Age of Sigmar/Tactics/Old/Chaos/Skaven/Clans Verminus
Warscrolls
The common keywords of these warscrolls are: CHAOS, SKAVEN and VERMINUS.
Heroes
Verminlord Warbringer
Skaven Warlord
Your standard hero with 5 wounds, a 4+ save (3+ against damage 1 attacks) and 3 weapon options, either a warp-forged blade that gives him 3 3+/3+/-2/D3 attacks, a halberd and a barbed blade which gives him 3 3+/3+/-1/1 attacks and 6 3+/4+/-/1 attacks, or two barbed blades which gives him the latter profile and re-rolls of 1 to hit. Don't even bother with the twin blades and take the halberd its the most reliable. Not that you actually want this guy in close combat as his true worth is his command ability which lets you pick a VERMINUS unit within 13" and give it an extra attack with each of its melee weapons. This is an amazing command ability for your rat horde as it give your clanrats 100% increased damage output and your stormvermin 50% increased damage output.
Queek Headtaker
(1 per army) Not in the grand alliance book but they still have the Verminus keyword. 5 wounds like the warlord but much more killy. 3 3+/3+/-1/D3 attacks with his Dwarf Gouger which does double damage (note 2xD3 not D6) against DUARDIN, and 3 more 3+/3+/-/1 attacks, oh and if he's targeting a hero he re-rolls to wound, neat. In addition he gains +1 save with a special rule that means if he passes a save with a roll of 6+ (cough mystic shield cough) the unit that attacked him suffers a mortal wound. His command ability means you can re-reroll 1's to hit for all VERMINUS units within 13". Oh yeah and he costs THE SAME AMOUNT as a standard warlord and GW still sells his model.
Warlord Spinetail
(1 per army) Not in the grand alliance book but they still have the Verminus keyword. Another named Warlord, Spinetail is less of a straight killy upgrade. 3 3+/3+/-/D3 attacks with his blade of corruption which has a special rule where for all enemy models that suffered a wound from it but survived (see: at most one) you roll a dice and on a 6 it suffers a mortal wound except NURGLE units who don't, and 3 3+/4+/-/1 attacks. What he does get is an ability that lets him attempt to throttle an enemy hero within 3" at the start of a combat phase, you and your opponent roll of if your roll is higher it suffers a mortal wound, if yours is double it suffers D3. Yeah his abilities are pretty much garbage. His command ability is a 13" re-roll 1's to wound bubble for VERMINUS units. He's at least 20 points cheaper than a regular walord, but unless you really don't have 20 points to spare just take Queek for gods sake.
Tretch Craventail
(1 per army) Not in the grand alliance book but they still have the Verminus keyword. Another named Warlord, Craventail is not a killy upgrade. He has 2 2" 3+/4+/-/1 attacks 2 4+/3+/-/1 attacks and 2 4+/5+/-/1 attacks making him offensively the worst named warlord. What he does have going for him is a 4+ rerollable save and an ability that lets him retreat at the end of any (see: enemy) charge phase on the roll of 2+. Because of this he's pretty survivable if you really don't want to give up slay the leader or lose his command ability which gives a single unit an additional -1 rend on their weapons which is a fun pick against amour reliant armies again he costs the same amount as a standard warlord.
Skaven Chieftain with Battle Standard
Not in the grand alliance book but they still have the Verminus keyword. Essentially a Skaven Bloodsecrator, with 6" move, 5 wounds a 4+ save (no clan shield for some reason), 4 3+/3+/-/1 attacks and a standard he can planet in the ground and project a 13" bubble of no battleshock tests and re-reroll 1's to hit for models with the SKAVEN keyword. Potentially a great unit, just a shame it costs the same amount as said bloodsecrator despite having a worse save, no rend on its weapon, a 5" lower radius on its bubble and the fact that re-rolls of 1 just aren't as good as +1 attack.
Battleline Troops
Clanrats
In their minimum squad size of ten, Clanrats are garbage, 1 1" 4+/4+/-/1 or 2" 5+/4+/-/1 attacks each a measly 6+ save (5+ against damage 1) and bravery 4, but at 20 models they get +1 to wound and at 30 and additional +1 to their wound rolls, and don't forget units get +1 to their bravery as standard for every 10 models in the unit. Take squads of 40 half of each weapon type, put hand weapons in the front, spears in the back, make 21 3+/3+/-/1 and 20 4+/3+/-/1 attacks. Double it with your warlords command ability and watch as your crappy 6 point rats tear anything apart under sheer weight of dice.
Other Units
Stormvermin
Stormvermin are your elite infantry and they're a lot better than you might expect. For over double the cost of a clanrat they get +1 save, +1 bravery and trade their spears and baldes for halberds with which they make 2 2" 4+/3+/-1/1 attacks each. In addition they have a rule which gives them +1 to their hit rolls if they target a unit with fewer models which makes them ideal for killing enemy elite infantry and monsters. Take squads of 20 unless you know you're fighting enemy hordes. Add a warlord's command ability if you want to make your opponent cry.
Skavenslaves
Not in the grand alliance book but they still have the Verminus keyword. With a massive bravery 3 and 6+ save, they're gonna die. A lot. Slaves are your only source of ranged attacks in Verminus though their 9" 5+/5+/-/1 slings are well, garbage and they stp you from taking melee weapons or the shield. Like clanrats they have the option of spears or hand weapons, giving you either 1 6+/4+/-/1 attack or 2 5+/4+/-/1 attacks, so when i say option i mean, take the hand weapons for the great horned rat's sake. unlike clanrats their maximum squad size is 60 not 40. Also unlike clanrats they gain nothing more than the standard +1 to bravery per 10 for having big units. Instead they get a rule where, for every one that flees you can roll a dice and on a 6+ they cause a mortal wound on the nearest unit withing 6" (note this includes your own units). Potentially of use as a suicide squad or for fun games but otherwise consider that a skavenslave costs one point more than a clanrat each and a minimum size squad costs the same as a minimum size squad of stormvermin and they're not even battleline.
Battalions
Verminus Clawpack
From the Compendium. A Warlord, 3 units of Clanrats, a unit of Stormvermin and 3 Weapon Teams of any type. Gives your units +2 to their bravery for each ten models in the unit rather than +1. The warlord can use his command ability even if he's not your general and it affects every unit from the clawpack within 13", but only if there are no enemy units within 3". And the weapons teams while within 3" of a unit of clanrats can, when suffering wounds in the shooting phase, attempt to make the clanrats take them instead on a die roll of a 4+. Minimum 680 points though theres no point to take it with such small units, Maximum 1640 points.
Army Building
Buying tips
Army composition
Allied Armies
External links
Rules are here: