Kings of War/Tactics/The Herd
Why Play The Herd
Why indeed?
Army Special Rules
- Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
- Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
Unit Analysis
Hero
- Avatar:
- Centaur Chief:
- Guardian Champion:
- Lycan Alpha:
- Shaman:
- Shaman on Sacred Beast:
- Tracker:
- Tribal Cheiftan:
- Tribal Chieftan on Chariot:
- Tribal Totem Bearer:
Infantry
- Harpies:
- Tribal Berserkers:
- Tribal Hunters:
- Tribal Longhorns:
- Tribal Spearmen:
- Tribal Warriors:
Large Infantry
- Guardian Brutes:
- Lycans:
Cavalry
- Beast Pack:
- Centaur Bray-Hunters:
- Centaur Bray-Striders:
- Centaur Long-Manes:
Large Cavalry
- Giant Eagles:
- Stampede:
- Tribal Chariots:
Monsters
- Brutox:
- Chimera:
War Engines
- Great Battle Totem:
Tactics
Tactica here.