Adeptus Evangelion Character Sheet

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Sometimes Google Chrome doesn't work for people. Sometimes you want to put your doomed pilots' sheets on a wiki for all to see. This is what this is for.


Some asshole put "no wiki formatting" over the whole article, so I fixed it. You're welcome.

Version Borderline Sheet

Character Details

Character Name:
Player Name:
Background:
Career Path:

  • Rank:

Gender:
Build:
Height:
Weight:
Skin Colour:
Hair Colour:
Eye Colour:
Age:
Languages Spoken:

Wounds:
Fate Points:
Ego Barrier:
Insanity Points:
Allowance:

Backstory Notes

Characteristics

Weapon Skill (WS):
Ballistic Skill (BS):
Strength (Str):
Toughness (T):
Agility (Agi):

  • Move: Half/Full/Charge/Run

Intelligence (Int):
Perception (Per):
Willpower (WP):
Fellowship (Fel):
Synch Ratio (SR):

Skills

Basic

Awareness (Per): Unskilled
Acrobatics (Agi): Unkilled
Evaluate (Int): Unskilled
Logic (Int): Unskilled
Barter (Fel): Unskilled
Carouse (T): Unskilled
Charm (Fel): Unskilled
Climb (Str): Unskilled
Concealment (Agi): Unskilled
Contortionist (Agi): Unskilled
Deceive (Fel): Unskilled
Disguise (Fel): Unskilled
Dodge (Agi): Unskilled
Gamble (Int): Unskilled
Inquiry (Fel): Unskilled
Intimidate (Str): Unskilled
Scrutiny (Per): Unskilled
Search (Per): Unskilled
Silent Move (Agi): Unskilled
Swim (Str): Unskilled

Advanced

Talents and Traits

Traits

Assets

Drawbacks

Inventory

Melee Weapons

:
:
:

Missile Weapons

:
:
:

Armour

Gear

:
:
:

Evangelion

Designation:
Primary Color:
Secondary Color:

Characteristics

Weapon Skill (WS):
Ballistic Skill (BS):
Strength (Str):
Toughness (T):

  • Lift: Carry/Lift/Push

Agility (Agi):

  • Move: Half/Full/Charge/Run

Traits

Arms and Armor

  • (Base)
Body Part AP Wounds
Head 2 (2) (TB+2)
Right Arm 2 (2) 5/5 (TB+4)
Left Arm 2 (2) 5/5 (TB+4)
Body 4 (4) 9/9 (TB*2+5)
Right Leg 2 (2) 5/5 (TB+4)
Left Leg 2 (2) 5/5 (TB+4)

Prog Knife: Melee , 1d5+4+SB R, +1 Breach, Pen 4, Progressive 3 Compact (Fits in Wing), 1WUP
Pallet Gun: Basic, 50 dam, S/2/3, 1d10+2 I, 0 Breach, Pen 0, 6/1Half, Burst Carbine Reliable, 1WUP
Natural Weapon (Unarmed Strike): Melee, 1d10+SB I, 0 Breach, Pen 0, Primitive, Free
Wing Loadout (Knife Dock): Left Wing has space for a Knife.

AT

AT Strength:
Spreading:

  • Half Spread: Half Action, generate SRB/2 ATS.
  • Full Spread: Full Action, generate SRB ATS.
  • Switching Spread Patterns: Half Action.

Spread Pattern (Deflective Field):

  • Activation: Spread.
  • Effect: You activate your A.T. Field and keep it in passive mode. While not a complex use of it, when in this passive mode your A.T. Field is primed to respond to the quickest of thoughts.A Deflective Field has a Deflection equal to your current ATS.

AT Power (Neutralize):

  • ATP Cost: 1
  • Activation: 1 Half Action, Maintain Free.
  • Range: 20 Dam.
  • Effect: You use your own spread A.T. Field to absorb and negate power from an enemy A.T. Field. Reduce the Deflection of any one target's A.T. Field within range by 1.
  • Special: You may choose to Maintain this power as a Half Action instead of a Free Action. If you do, you may add the amount of ATP spent on this power as a bonus to Breach against any target you are currently Neutralizing.
  • Augmentation: For every 1 additional ATP spent on neutralization, the enemy A.T. Field’s Deflection is reduced by 1.

