Neglecta Sector
The Neglecta Vulnus Spumae in High Gothic
also referred to as: The Shithole, Bumblefuck Obscurus, The Ass-end of nowhere & other such nicknames by its inhabitants often referred to as Where? by those outside the system the neglecta sector as it is most commonly referred to is a cluster of twelve stars in the Segmentum Obsurus that's located Right at the top of the galactic plain it holds nothing of any real note it's position means no-one is going to pass through it on their way to somewhere else And theirs nothing really in their that anyone's going to want to travel to. This results in even more logistical negligence from the Adminastratum which has it's benefits it's actually to small/out of the way/unimportant to be considered a sub-sector and is in-fact a 'non-sector'
Worlds of Note
Clavessa Secundus a Frontier-Death world where Every. Single. Living. Thing on the entire Planet breed parasitically Every. Single. Thing. Home to the Clavvesa Bush Brigade And the Clavessa Death Bee Also The Flesh Lords Favourite stomping ground
Reginas Forbidden Data Hive Home to an Inquisitor that's raising their own Private Army
Neglecta Primus Huge Hive world With lots of hives & a pop of 16,000,000,000 the armed forces are pretty bad but strangely most of the populous (16,000,000,000) can form into a well trained militia if need be. Doesn't like being associated with the rest of the neglecta-sector despite being the non-sector Capital. Also commands an OBSCENE Navy the Armada at its disposal is quite ludicrous in both number & quality. This thing could give some sector fleets a run for their money
Deadstone bare wasteland that used to be a necron tomb world until some ancient weapon destroyed it completely turning it into a ravine filled wasteland the only water to be found is at the bottom of these ravines and 61 tribes live dotted around the planet in the bottom of these ravines eking out a living next to the springs whenever excess baby's are born they are raised to be warriors of the mighty Emp'rar and leave to join his Mighty Imp'ral guard a lot of excess baby's are born. sex is the ONLY form of entertainment on Deadstone orbit the rock are 8 emperor class transport ships in orbit crewed by their generational inhabitants that send drop-ships to pick up the planets warriors were they are given the training they will require (how to shoot a las-gun, drive a basilisk etc) and are frozen in cryo-sleep until all eight emperor class battle ships are at full capacity (this takes about six hundred years) holding cryo cells are sent to the planets surface and ships travel to a distant battlefield and the dead-stone braves are deployed in battle the braves utalize the tried and true Wall of lasers method of battle with their blessed lasguns and are extremely difficult to rout one the regiment is to ragged to continue the survivors are re-frozen as veterans and the ships return to dead-stone, pick up the holding-cells and the cycle continues you might think think that this is a colossal waste of eight emperor class transport ships and yes... ...
New Reginas A stormy shrine world house a convent of sisters-of-logistics that noticed the huge waste of resources that was dead-stone and realised they can use the extreme negligence that this must've required to their advantage wrested control of the planet of of Neglectus Primus in return for using their logistical prowess and the local administrators pathetic presence to secure the hive world it's Ungodly navy as for the planet itself. As far as Shrine Worlds go, New Regina is one of the harshest. The complex labyrinth of ravines that criss cross this planet may have once housed mighty rivers, but most of this water is sunk into the planet's clay foundations, only emerging surface side as small pools in vast salt deserts. Here, thousands of pilgrims begin their ascent to the vast Imperial Temples upon their towering plateaus, in their exquisitely carved and painted glory. On the way, the swathes of pilgrimage will have to weather ferocious sand and dust storms, and very rarely, contend with torrential deluges from the skies above. Atop the plateaus, the Ministorum reigns supreme, with numerous fortresses, temples, shrines, statues and other architectural works dedicated in the Emperor's name. They are attended by a token Administorum Presence. In the ravines below, the demands of commerce have created an extensive man made tunnel system into and under the canyon, such that those wishing to profit from the influx of new customers have somewhere to sell and somewhere to sleep. These myriad vendors and tradesman are kept in check by a rather zealous and persistent organization of "Devout", who "Demonstrate their faith" by keeping the local populace in line. These Devout are managed in turn by a small cabal of wealthy businesspeople. This cabal bows in deference to the Ministorum, but conduct more sinister business behind their backs. The Inquisition stationed here are tasked with rooting out the criminal and heretical underground that has set up quite literally beneath the Ministorum's noses, in the myriad canyon tunnels. The PDF are eager to assist, but ultimately controlled by the cabal, who play a very convincing innocent facade. Year round, New Regina's climate never once breaks -35 Celsius, and hasn't done for over a century. Any water taken from the clay stone is liable to freeze within seconds of exposure, bar those saturated pools within the salt deserts. In the rare moments of rainfall, rain turns to hail or snow before it hits the ground. Although the sudden deluge of water might be thought of as a boon by the unsuspecting visitor, the reality is far more deadly. The ravines and canyons that the pilgrims tread are turned into giant slipways for the avalanches of snow or hail built up on the canyon walls. Most commercial residents within the ravine build their storefronts with multiple stories by necessity; after one such avalanche, pilgrims are not known to wait for the ice to clear before continuing their journey. The ice itself does clear eventually, slowly melted by the salts contained within the clay. Where this process is too slow, enforcers drive giant trenching machines through the ice, forcing the