Marneus Calgar
Marneus Augustus Calgar: Also known as The Notorious M.A.C, The MAC Daddy, Manliest Cattleguard, Pimp Daddy Calgar, and Papa Smurf.
LOOK AT THEM PIMP-SLAPPIN' HANDS!
A character from the fictional Warhammer 40k universe. According to Matt Ward, 5th edition codex writer, Calgar is the spiritual liege of every Space Marine ever and is now playing second fiddle to his newly resurrected primarch. All the Space Marines look up to him (or down to him) and strive ever jovially to be more like him and his Ultramarines, but because of their laughable shortcomings, most Chapters, including the Dark Angels, White Scars, Imperial Fists, Blood Angels, Iron Hands, Salamanders, Raven Guard, Space Wolves and all their successors, will never be as good. It is stressed constantly in the vanilla Space Marine codex and even mentioned a bit in the Blood Angels codex. The entirety of the Imperium awaits the day the Emperor awakes so that the Emperor may proclaim Calgar the rightful heir to the Imperial throne. As a surely irrelevant side note, Matt Ward plays Ultramarines (then later Necrons). Marneus Calgar is the current Chapter Master of the Ultramarines Chapter of Space Marines, and titled Lord Macragge.
Gathering Storm
His response to his Primarch getting back up and running things again has not been explored a great deal, although his first act was to transfer command to his Primarch in perpetuity, without any dispute or deliberation. So the guy who GW has been plugging for decades as the guy that everyone else looks up to, has now taken a back seat for someone better.
Guilliman does note how competent Calgar is and decides to keep him around as an advisor. When the Terran Crusade begins he leaves Calgar in command of Ultramar (which due to Guilliman's early declarations of sovereignty is now close to its original 500 worlds, rather than just eight) while he's gone. So assuming Guilliman stays on Terra to assume control of the Imperium, Calgar has command over one of the largest territories and collective armed forces in the galaxy.
On the Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Marneus Calgar: | 275 | 6 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 2+/4++ |
Being one of the big three, Marneus Calgar is a cost-of-a-landraider LOW slot special character who'll kick ass and take names on the battlefield even though he did lose a few things compared to his old profile. He has Chapter Tactics and ATSKNF like any ultramarine, plus Eternal Warrior, Independent Character and two special rules unique to him, "God of War," which allows him to pick whatever warlord trait he fancies, and "Master Tactician," which gives him an extra use of a tactical doctrine of his choosing. He comes to battle equipped with a power sword, artificer armor, an Iron Halo, an Orbital Bombardment, and frag and krak grenades. If he so chooses he can exchange his artificer armor (and his grenades) for the Armor of Antilochus which is a relic suit of terminator armor that gives him Relentless (though he can still sweeping advance) and Deep Strike. The armor has two relic master crafted power fists, the famous Gauntlets of Ultramar (which were used by Guilliman himself, which further means Calgar likely has to wear ANOTHER pair of power fists underneath them, just so his hands are big enough). The gauntlets are power fists with a pair of master-crafted bolters strapped to the bottom (with the profile of a AP2 storm bolter), and because of the expert make of the fists and his armor he strikes at full initiative.
Calgar is an absolute goldfish in combat, in the first edition he even made use of the so called "Calgar Handshake", capable of lifting a tank and launching it towards the enemy in combat. With 5 6 (they are wielded as a pair) Strength 8 AP2 attacks at initiative on the charge nothing short of a landraider is going to survive melee with this guy, and as much as it pains me to say it, Calgar is probably the most formidable of the three. Don't get your IC's into melee with this guy unless their name is Jain Zar or Abaddon, though Dante or Asurmen might take him with a few lucky rolls, Dante in particular having the advantage of a higher base initiative and a strength 6 (7 on charge) ap 2 weapon that strikes at initiative. All that said, a lot of his value comes from his tactical genius. Being able to choose your warlord trait at the beginning of a battle is huge, and an extra tactical doctrine, while not vital, has the potential to tip the balance of a game in your favor. Drawbacks? Well, he's slow, but you'll be sticking him in a transport or deepstriking him, so that hardly matters. He costs more than a Land Raider, but that's hardly unusual for a LOW. He lost his rerolls on armor-penetration, and he no longer gives ultramarines the ability to choose their morale results anymore, which sucks. Real talk though, even with the nerf this guy is still worth his points and you know it. YMMV, but in this author's opinion he's a steal for his cost, just remember that even with that 2+/4++ he'll crumble quickly if out in the open against anyone with 2+ shooting, because he's something of a fire magnet.
Gallery
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It's just a flesh wound. He still deals with it better than a certain armless failure.
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And here is that old image in model form.
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Calgar back in ye olden days. Note the Beakie helm and PET DESK DINOSAURS! AAAAGGGGHHHH!