XP

XP Received

Chargen: 400XP

XP Total: 400XP

XP Spent

XP Remaining: 400XP
XP Spent/To Next Rank: 400/100XP

==Journal==</nowiki>

Condensed Skills version

<nowiki>==Character Details== Character Name:
Player Name:
Background:
Career Path:

  • Rank:

Gender:
Build:
Height:
Weight:
Skin Colour:
Hair Colour:
Eye Colour:
Age:
Languages Spoken:

Wounds:
Fate Points:
Ego Barrier:
Insanity Points:
Allowance:

Backstory Notes

Characteristics

Weapon Skill (WS):
Ballistic Skill (BS):
Strength (Str):
Toughness (T):
Agility (Agi):

  • Move: Half/Full/Charge/Run

Intelligence (Int):
Perception (Per):
Willpower (WP):
Fellowship (Fel):
Synch Ratio (SR):

Skills

Basic

Athletics (Ag or S): Unskilled
Senses (Per): Unkilled
Social (Fel): Unskilled
Subterfuge (Fel): Unskilled
Stealth (Ag): Unskilled
Coercion (S or Fel): Unskilled
Investigation (Per or Int): Unskilled


Advanced

Acrobatics (Agi): Unskilled
Dodge (Agi): Unskilled
Technology (Int): Unskilled
Vehicles (Ag): Unskilled
Appraisal (Int): Unskilled
Theft (Ag): Unskilled
Wilderness (Int): Unskilled

Talents and Traits

Traits

Assets

Drawbacks

Inventory

Melee Weapons

:
:
:

Missile Weapons

:
:
:

Armour

Gear

:
:
:

Evangelion

Designation:
Primary Color:
Secondary Color:

Characteristics

Weapon Skill (WS):
Ballistic Skill (BS):
Strength (Str):
Toughness (T):

  • Lift: Carry/Lift/Push

Agility (Agi):

  • Move: Half/Full/Charge/Run

Traits

Arms and Armor

  • (Base)
Body Part AP Wounds
Head 2 (2) (TB+2)
Right Arm 2 (2) 5/5 (TB+4)
Left Arm 2 (2) 5/5 (TB+4)
Body 4 (4) 9/9 (TB*2+5)
Right Leg 2 (2) 5/5 (TB+4)
Left Leg 2 (2) 5/5 (TB+4)

Prog Knife: Melee , 1d5+4+SB R, +1 Breach, Pen 4, Progressive 3 Compact (Fits in Wing), 1WUP
Pallet Gun: Basic, 50 dam, S/2/3, 1d10+2 I, 0 Breach, Pen 0, 6/1Half, Burst Carbine Reliable, 1WUP
Natural Weapon (Unarmed Strike): Melee, 1d10+SB I, 0 Breach, Pen 0, Primitive, Free
Wing Loadout (Knife Dock): Left Wing has space for a Knife.

AT

AT Strength:
Spreading:

  • Half Spread: Half Action, generate SRB/2 ATS.
  • Full Spread: Full Action, generate SRB ATS.
  • Switching Spread Patterns: Half Action.

Spread Pattern (Deflective Field):

  • Activation: Spread.
  • Effect: You activate your A.T. Field and keep it in passive mode. While not a complex use of it, when in this passive mode your A.T. Field is primed to respond to the quickest of thoughts.A Deflective Field has a Deflection equal to your current ATS.

AT Power (Neutralize):

  • ATP Cost: 1
  • Activation: 1 Half Action, Maintain Free.
  • Range: 20 Dam.
  • Effect: You use your own spread A.T. Field to absorb and negate power from an enemy A.T. Field. Reduce the Deflection of any one target's A.T. Field within range by 1.
  • Special: You may choose to Maintain this power as a Half Action instead of a Free Action. If you do, you may add the amount of ATP spent on this power as a bonus to Breach against any target you are currently Neutralizing.
  • Augmentation: For every 1 additional ATP spent on neutralization, the enemy A.T. Field’s Deflection is reduced by 1.

XP

XP Received

Chargen: 400XP

XP Total: 400XP

XP Spent

XP Remaining: 400XP
XP Spent/To Next Rank: 400/100XP

Journal