Bretonnia

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KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS

Bretonnia is a Human nation of Warhammer Fantasy Battle that is basically modeled after every medieval tale of chivalry and King Arthur and stuff you've ever heard of. Probably also one of Games Workshop's least creative races. I mean, there's a character called The Green Knight. Yeah.

Armies are basically consisted of Knights. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, ride the same. Damn. Horse. With the new edition, there's only one horse model for the entire damned army, with like three variations. So that's fun. Also, there's lots of filthy, grimy peasants, and some knights on Pegasi.

Knightly Hierarchy

  • Knights Errant: You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant, and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...
  • Knights of the Realm: Your basic knight. Someone who's gotten some combat experience and respect already, they're given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they're obscenely rich or lucky, in which case they become...
    • Pegasus Knights: Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich enough to afford a giant, bloodthirsty flying horse instead of your garden variety land-bound kind.
  • Questing Knights: Here's where the hierarchy gets kind of weird. Basically, for any number of reasons, a knight may give up all his lands and titles, lay down his lance, and become a Questing Knight. These guys spend the next 10 years or so wandering around the world, looking for the Lady of the Lake. Most die. Horribly, alone, and far from home. Of course, very few knights succeed in the quest, get to drink some Powerthirst from the grail, see the Lady, and those become...
  • Grail Knights: The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. Though it's not entirely clear, apparently being a Grail Knight is a prerequisite for becoming King.

Incidentally, there's only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that it really doesn't matter. It's worth mentioning, too, that you don't inherit solely based on your parentage. If you're at least slightly capable, you'll inherit, but if a lord's son is a complete pussy, someone else will take over.

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