King of Dragon Pass

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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
Your average event in the game.

King of Dragon Pass is a video game. It is notable because it is set in the fantasy realm of Glorantha, which was used for some of the earliest tabletop RPGs. It is a solo, realm management game. You take the role of the ruling council of a tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes. Your abilities are limited by which tribesmen you appoint to your Council. There's a lot of customization. The artwork is on par with the original Heroes of Might and Magic, and with other management games of the early 90's.

The game was published by a company that normally produced office software, and when they decided they couldn't support it, the game went out of print, causing its price to soar to a thousand dollars on ebay. Then the abandonware vendor Galaxy Of Games picked it up, it is now available for free on Android, and for cheap on your computing device.

The game tends to bring weal or woe right after you end your turn using a random roll. This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and repeating these steps until satisfied.

Six Ages: Ride Like the Wind

The spiritual successor to KoDP, set in the same world and made along with the lead writer and composer of KoDP. Has been released for iOS and has already been ported for PC (warning: windows 10 only).

Technically a prequel to KoDP as the game is set in the ages before KoDP. This time you play the Riders, who brought both horses (orlanthi were morons who didn't know what a saddle is) and the god Elmal into the orlanthi culture, and who are the ancestors of all the horse-nomads you saw in KoDP.

Is a tad bit shorter and shallower than KoDP but that's just because the ages following the initial one haven't been released yet.