This page is in need of cleanup. Srsly. It's a fucking mess. |
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Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff.
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
Regiment Classification (d10)
|
1-4
|
Imperial Guard
|
5-6
|
Planetary Defense Force
|
7-8
|
Penal Legion
|
9
|
Militia
|
10
|
Imperial Navy Armsmen
|
Regiment Demographics
Recruitment Criteria (d100)
|
1-15
|
All male [m/f ratio adjustable]
|
16-25
|
All female
|
26-30
|
Caste-born
|
31-35
|
Nobility
|
36-40
|
Priesthood
|
41-45
|
Subhumans
|
46-50
|
Tribespeople
|
51-55
|
Lottery
|
56-60
|
Space pilgrims
|
61-65
|
Firstborn
|
66-70
|
Vat-grown
|
71-85
|
Gangers
|
86-95
|
Convicts
|
96-100
|
Roll d3+1 more times on this chart.
|
Nature of recruitment (d10)
|
1
|
Punishment/redemption/recycling: recruits are gathered from convicts and the dregs of society
|
2-4
|
Elite tithe: The best of the best of the planet are sent to the regiment
|
5-10
|
Standard conscription: Average or above-average citizens recruited from all levels of society.
|
Regiment Homeworld
Home World (d100)
|
1-25
|
Hive World
|
26-40
|
Feral World
|
41-50
|
Death World
|
51-60
|
Forge World
|
61-70
|
Medieval World
|
71-80
|
Civilized World
|
81-90
|
Shrine World
|
91-100
|
Home World Lost
|
Home World Predominant Terrain (d100)
|
1-25
|
Jungle
|
26-50
|
Desert
|
51-60
|
Ice
|
61-65
|
Ocean
|
66-75
|
Wasteland
|
76-80
|
Urban
|
81-85
|
Dead
|
86-90
|
Airless
|
91-100
|
Temperate
|
Regiment Tactical Information
Regiment Core Units (d100)
|
1-35
|
Infantry Regiment
|
36-45
|
Light Infantry
|
46-55
|
Heavy Infantry
|
56-70
|
Mechanized Infantry
|
71-75
|
Drop
|
76-80
|
Armored
|
81-85
|
Artillery
|
86-95
|
Siege
|
96-99
|
Shock Troopers
|
96-99
|
Abhuman
|
Specialization (d10)
|
1
|
Drill & Discipline
|
2
|
Counter
|
3
|
Stealth Warfare
|
4
|
Lightning Strike
|
5
|
Trench Warfare
|
6
|
Close Combat
|
7
|
Ranged Combat
|
8
|
Shock & Awe
|
9
|
Guerrilla Warfare
|
10
|
Hive Warfare
|
Loyalty Rating (d10)
|
1
|
Overzealous: need to be actively held back from giving their lives for the Emperor
|
2-3
|
Fanatical: No remorse, no retreat, no fear.
|
4-5
|
Adherent: Hold fast to the Creed and His will.
|
6-7
|
Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
|
8-9
|
Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
|
10
|
Heretical: This regiment has abandoned the truth of the Emperor.
|
Special Equipment (d100)
|
1-10
|
Traditional Weapon
|
11-20
|
War Trophies
|
21-30
|
Specialized Lasgun Pattern
|
31-40
|
Exotic Mounts
|
41-50
|
Rare Heavy Weapon
|
51-60
|
Blessed Wargear
|
61-70
|
Augmented Troops
|
71-80
|
Special Vehicle
|
81-90
|
Preferred Fighting Style
|
91-100
|
Modified Weaponry
|
Regiment Creed (d100)
|
1-40
|
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
|
41-65
|
For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
|
66-75
|
Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
|
76-80
|
Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
|
81-85
|
We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
|
86-90
|
Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
|
91-95
|
Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
|
96-100
|
Esoteric Beliefs
|
Regiment Relations