Age of Sigmar/Tactics/Warscrolls Compendium/Dwarfs

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For your Dwarfs, so you can play your midget-bearded-scotsmen


Dwarfs Summary

You want fucking Dorfs? Here're your fucking Dorfs. Seriously though, Dwarfs play differently than any other army in the game, being very defensive minded, very slow and very tough. They also rely heavily on internal synergy, so don't expect to win by simply setting up the best units in the army and rolling some dice. Oh, and you have an unusually high number of joke rules.

Warscrolls

Heroes

Warden King on Throne of Power:

Runelord On Anvil Of Doom: Here's your... priest? Okay, so he can strike runes to grant effects to your dorfs, giving them either a 6+ save-after-the-save for even hardier units or better Rend on their weapons for even more murder. It should be noted that this latter ability applies to ALL weapons the unit carries, yes, even to your already awesome Drakeguns. Two more things to note about the Runelord: First, he "prays" better than any other Priest, succeeding on 2+ and never hurting himself, second, you can argue (if you're a dick) that he doesn't actually "pray", so things like the Rain of Sigmar, for which Priests have to forgo praying, can be done even after your Runelord struck a rune.

Apprentice Runesmith:

Far-Ranger:

Thane with Battle Standard: This guy's weird. Like any other BSB, he can plant his standard and grant effects to your guys. This one makes all Dorfs within 18" immune to Battleshock, which is pretty neat, and also lowers casting rolls for enemy Wizards by 2.


Troops

Miners: Miners are amazing, simply put. They can add a mining cart to the unit, which has its ups and downs. On the one hand, it's four wounds that can't really attack. On the other hand, it grants all other Miners a shooting weapon that while short-ranged is basically their melee profile but with better Rend on top of their melee weapons. If they have the cart, they can also shoot its harpoon if they did not move, but given their otherwise very lacking ranged ability, you will only ever use this harpoon when you're already stuck in melee. Aside from the cart, Miners are Dorf Warriors with great weapons who can suddenly appear on the field so long as they keep 9" from the enemy. Their champion can also take a different weapon which has D3 damage and a Rend of -3 aka the "fuck your Sigmarines" Rend.

Slayers: Take all the bad about Dragon Slayers away and you get normal Slayers. Since you can have big units of them, they aren't all that fragile and they can distract the opponent very well. They can deal Mortal Wounds when they are killed in melee, they swing twice with a bonus to Wound when fighting something with more than 1 Wound and they don't need to take Battleshock if you can draw line of sight to an enemy monster (though their Bravery is 10 already). If you like them, run them at shit they like to hurt and the worst they'll do is force the opponent to waste shots to down them.


War Machines

Duardin Bolt Thrower: Great, especially if there's an Engineer around. On a Wound roll of 6+, the Bolt Thrower has Rend -3 and doubles its D3 damage. The Engineer grants a flat +1 To Wound, which means the former ability activates on 5+. Nice.

Flame Cannon: The best Dorf gun, some say the best War Machine in the game. Gee, that can't have anything to do with being one of the most expensive War Machines in the GW range, can it? Either way, the cannon simply inflicts D3 mortal wounds. After that, you roll a D6 and on 4+ they take another D3. If an Engineer is next to it, you inflict D6 mortal wounds both times. So no hassle with hitting, wounding, saving. You pick a unit, they melt. Very nice.

Grudge Thrower: Also a nice choice. It can fire indirectly and Hits and Wounds on 3+, with good Rend and constant damage 3. If an Engineer is closeby, you can also fire it twice. The real meat however is its rule Settling a Grudge. Before the game starts, you pick one enemy unit and then your Grudge Thrower can reroll Hit and Wound rolls against it, ensuring that the one unit you need dead will die.


External Links

Rules are here [1]


Age of Sigmar Compendium Tactics Articles