is Kagruk Kin-eater, a brash and youthful warlord who actually survived his encounter with Nagash’s pet project and swore vengeance upon the Bonereapers.
  • Bloodgullet: A Mawtribe from Aqshy who are obsessed with drinking blood, to the point where they despise Firebellies as they believe all meat should be eaten raw. Maybe there's some truth to this obsession, as they have the most powerful Butchers and Slaughtermasters. They don't clean up any bloodstains on their bodies, giving them a disgusting appearance that usually causes them to be attacked on sight (which they don't mind, since it lets the food come to them). They are also quite fond of the Beastclaw Raiders, blood popsicles being a favored treat of the Mawtribe. Expectedly, the Bloodgullet often ally with the forces of Khorne, even going as far as being valued allies. One such example being Slaughtermaster Horg Blacktooth, who is a member of Korghos Khul’s inner circle of advisors. As to why the Bloodbound allow such magic users within their presence, it likely has something to do with the more shamanistic nature of how Gastromancy functions.
    • Split Cheek Warglutt: This Warglutt broke into the eldritch library of a Tzeentch magister and began devouring all the occult artifacts and daemonic texts present. Before the enraged Magister could fight back, the Ogors then started to belch out streams of molten silver and enchanted fire, incinerating the Arcanite where he stood.
  • Underguts: Ogors from Ulgu who dwell in underground caverns, and as such often ally with the Gloomspite Gitz. They learned to reverse-engineer Duardin gunpowder technology, so they've got the most Leadbelchers and Ironblasters. They feed on the poisonous flora and fauna of Ulgu’s caves, resulting in their skin taking on a sickly pale glow. Led by the Overtyrant Grumlog Blisterhands, they prefer to start their invasions with absurd amounts of Ironblaster and Leadbelcher gunfire, then sending in their foot soldiers to clobber any survivors. Their gnoblars have also learned to create what are basically crude grenades by shoving tiny powder kegs full of scrap and shrapnel.
  • Svard/Boulderhead: The Frost King Braggoth Vardruk and his warriors were frozen alive after making themselves the biggest pain in Khorne’s ass during the Age of Chaos. Now they’ve been thawed out by Sigmar’s Tempest and now are on a quest to rule all of Ogordom. They are recognized by a charred black right hand, their particularly savage mounts, and a megalomaniacal sense of entitlement in regards to leading all of Ogor kind. At one point, they were close allies with the Meatfist Mawtribe, but the two egos couldn’t stay allies for long, leading to the Svard War. It took multiple Mawtribes working together under the command of Overtyrant Globb Glittermaw to push back the Boulderhead from besieging the Great Gutfort. They were eventually defeated, and now the proud Boulderhead are pariahs among their kind. During the Realmgate Wars, Braggoth led a coalition of Beastclaw Raiders and Ironjawz Orruks in a siege of the Manticore Realmgate, destroying the Dreadfort established to defend it. This “Beast Hammer” as it was called has since been imitated many times by Tyrants, Frostlords, and Orruk Megabosses alike. The Necroquake sent their hunting parties on new twisted migration patterns, where they collided with the Beastmen of the Allherd Greatfray.
    • Heroth Alfrostun: Temporary allies of the Cerulean Comets Stormhost during the Realmgate Wars. Although their Stonehorns were invaluable in turning away hordes of Bloodbound, many a Stormcast Eternal were frozen solid once the Beastclaw Raiders left and the Everwinter moved in.
  • Olwyr/Thunderbellies: This raiding party has been supercharged by the Chamon Sky Road. The storms that follow them are teeming with alchemical electricity and uproarious winds. Their riders are feared for their startling speed, attacking much like the lightning surrounding them. They also have developed a way to feast on the Stormcast Eternals, or “lightning meat” as they call them, supposedly by slurping up their souls as they shoot up to Azyr. Seeing as they live on the Sky Road, the Thunderbellies are often at odds with the Dragon Ogors. Most recently, they’ve begun a turf war with the sky fleets of Barak-Urbaz for control over the Lodebridges of Ayadah.
  • Fraya/Winterbite: The reclusive masters of the Ghur Scarlands, these Ogors act more like ghosts. They live dangerously close to the heart of the Everwinter, resulting in pale skin and beards permanently encrusted with ice. They are unusually patient and rely on ambush, fear tactics, and unorthodox warfare to make up for a lack of raw power. Expectedly, Winterbite primarily makes use of Frost Sabres and Icefall Yhetees to tear apart enemies before slinking back into the icy mist. Most recently, they’ve found their way to Shyish and earned the ire of Nagash (which admittedly isn’t a hard thing to do) after coating the land of Athanasia in the Everwinter. Nighthaunt processions were sent to deal with the Ogors, but they were frozen solid by the Everwinter and quickly devoured, much to the Great Necromancer’s perturbed shock.
    • Nibolg Alfrostun: One of the larger clans of the Mawtribe. Led by the Frostlord Garl Gristlebeard, who won the right to leadership after bringing back the head of the Terrorghiest who slew the Alfrostun’s previous Frostlord.
  • Sovanheng/Splintterguts: Led by Frost King Vorgurn Loshar, this clan has ravaged Ghyran ever since the War of Life, a conflict they regularly participated in. They were known to their enemies and allies as the “Fists of Winter”. Their warriors fought on both sides of the war, frequently swapping between the Sylvaneth and the Maggotkin based on who has the better food. Currently their Alfrostuns are on the warpath to meet up with Gordrakk’s Great Waaagh!
    • Korbag Alfrostun: This particular raid has developed a taste for the rancid meat of Nurgle’s followers and carved out their own hunting grounds along the coastline of Glut Lake. Frostlord Yoruk’s favorite food in particular are the pus-filled giant hagfish of the lake, favoring the challenge of bringing down the beasts and their slimy texture when consumed.
  • Vintrbad: These ogors are in service of Archaon and have been blessed by the Chaos Gods, warping their Everwinter into a storm of dark energies. They claim to still worship Gorkamorka, but their numerous Chaos tattoos and ruinous heraldry have given them a very untrustworthy reputation among fellow Mawtribes. And yes, their name does sound like "winter-bad".
  • Olgost: Desert nomads stuck wandering the Cryptwrd wastes in Shyish.
  • Ayroth: Empowered by the Fist of Gork, these BCR have become a part of Waaagh!Gordrakk. The Frost King Hrothgur is said to be a touch insane, driven mad by the collective Waaagh! energies.
  • Jarkan: An enigmatic raid led by the equally mysterious Storm Speaker, who claims to hear the words of Gork on the winds of the Everwinter.
  • Bloatpaunch: A smaller Mawtribe that was dominated and absorbed into the Boulderhead during the early years of the Svard War.
  • Eyegougers: Another conquered Mawtribe consumed by the Boulderhead. Interestingly shares a name with a tribe of Orcs and Goblins from the World-That-Was.
  • Bilegulpers: Bullied into joining the ever growing Meatfist Mawtribe.
  • Clotted Throat: Bullied into joining the ever growing Meatfist Mawtribe.
  • Stoneteeth: Bullied into joining the ever growing Meatfist Mawtribe. Woah. Deja vu.
Playable Factions in Warhammer: Age of Sigmar
Order
Chaos
Death
Destruction