Last Stand - Hive Tyrant

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Revision as of 13:30, 13 December 2013 by 1d4chan>ThatOneBruvva (Have a rundown on the wargear here. Come details need to be fixed, but I haven't unlocked everything yet.)
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The Hive Tyrant is a very obvious choice for a tanky build, being immune to suppression and knockback by default, but beyond that, he manages to be a very adaptable hero with some of the most powerful builds out there, even if he is one of the slowest heroes available.

Wargear

Armor

  • Carapace - Default
    • Armor: 105
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
  • Extended Carapace - Level 1
    • Armor: 144
    • -14% Speed
    • Ability: : Toxic Miasma (25 Energy: Emit a toxic cloud that poisons a large area. Nearby enemies take damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds.)
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
  • Poison Cysts - Level 1
    • Armor: 150
    • -14% Speed, +50 Health
    • Ability: Bio-Plasma (10 Energy, shoots a ball of bio-plasma at a target, does splash damage)
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
  • Bonded Exoskeleton - Level 6
    • Armor: 134
    • -14% Speed, +75 Health, +50 Health to minions, +2 Minion Health regen
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity)
  • Articulated Carapace - Level 13
    • Armor: 114
    • Ability: Horror (Forces enemies to fall back)
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Swift (+15% Speed), Minion Swift (+25% Speed to minions)
  • Reinforced Chitin - Level 17
    • Armor: 98
    • - 14% Speed, +25 Health, +80 Minion Armor
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Reactive Armor (Tyrant temporarily gains +10 Armor each time it is attacked, stacking up until +300)
  • Thornback Carapace - DLC
    • Armor: 190
    • - 14% Speed
    • Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Barbed Armor (Any who attack the Tyrant take 20 damage for each attack)

Weapons (Both Hands)

  • Scything Talons - Default
    • Melee Weapon
    • 8.2 DPS
  • Enlarged Scything Talons - Level 1
    • Melee Weapon
    • 16.0 DPS
    • Traits: Minion Armor Piercing (Minion attacks can ignore enemy armor up to 100), Minion Combat Expert (+30% Melee and Ranged damage)
  • Venom Cannon - Level 4
    • Ranged Weapon
    • 13.0 DPS
    • Traits: Armor Piercing (Attacks ignore armor up to 240)
  • Heavy Talons - Level 10
    • Melee Weapon
    • 16.0 DPS
    • Traits: Knockdown (Attacks can knock down enemy infantry), Minion Unshakable (Minions are immune to knockback)
  • Crushing Talons - Level 14
    • Melee Weapon
    • 14.6 DPS
    • +1 Minion Health regen
    • Traits: Feedback Zeal (Whenever a minion attacks, Tyrant gains back 3 Health)
  • High-Toxin Venom Cannon - Level 19
    • Ranged Weapon
    • 5.7 DPS
    • Traits: Zealous Leadership (Attacks with Venom Cannon heal minions up to 5% of total Health), Area of Effect (Cannon attack damages over small area)
  • Suppressing Stranglethorn - Achievement: Kill 20 enemies in 1 second
    • Ranged Weapon
    • 16.0 DPS
    • Traits: Suppression (Can suppress enemies)
  • Devourer Cannon - DLC
    • Ranged Weapon
    • 7.4 DPS
    • Traits: Gestate (Units hit by Devourer Cannon take 30 damage over 6 seconds)

Accessories

  • Seismic Roar - Level 1
    • Ability: Seismic Roar (15 Energy, stuns nearby enemies)
  • Genestealer Nest - Level 1
    • Ability: Call Genestealer (10 Energy, summons 3 Genestealers as minions)
  • Toxin Sacs - Level 2
    • +20 Minion Health
    • Traits: Searing (Tyrant's attacks deal additional damage over time, scaling with the Tyrant's maximum health. Stacks with itself)
  • Tyrant Guard Nest - Level 3
    • Ability: Call Tyrant Guard (20 Energy, summons a Tyrant Guard as a minion)
  • Warrior Nest - Level 7
    • Ability: Call Warrior (15 Energy, summons a Tyranid Warrior with scything talons as a minion)
  • Warp Field - Level 8
    • +50 Energy
    • Ability: Warp Field (Force field that makes attacks drain energy instead of health)
  • Implant Attacks - Level 9
    • +20 Minion Health
    • Traits: Combat Master (Tyrant has +30% Melee and Ranged damage), Minion Combat Master (Minion has +30% Melee and Ranged damage)
  • Psychic Scream - Level 11
    • Ability: Psychic Scream (10 Energy, reduces attack and defenses of nearby enemies)
  • Bio-Feedback - Level 12
    • +25 Health
    • Traits: Feedback Invulnerability (When a minion dies, Tyrant gains 5 seconds of invulnerability)
  • Explosive Decomposition - Level 16
    • +50 Health, +20 Minion Health
    • Trait: Minion Death Throes (When minions die, they explode, dealing damage over an area. Scaled based on minion's max health)
  • Ravener Nest - Level 18
    • Ability: Call Ravener (Energy, Summons a Ravener with a Deathspitter as a minion)

Commander Items

  • Thornback - Level 5
    • Ability - Charge (10 Energy, Tyrant charges over to destination)
  • Synapse - Level 15
    • Reduces all energy costs by 50%
  • Evolution - Level 20
    • +2 Minion Health regen
  • Traits: Minion Resilient (+50 Minion Health and +2 Minion Health regen), Minion Swift (+15% Minion speed), Minion Combat Expert (+25% Minion Melee and Ranged damage)