Concussion Weapons
Concussion weapons are the primary blunt weapons of the Leagues of Votann. Instead of relying on power fields, they utilize mass drivers in order to increase the force of blows. For those uninitiated mass drivers electromagnetically accelerate objects, thus presumably Concussion Weapons are essentially the melee equivelant of Railguns.
Variants
Concussion Gauntlet
The equivelant to the standard Power Fist and the most common variant of Concussion Weapon, being used by Hearthkyn Theyns, Einhyr Hearthguard and dual-wielded by certain Cthonian Beserks.
On the tabletop they are Strength +3, AP-2 and Damage 2, lacking the Power Fist's multiplier effect in exchange for having no penalties to hit. Dual wielding them gives the Beserks an additional attack.
Mass Gauntlet
A stronger version of the Concussion Gauntlet used by Kahls.
On the tabletop, they function as Concussion Gauntlets with an additional point of AP and Damage, but in return having the same penalty to hit as a Power Fist.
Concussion Hammer
A hammer Concussion Weapon utilized by Einhyr Hesyrs.
Tabletop wise they are Strength X2, Ap-2 and Damage 3, but with a -1 to hit penalty.
Concussion Maul
Large two-handed hammers used as mining tools by the Cthonian Beserks but easily repurposed for warfare due to their sheer strength.
Statwise they are the same as the Concussion Hammer, albeit hitting harder due to the Cthonians' superior strength.
Mass Hammer
An even more powerful version of the Concussion Hammer that is only used by the Einhyr Champions.
Tabletop wise they are the heaviest hitting of the Leagues' melee weapons, being Strength X2, AP-3 and Damage D3+3, keeping the same penalties to hit as the Concussion Hammer and Maul.