assorted ice and bodies outward onto the salt plains. On the salt plains themselves, the salvage operation begins. Scavengers sort through the piled hail and ice, pulling out bodies and stripping valuables for resale, before cremating the dead in vast pyres. The scavengers themselves are actually paid to perform this cremation service, and to perform rudimentary last rites to the dead. If they were not, the bodies would likely be left, perfectly preserved in the freezing cold. In vast basalt fortresses, the Ministorum trains members of the Ecclesiarchy in proper worship of the Emperor. The freezing climate is appropriate setting for a cult that teaches veneration of the Sun-Emperor. By his light alone does this world prosper. Those caught in dust or sand storms find that such events are made all the more horrid by the cold. Where gale force winds would not freeze one's blood within seconds, the salt whips wicked sharp, cutting through cloth and leather, and even giving some metals noticeable wear. In the aftermath of such storms, survivors find a lesser known secondary property of New Regina salt. The salt induces mild hallucination upon ingestion and inhalation. In the midst of a dust storm, victims inevitably inhale or ingest quite a bit of it. Some storm survivors are able to bear the mental brunt of it, and often speak of having visions of the Emperor bestowing mercy upon them. Others simply go mad. Lightning storms are fairly common occurences, but due to the properties of lightning storms, are unlikely to trouble pilgrims until they reach the plateaus proper. Here, weathervanes draw the lightning down into capacitor arrays for the fortress to draw upon in turn. Ever so occasionally, lightning strikes will instead fry some poor pilgrim, or a passing deacon. Back on the salt plains and down in the ravines, lightning strikes are much rarer. Where lightning touches down, those caught by it are considered to have suffered the Emperor's displeasure. Being a survivor of a lightning strike is often more deadly than the lightning strike itself, as hordes of devout fanatics descend upon the "heretic". In rare cases, surviving a lightning strike is seen as a sign of the Emperor's favour instead, if the survivor is clever and quick enough in playing the crowd. Besides the Imperium, little else survives on New Regina. Rumours persist of strange xeno fossils found captured in clay, but such rumours are quickly quashed by local enforcers. Storm survivors occasionally report large, hulking figures seen in the distance on the salt plains, but these are typically dismissed as hallucination, onset by the salt.
other things
Faust's Pillars
A sprawling column nebula of several gargantuan columns, lit in greens and blues by the fledgling stars contained within. The cosmic dust in these columns plays with most conventional shipboard instruments, making environmental detection difficult.
In addition, all psychic effects within the nebula are dampened. The light of the Astronomican, whilst present, is dimmed here, although entities of the warp suffer similar difficulties.
Rumours of an ancient archaotech world, teeming with treasure and lost secrets, have spurred many foolish captains into Faust's Pillars, with dreams of riches beyond their wildest imaginings. These captains venture forth into the pillars, and do not often return.
The other rumour of note is more sinister; a demon of the Warp, unbound from the Ruinous powers, sheltered within the Columns for eons, lest one of the great Chaos Gods see and enslave them. Such a demon would be powerful, but desperate.
Of course, both rumours are completely unfounded, and thus far have no basis in fact.
Judgements Rocks
There's a rather substantial asteroid belt between two gas giants orbiting the Star Salutis, mostly barren rock.
Some of the asteroids, however, are the site of a small colony of the Imperium's faithful, the remnants of a Rogue Trader Ship come to wreck after warp jumping into the belt itself.
The Judgement Citadel belonged to a well-to-do Rogue Trader Dynasty that has since died out well over a millennium ago. The wreck itself is some 2 millennia old.
At the initial wreckage, large portions of the ship remained intact, but disconnected and disparate from the others, and although crew losses were near total, the few hundred survivors had the tech and skill between them to repurpose their broken ship into a more permanent semi-stable habitat on the asteroid belt.
Over the centuries, what were temporary solutions became more permanent, as it became clear that no help was incoming. And so the colony of Retribution's Rock was founded, built from the scrap of the Sword of Retribution herself.
By nature of pragmatism, most of the tech that allows judgement's Rock to exist is considered tech heresy. This, combined with their unstable political status, left the surviving generations paranoid of persecution.
As such, the colony of Judgement's Rocks reconnected with the Imperium as a loyal, if rather well armed ally, some 500 years ago. Since, there's been an ongoing political struggle between those who would champion the colony's devotion to The Emperor and sheer grit, and those who wish to declare them all Tech Heretics and purge the whole bloody lot of them.
Smuggler's Glory
A supposed nexus of uncharted Warp routes leading to all over the Imperium, although the location of the exit nodes change with each story's retelling.
The one consistent feature behind each story is that this "Warp Nexus" is located just beyond the event horizon of a rather large black hole.
Most captains familiar with this story consider it to be fiction, and those that pursue it to be complete idiots. Due to Neglecta's abundance of complete idiots, the story persists
The dome
appears to be a particularly large black hole kept in check by some serious ancient human arcaotec its's a black sphere seemingly made of glass with a metal cube on top and another metal cube in orbit the Ad-mech are in orbit as-well but are hesitant to medal with the ancient human tech in case they inadvertently turn it of, as the size and position of the black hole within would surely spell doom for the non-sector
The Murdalation Complex Space hulk. Orks. Gene-stealers. not fun.