Codex - Harlequins Angry Clown Edition

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Introduction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Allies

Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Harlequins Battle Brothers
Craftworld Eldar Battle Brothers
Dark Eldar Battle Brothers
Armies of the Imperium Desperate Allies
Ordo Xenos Sworn Enemies
Forces of Chaos Sworn Enemies
Necrons Sworn Enemies
Orks Come the Apocalypse
Tau Desperate Allies
The Relentless Swarm Sworn Enemies

  • Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Officio Assasinorum, Ordo Malleus, Ordo Hereticus, Grey Knights and Adepta Sororitas.
  • Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
  • The Relentless Swarm includes: Tyranids and Genestealer Cults

Detachments and Formations

Formations

Harlequin Masque

Formation:

  • 0-3 Shadowseers
  • 3 Harlequin Troupes
  • 0-3 Death Jesters
  • 0-1 Solitaire
  • 2 Skyweaver Troupes
  • 1 Voidweaver Troupe

Restrictions:

None.

Special Rules:

  • Emissary of Cegorach: If a Troupe Master from this Formation is your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex - Harlequins.
  • Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
  • Cegorath´s Revenge: If this Formation includes 3 Shadowseers, 3 Death Jesters and a Solitaire all models in this formation may re-roll failed invulnerable saves of 1.

The Serpent´s Brood

Formation:

  • 3 Harlequin Troupes
  • 3 Starweavers
  • 2 Skyweaver Troupes
  • 1 Voidweaver Troupe

Restrictions:

All of this Formation´s Harlequin Troupes must take one of the Formation´s Starweavers as a Dedicated Transport.

Special Rules:

  • Emissary of Cegorach: If a Troupe Master from this Formation is your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex - Harlequins.
  • Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
  • Skystride: Any Harlequin Troupe with this special rule as well as any Independent Characters in a Harlequin Troupe with this special rule may embark upon an unoccupied Starweaver from this formation at the end of any player turn if all models in the unit are within 2" of the Starweaver.

Cast of Players

Formation:

  • 1 Shadowseer
  • 1 Harlequin Troupe
  • 1 Death Jester

Restrictions:

All models in this formation must be deployed in a single unit.

Special Rules:

  • Bound by Fate: All models with the Independent Character in this formation lose that special rule.
  • Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
  • Heralds of the Laughing God: All friendly models within 12" of a model from this formation gains the Crusader special rule.

Cegorach´s Jest

Formation:

  • 1 Harlequin Troupe
  • 1 Skyweaver Troupe
  • 1 Voidweaver Troupe

Restrictions:

None.

Special Rules:

  • Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.

The Path of Heroes

Formation:

  • 1 Shadowseer
  • 1 Death Jester
  • 1 Solitaire

Restrictions:

None.

Special Rules:

  • Infiltrate
  • Shrouded
  • Stealth
  • Bound by Fate: All models with the Independent Character in this formation lose that special rule.
  • A Solitary path: Models with this special rule may not be joined by models with the Independent Character special rule.
  • Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.

Faolchu´s Blade

Formation:

  • 2 Skyweaver Troupes
  • 1 Voidweaver Troupe

Restrictions:

None.

Special Rules:

  • Skilled Rider

The Great Cast

HQ

Shadowseer

Troops

Harlequin Troupe

  • 60 pts
  • May include up to seven additional players - 10 pts/model

Elites

Death Jester

Special Rules:

  • Fear
  • Fleet
  • Furious Charge
  • Hit & Run
  • Independent Character
  • Precision Shots
  • Theatric Director: A unit that suffers at least one casualty from a Death Jester´s shrieker cannon during the shooting phase must take a Morale check at the end of the shooting phase as if it had taken 25% casualties. If this test is failed the unit falls back in a direction chosen by the player controlling the Death Jester. If the target does not have the Stubborn special rule this test is taken with a -2 modifier to its Leadership.

Solitaire

Fast Attack

Skyweaver Troupe

  • 80 pts

Options:

  • May include up to four additional Skyweavers - 40 pts/model
  • Any model may replace star bola with zephyrglaive - 5 pts/model

Starweaver

70 pts

BS FA SA RA HP Unit Type Composition
Starweaver 4 11 10 10 2 Vehicle (Skimmer, Fast, Open-topped, Transport) 1 Starweaver


Wargear:

  • Two Shuriken Cannons
  • Holo-fields
  • Mirage launchers

Special Rules:

  • Deep Strike
  • Fear

Transport:

  • Transport Capacity: Six models.

Heavy Support

Voidreaver Troupe

75 pts

BS FA SA RA HP Unit Type Composition
Voidweaver 4 11 10 10 2 Vehicle (Skimmer, Fast, Open-topped, Transport) 1 Voidweaver


Wargear:

  • Haywire cannon
  • Two Shuriken Cannons
  • Holo-fields
  • Mirage launchers

Special Rules:

  • Deep Strike
  • Fear
  • Aft Weapon: Whenever a Voidreaver shoots, the shuriken cannon mounted on its aft can shoot at a different target to the Voidweaver´s other weapons, although the Voidweaver still counts as firing the weapon for the purposes of how many weapons it can fire at full ballistic skill. The shuriken cannon can only fire at targets in the Voidweaver´s rear armour facing.
  • Whirling Deathstorm: Whilst a Voidweaver Troupe includes 3 Voidweavers all of the aft-mounted shuriken cannons in the Troupe can fire at any target in any facing, not just those in the rear facing.

Options:

  • May include up to two additional Voidweavers - 75 pts/model