Grimdark Future/Tactics/Titan Lords

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Why Play Titan Lords

Titan Lords is what happens when you decide to play Titanfall, except you hog all the titans and the enemy won't get any. These titans are insanely expensive, but each is as durable as a heavy tank if not more so. Even at the bottom-limit army of 750 points, you'll be struggling to make do with only one mini-titan available to field, and that makes titans very difficult-to-ignore targets.

Pros

  • Your entire army is giant robots. NICE.
  • Your entire army extremely tanky with universal 2+ defense and extreme Tough values.

Cons

  • Your giant mechs are obscenely expensive.
  • You will have an extremely low model count and all of them will be visible threats.
  • A lot of your really big guns tend to fire only once, meaning you must make every shot count.

Special Rules

  • Veteran Mini-Titan/Titan: Available for any mech. This allows any unit with this rule to add +1 to hit in both melee and shooting. While effective, it's also very costly, which says something when your units already cost a lot.

Unit Analysis

Mini-Titans

  • Hell Mini-Titan: Your cheapest model out of the entire list, if you call 530 points cheap. This only carries twin hell cannons, which give a nice balance between anti-armor and crowd management at a good range. While you can take protection in either Tough 18 or Regeneration, and probably should if you expect it to be a very big target, this one should never be allowed in close quarters for long.
  • Glaive Mini-Titan: A more close-ranged mech, though its fusion blaster still has decent range and a sword to lay down extreme hurt. This one (and its Hell brother) will definitely need protection, which you can go about in two ways: Regeneration (for risk-takers) and Tough 18 (for those who want to laugh off some more blows guaranteed). Both are very strong, but Regeneration will be shut off if the enemy picks up a weapon with Rending.

Titans

  • Gallant Titan: While cheap for a titan, you're still paying for a ton for one very big boy. What makes it cheap is that it's starting off specced for melee with a titan sword and fist, both with AP 4, though the fist also has Deadly 3. This allows you to make a fairly cheap platform for either the rocket pod, anti-air cannon or missile pods since no other titan comes close to it. You should also seriously weigh giving protection in the form of either Regeneration of Tough 36.
  • Warden Titan: This gives you a fairly balanced titan with both the titan sword for melee and a gatling cannon so you can eradicate hordes with lots of dice. Of note is that this is the only titan that comes stock with the machine gun most others have to pay for, which is a sign to make melee less of a priority.
  • Preceptor Titan: The Preceptor's gimmick is its pulse laser, an insanely deadly gun that is absolutely worth making it equal cost to the Warden. This thing is tailor-made for eliminating any vehicles or monsters you cross and can even dent an enemy titan. Since this is your only stock gun, it might be tempting to grab an additional gun (including the laser machine gun if you want that machine gun to punch armor) just to give some extra variety to the shooting, but this is something you should leave for the cheaper mechs if you can help it.
  • Errant Titan: The Preceptor's gun, while lethal, can only fire at one target with Deadly. The Errant is not only Deadly 6, but it is also Blast 3, making it more than able of obliterating heavily-armored columns and squads. However, it can only fire once, making it less than ideal for taking on solo targets like heavy tanks or other titans.
  • Castellan Titan: The Castellan makes itself equal in price to the Errant by granting you two extremely powerful guns, both capable of eliminating armor in any form. You can stack even more on this titan by adding either one or two twin siege cannons (because you don't hate crowds enough, you bastard) or the shield missiles (so you can blast one thing harder). You are a very obvious pile of guns in short, and those are guns you want protected by any means.
  • Paladin Titan: The rapid battle cannon gives you some dangerous anti-crowd weaponry that can at least be fired twice rather than the single shot most other titans suffer with.
  • Valiant Titan: Take the Castellan and make its guns even DEADLIER. Its main guns are the Harpoon Cannon, tailor-made to game-end most tanks and monsters in existence, and the triple flamethrower cannon gives you a literal flood of dice to drown enemies in. The issue is that both of these are very short-range, meaning that you will need that protection.
  • Crusader Titan: Here he is, the grand daddy of titans. Costs more than half your allotment, so you bet it has guns for days. It takes the paladin's rapid battle cannon and the warden's gatling cannon and throws in some machine guns as well. If you feel that you want something more attuned to annihilating most heroes or light tanks, then you can buy the fusion cannon instead of the gatling cannon.

Army Building

Starter Armies

General Advice

Tactics

Grimdark Future Tactics Articles
General: General Tactics
Alien Hives: Alien Hives - Soul-Snatcher Cults
Aliens: Dwarf Guilds - Eternal Dynasty - Jackals - Orc Marauders
Robot Legions - Saurian Starhost - TAO Coalition
Battle Brothers: Battle Brothers - Custodian Brothers - Prime Brothers
Elves: Dark Elf Raiders - Elven Jesters - High Elf Fleets
Havoc: Havoc Brothers - Machine Cult Defilers - Wormhole Daemons
Humans: Battle Sisters - Feudal Guard - Gangs of Hive City
Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Titan Lords - Rebel Guerillas
Ratmen: Ratmen Clans - Vile Rattus Cult