Age of Sigmar/Tactics/Old/Chaos

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Revision as of 04:07, 31 July 2019 by 1d4chan>A74xhx (→‎Old, retconned stuff)
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The savage warriors you all know and love in the Age of Sigmar setting, come to spill blood in the name of the Chaos Gods

Allegiance Abilities

Unpredictable Destruction: Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.

Command Traits

  1. Dark Avenger: All friendly CHAOS units within 10" of the general gain +1 to hit against ORDER units.
  2. Spiteful Destroyer: The general's melee attacks are at +1 to wound.
  3. Cunning Deceiver: All enemy attack rolls are at -1 to hit in the first battle round.
    • There is no range on this ability, and it does not specify what target...
  4. Lord of War: No, not that kind of "Lord of War". Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
  5. Terrifying Presence: Enemy units are at -1 Bravery while within 3" of this general.
  6. Great Destroyer: At +1 to the result of Unpredictable Destruction rolls while within 12" of the general.

Artefacts of Chaos

  1. Daemon Weapon: Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
  2. Chaos Runeblade: You get +1 attack for one of the model's close combat weapons.
  3. Beguiling Gem: Once per battle you can pick one model within 3" in the Combat Phase, they are at -1 to hit for the rest of the phase.
  4. Chaos Talisman: You get a 6+ save against Mortal Wounds, gaining a +1 to the save if it was inflicted by an ORDER model.
  5. Favour of the Gods: Model gets +1 Wound
  6. Crown of Conquest: Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.

Fist of the Everchosen

A modified Chaos Grand Alliance that Gains the following ability but are restricted to the following Keywords: Everchosen, Slaves to Darkness, Khorn, Tzeench, Monsters of Chaos

  • Failure is not an Option: while within 6" of a Hero units gain +2 bravery and re-roll failed charges.

Factions

Everchosen

Check here.

Slaves to Darkness

Check here.

Blades of Khorne / Khorne Bloodbound

Check here.

Maggotkin of Nurgle / Nurgle Rotbringers

Check here.

Disciples of Tzeentch

Check here.

Hosts of Slaanesh

Check here.

Beasts Of Chaos

Check here.

Old, retconned stuff

Read: out of production models, but still valid for play due to points being in GHB (as of 2019).

Check here.

Army Building

The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. IF you want to start a bloodbound force, see if anyone wants to split the AoS starter box. Some sites even have it super cheap because the game didn't take off in their area. Also, a Bloodbound Start Collecting box is good too.

External links

Rules are here [1]


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others