Kings of War/Tactics/The Herd

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Revision as of 16:46, 1 August 2015 by 71.214.117.189 (talk) (Added army special rules and unit names.)
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Why Play The Herd

Why indeed?

Army Special Rules

  • Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
  • Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.

Unit Analysis

Hero

  • Avatar:
  • Centaur Chief:
  • Guardian Champion:
  • Lycan Alpha:
  • Shaman:
  • Shaman on Sacred Beast:
  • Tracker:
  • Tribal Cheiftan:
  • Tribal Chieftan on Chariot:
  • Tribal Totem Bearer:

Infantry

  • Harpies:
  • Tribal Berserkers:
  • Tribal Hunters:
  • Tribal Longhorns:
  • Tribal Spearmen:
  • Tribal Warriors:

Large Infantry

  • Guardian Brutes:
  • Lycans:

Cavalry

  • Beast Pack:
  • Centaur Bray-Hunters:
  • Centaur Bray-Striders:
  • Centaur Long-Manes:

Large Cavalry

  • Giant Eagles:
  • Stampede:
  • Tribal Chariots:

Monsters

  • Brutox:
  • Chimera:

War Engines

  • Great Battle Totem:

Tactics

Tactica here.