List of 40K Cheese
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The history of Warhammer 40,000 is a history of violence. No matter what people will tell you, the game has always had excessive problems with imbalance, min-maxing and blatant bullshit - From the days of Rogue Trader to modern day 7th Edition, the game has fostered many cheesy units, army lists or deathstars, who have changed the meta and repeatably broken the game - Not through players maximizing their gear or people abusing unclear rules, but by simply being awfully balanced and written.
Fortunately, many of these, if not all of them, are the very concept of "The flame that burn twice as bright dies twice as fast", as they all got their reckoning at some point or another. Being either nerfed to the ground, changed to the core or completely removed from the game, this allowed the next-cheesy thing to step in with a silly hat and a way too small point-tax.
But life will go on. New codices will be under/overpowered and grind the others to dirt, the meta will change to deal with what-ever is the most powerful at the moment, and the forums will be white-hot with rage over the unbalance present, but life will go on, and as soon as you accept this eternal struggle for our fun and wallets, you will be at peace.
As time goes on, this list will grow, to encompass more and more cheese as it gets released. If you feel that a unit, model or deathstar needs mentioning in the list, feel free to add to it with your own experiences and knowledge.
Rogue Trader
== 3rd Edition == Eldar Exarchs with the unique ability to "Build your own Exarch" You could have a blight Lance that shot twice with warp spider pack that allow you to jump all over the field. Then add a Powerfield that gave you a +2 invulnerable save) This was just one of many cheese custom Exarch.
2nd Edition Assassins where corrected here. You used to be able to magically appear via Polymorphine (killing a troop when you exploded out of his body). Then Jumpack over and through a Vortex Grenade and killing anything on a +2. The 4 new assassins came out here. Toning them down a bit.
4th Edition
Fish of Fury
It has its own page, but the basic gist involved using a semi-invulnerable troop transport as a mobile bunker for the otherwise assault-prone Fire Warriors.
5th Edition
Grey Knights *cough* Matt Ward *cough*
6th Edition
The Heldrake
The Heldrake was added to the 6th Edition Chaos Space Marine Codex as a new unique flier. The Codex itself was generally considered a weak book, and many cried that the CSMs would be left in the dust... Which would have been true, was it not for the Heldrake. As the only flier in the codex, and by far one of the most efficient ones in the entire game at the moment of release, it became the crutch for the entire codex. It could singlehandely take on entire squads of Space Marines with impunity, because of 1) An AP 3 flamer, that everyone upgraded the Hades Autocannon to get, 2) the Vector Strike rule, that made it able to strike the unit it would be about to toast and 3) being a flier, few things could take it down quickly enough. Three of them could be taken in the Fast Attack slot, and you can be sure that people did just that.
With the arrival of 7th Edition, the rules for Turret-mounted weapons got changed(no more asses of fire), as did the changes to Vector Strike - Now, the flamer can only be placed wherever the mouth is pointing, and because it is a flier, it cannot just swivel around to hit an enemy like it used to. On top of that, Vector Strike only does one attack on ground enemies, compared to the old D3+1 that it hit everything with. Nowadays, the Heldrake is still a tough, fast flier, that can take out both fliers and infantry, but it isn't so overpowered that all CSM players has to have three of them in any army list.
And again with the arrival of 8th edition its kinda back, its not bad, its more pricey (what isn't) and while its not that good it now has its asses of fire back and its baleflamer is nasty but its now a 3+ on SM and its only AP -2 , its good with being able to do 12 wounds and all, but it really shines against hordes of tau. While Tau aren't as common as all of the many many many SM chapters, thanks to 7th edition many players started collecting tau and they're still seen. When tau are seen , as you deploy your sheldrake you can be fairly certain that mass fire warriors won't do too much damage to it but god help you if you even let a crisis see it , which is easier than you think.
7th Edition
The Entirety of 7th Edition Eldar: No really, they're completely fucking broken. The entire army can be considered unholy rotten cheese, worthy only of being boycotted against. You know they're bad when the only way to beat them is to tell your opponent, "Fuck you, I'm not playing against Eldar!" Unless of course you play Space Marines or Necrons, who have access to gravspam (especially useful against Wraith) and resurrection cheese respectively. Any other post-Necron codex isn't bad either, but less certain than these first two. Which brings us to...
The Skyhammer Annihilation Force, a Space Marine dataslate formation. Two Devastator squads in drop pods that ignore Drop Pod Assault, and two Assault Squads with jump packs. The devs are Relentless on the turn they Deep Strike, and the assault squads can charge immediately.
Gladius Strike Force: Space Marines' detachment-size formation. Anything in a Battle Demi-Company is Objective Secured, and any Drop Pods, Rhinos and Razorbacks taken as dedicated transport have their base cost reduced to 0 if you take two demi-companies.
Adeptus Mechanicus War Convocation: Includes units from Cult Mechanicus, Skitarii, and and Imperial Knights. Everything has Canticles of the Omnissiah, all wargear is free, and nothing Gets Hot. Have fun.