Lords of the End Times
The Lords of the End Times
The Lords of the End Times are the characters that appear in Warhammer Fantasy Battle as the main characters of their respective books in the End Times series. Six true end times characters have appeared at time of writing. They are, respectively, Nagash, the Glottkin, Karl Franz Ascendant, Malekith the Eternity King, Alarielle Incarnate of Life and Tyrion Avatar of Khaine. Archaon will probably be joining this list at the end. They are defined here as either the main antagonist of their book (Tyrion, Nagash, Glottkin) or a level 5 wizard (Nagash, Alarielle, Malekith), while Karl Franz ascendant just kinda has to be on this list. Now, on it:
Nagash
Nagash was the first of the major characters released during the End Times, and FUCK, he is a rape train. WS, BS, S, T and W 7, M, I, A 6, and Ld 10. He is a lord level monster, and despite being the first of the Lords of the End Times, he is still probably the most powerful. With a 4+ armour and a 4+ ward save, and with one of his items being rendered utterly obsolete by the Khaine magic rules, he was lifted up to hi position on top again by those same rules. He is a level 5 wizard, who can take spells from five spell lores. This is what makes him better than any of the other level 5 wizards. They get just the one spell lore. The fact that the death wind has been used in so many different iterations, and the fact that Nagash has the lore of light for some reason, means that in total Nagash has 41 different spells. In addition, he can store up to four dice in his staff, and use them to empower his spells, or his strikes. In combat, he will probably beat out the Glottkin thanks to having multiple wounds (D3) and better Initiative, and he would crush Alarielle into the dirt, but Karl Franz, Tyrion, Malekith and even Imrik would all probably finish him off in one round, unless he had buffed himself. However, in addition to this, he hugely buffs his army: -2 wound due to combat res, and the ability to summon way WAY too many more undead to the table, and regenerate wounds left right and center. Nagash doesn't need magic missiles, he has zombies for that, spawned 36" away. Need a monster, well, here's one worth up to 600pts in your face. The undead legions list helps with this, as it has lots of ways to improve the magic phase, and seriously, god help any poor fool who plays Nagash and Mannfred the Mortarch when Mannfred is in combat. Everyone else has a basic maximum of 24 dice in the power pool. The Undead can have up to 41 BEFORE CHANNELING. Lets not even think about the result of this when wielding end times spells with up to a +10 casting bonus.
Glottkin
Pretty much the bottom tier of the characters listed here, the Glottkin are a mix of fight and magic done in exactly the wrong way. With WS6, S6, T6, I1 , 5+D6A, of which one is S10 with multiple wounds D6, Ld10, with a 4+ armour save, regeneration, and poisoned attacks. They cause terror, and are a level four wizard with the lore of nurgle. They do, however, have 12 wounds. Look at that again. 12W. In addition, a S3 breath weapon that ignores armour, and always get +1 ward save from eye of the gods. The Glottkin are ok, but even fucking Alarielle will probably murder them, thanks to her Touch of Purity special rule. They are the weakest spellcasters, and the weakest warriors. However, the fact that they blend the two acceptably means that you will probably see some mileage out of them.