Grey Knight Brotherhood Creation Table
Since creating a Grey Knight Successor that functions similarly to the Grey Knights Chapter would force a multitude of lore conflicts, these creation tables are a way to be creative within the Chapter itself. For this reason these tables are used to create a 9th Brotherhood to the Chapter. For those unfamiliar to Grey Knights this would be similar to adding an additional company to a Space Marine Chapter. Finally, these tables will also focus on the number of units in the Brotherhood, because many of the lore aspects are difficult to introduce without noticeable conflict. As per my 'creature feature' creation tables, these number tables are big on "stats driving the lore."
This is currently a difficult work in progress.
Brotherhood Origin/Secrecy
Brotherhood Origin (d10) | |
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1-6 | The Brotherhood stands for a 9th chosen Astartes picked by Malchador at the time of the Grey Knight's inception. |
7-10 | The Brotherhood was formed some time after the Grey Knight's inception as growing needs for it were confirmed by the Chapter. |
How secretive are they? (d6) | |
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1-4 | They are known to the Chapter as well as the Ordo Malleus. They are as secret as other Brotherhoods, and may often be used by the Inquisition. |
5-6 | They are known only to the Chapter itself, though possibly ostracized by the rest of the Chapter. They rarely join the Inquisition and if so remain quiet about their origins. |
Brotherhood Identity
Grand Master Personality and by extension, general Brotherhood Culture (d4) | |
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1 | Extroverted. Goes by his gut feeling on things. Lead's by example and combat. |
2 | Introverted. A logical thinker that carefully ways options. Lead's by ideals and plans. |
3 | Extroverted. A wizened warrior and natural leader past his glory days. Lead's by great words, speeches, and prior deeds. |
4 | Introverted. Not talkative though strong willed. Lead's by example and combat. |
Figure of Legend (d6) | |
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1 | Grand Master |
2 | Brother-Captain |
3 | Brotherhood Champion |
4 | Justicar (roll a d4 for unit 1.terminators, 2.interceptors, 3.purgation, 4.strike) |
5 | Battle-Brother (roll a d4 for unit 1.terminators, 2.interceptors, 3.purgation, 4.strike) |
6 | Re-roll |
Deed of Legend (d6) | |
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1 | The hero sacrificed himself in close combat to defeat and banish a Greater Daemon after it had destroyed his entire squad. |
2 | The valiant Grey Knight fought off a horde of countless daemons for days on end and stood to tell the tale. |
3 | The figure took on a large Daemon Prince, and though bloodied and wounded, survived and succeeded in killing it. |
4 | The individual lead his squad on a mission deep into chaos infested territory and destroyed an ancient relic weapon of chaos along with the horrors that they encountered. |
5 | The warrior killed a prominent Chaos Space Marine Sorcerer whilst in a battle of minds, all the while fighting off waves daemons assailing him. |
6 | The hero fought against and killed a destructive Chaos Space Marine Lord in 1 on 1 martial combat. The bout is said to have lasted many hours. |
Brotherhood By the Numbers
Remember, all Squads are 5 man and every brotherhood has 1 Brother Captain and 1 Brotherhood Champion. Using these tables, a fairly accurate number can be gained for the number of Knights you have.
Current Terminator Strength (d20) | |
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1-2 | 2 Terminator Squads (Dire and needs reinforcing) |
3-6 | 3 Terminator Squads (Low but okay) |
7-10 | 4 Terminator Squads (Medium) |
11-14 | 5 Terminator Squads (Strong) |
15-18 | 6 Terminator Squads (Full Strength/possible Specialty) |
19-20 | 7 Terminator Squads (Additional Specialty) |
Interceptor Strength (d20) | |
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1-2 | 2 Interceptor Squads (Dire and needs reinforcing) |
3-6 | 3 Interceptor Squads (Low but okay) |
7-10 | 4 Interceptor Squads (Medium) |
11-14 | 5 Interceptor Squads (High) |
15-18 | 6 Interceptor Squads (Full Strength/possible Specialty) |
19-20 | 7 Interceptor Squads (Additional Specialty) |
Purgation Strength (d12) | |
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1-2 | 2 Purgation Squads (Dire and needs reinforcing) |
3-6 | 3 Purgation Squads (Low but okay) |
7-10 | 4 Purgation Squads (Medium) |
11-14 | 5 Purgation Squads (High) |
15-18 | 6 Purgation Squads (Full Strength/possible Specialty) |
19-20 | 7 Purgation Squads (Additional Specialty) |
Strike Strength (d12) | |
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1-2 | 2 Strike Squads (Dire and needs reinforcing) |
3-6 | 3 Strike Squads (Low but okay) |
7-10 | 4 Strike Squads (Medium) |
11-14 | 5 Strike Squads (High) |
15-18 | 6 Strike Squads (Full Strength/possible Specialty) |
19-20 | 7 Strike Squads (Additional Specialty) |
Dreadnought (d10) | |
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1 | 0 Dreadnoughts (The Brotherhood doesn't need them) |
2-3 | 1 Dreadnought (Low but okay) |
4-6 | 2 Dreadnoughts (Medium) |
7-8 | 3 Dreadnoughts (High) |
9 | 4 Dreadnoughts (Full Strength/Emerging Specialty) |
10 | 5 Dreadnoughts (Additional Specialty) |
Brotherhood Specialty
When forced to fight as a full brotherhood what their overarching strategy?
Brotherhood Specialty (d6) | |
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1-2 | Overwhelming Force - The Brotherhood excels at charging full force straight into the heart of the enemy. They prefer head to head battles surrounded on all sides. |
3-4 | Rapid Insertion - Teleportation and fast strikes are the hallmark of the brotherhood. They prefer surprise, and catching the enemy off guard with many pinpoint attacks. |
5-6 | Intense Firepower - Blasting the enemies from mid to long range is their specialty. Bullets combined with psychic blasts are used to shatter enemy resistance. |