Evolution Games
Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum quests where the quest-giver would provide a few 'baseline' creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.
Game Records
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.
Derpuhpus Quest - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.
Bug Quest - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.
EVO quest - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.
Mollusk Quest - The first of the MS Paint generation, where players are given a base creature's picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it's not realistic, but it's quite fun nonetheless.
DM: from Aether !GuYmUwz4mI
Evolution Game - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others' members to appease the divine Stygians.
DM: from Aether !GuYmUwz4mI
Island Evolution Game - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.
DM: from Aether !GuYmUwz4mI
Moon Evolution Game - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.
DM: from Aether !GuYmUwz4mI
Species Saga - A more 'realistic' kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn't archived, but there was a wide range of Feesh descendants, and communal Dekas.
DM: ecologyfag
Snowcone Evolution Game - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet's depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.
DM: Bandwagon
Primordial Evolution Game - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.
DM: Indonesian Gentleman
Convergence - Thread 1 - Thread 2 - This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.
DM: Deus vs Machina