Campaign:Smartsha/Raksha Ninjor

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore


Basics

Name: Quick Death of the Glorious
Campaign: Campaign:Smartsha Concept: Ninja Fae
Ascended Caste: Sword
Shadowed Caste: Staff
Motivation: Assassinate The Solars
Experience: 1/100

Background

(=__=)

Appearance

Attributes

Strength  ●●●●● ●●  Charisma     ●●●        Perception   ●●●●● ●
Dexterity ●●●●● ●●  Manipulation ●●●●● ●●   Intelligence ●●●●●
Stamina   ●●●●● ●   Appearance   ●●●        Wits         ●●●●●


Abilities

Linguistics          Investigation          Archery              Bureaucracy          Awareness ●●●
Occult               Larceny                Martial Arts ●●●●● ● Craft                Athletics ●●●●● ●●
Ride                 Medicine               Melee        ●       Integrity   ●●●      Dodge     ●●●●● ●●    
Socialize   ●        Performance            Presence     ●●●●    Lore        ●        Sail
Thrown      ●●●      Stealth       ●●●●● ●● War                  Resistance  ●        Survival

Crafts

Linguistics

Old Realm


Specialties

Martial Arts (Blocking Attacks +2)*
Awareness (Hunting Enemies +2)*

Backgrounds

Gossamer: ●●●●● (6 xp)
Artifacts ●●●●● (4 bp)
Birth: ●●●●● (4 bp)
Freehold: ●●●●● (6 bp)

Charms

  • Ravishing the Created Form:
    1wp, 0g, Simple, Instant, Combo-Basic, Glamour, Shaped-Only. Raksha feeds off a consenting target (Consent can be reached either through NMI or UMI). The Raksha touches the individual and rolls a pool of dice equal to his feeding Grace. Each success reduces the target's permanent Willpower or relevant Virtue (Raksha's choice) by one point. The Raksha gains 10m of Essence per point drained. Glamour Resistance: Raksha cannot feed from creatures with a (trait + Essence) greater than the Raksha's Willpower. Feeding from an Exalt whose virtue is below the minimum of The Great Curse always fails.
  • Banquet of Crumbs:
    0g, Simple, Instant, Combo-OK, Shaped-Only. Charm allows the Raksha to feed on any emotion prevalent in Creation. Innate Power: (Cost: None) Raksha can feed off of any strong emotion around him rolling his feeding Grace in dice and regains 1m of Essence per success. The Raksha can only use this Charm once per scene and can only regain enough Essence as dictated by his essence cap.
  • Essence-Forging Art: 3m, Simple, Permanent, Combo-Basic, Glamour, Shaping. Create mundane object in the Wyld. Glamour Resistance: Mundane objects created by this Charm do not affect Creation-born with a higher Perception + Awareness than the Raksha's intelligence.
  • Forging the Heart Grace:
    15m, 1g, Simple, Instant, Shaping. Allows Raksha to forge a Heart Grace.
  • Forging the Cup Grace:
    10m, 1g, Simple, Instant, Shaping. Allows Raksha to forge a Cup Grace.
  • Forging the Ring Grace:
    10m, 1g, Simple, Instant, Shaping. Allows Raksha to forge a Ring Grace.
  • Forging the Staff Grace:
    10m, 1g, Simple, Instant, Shaping. Allows Raksha to forge a Staff Grace.
  • Forging the Sword Grace:
    10m, 1g, Simple, Instant, Shaping. Allows Raksha to forge a Sword Grace.
  • Gaping Virtue Mouth:
    20m, 1g, 1xp, Simple, Instant, Shaping. Allows Raksha to turn one of the Graces he has forged into a Feeding Grace for whomever he crafted the Grace for. That individual may learn Feeding Charms for which the individual meets the pre-reqs.
  • Ecstatic Reproduction Style:
    20, 1g, Simple, Instant, Shaping. Allows the Raksha to create another Raksha and form his Heart Grace along with creating him. The Raksha rolls Int + Occult to create a new Raksha (Dif 5 for a Commoner, Dif 7 for a Heroic Commoner, and Dif 9 for a Noble). This roll is not an extended roll. If the roll is successful, the new Raksha is created and the Raksha "parent" owns all his Graces. Botching the shaping action causes the Raksha to create a possibly insane child or a monster who owns all her Graces and despises her parent.
  • Awakened Dream Manufacture:
    3m, 0g, Simple, Permanent, Combo-Basic, Glamour, Shaping. Allows Raksha to create a lesser minion. If humanoid, the Charm gives the minion 3 dots in either Craft or Performance. If the minion is an animal, it gains an extra dot in one Physical attribute. Minion is defined using the traits and templates available in Exalted pg. 247. Glamour Resistance: The minion cannot harm or affect someone with a higher (Wits + Essence) than the Raksha's socialize. If the minion is made permanent, Glamour Resistance does not apply. Minion can be summoned into Creation via Evocation charm.
  • FIRST SWORD EXCELLENCY

Cost: 1m per die; Mins: Sword 1, Essence 1;
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK, Shaping
Duration: One shaping action
Prerequisite Charms: None
This Excellency permits a raksha to augment the traits by which he defines himself for purposes of facilitating a shaping action or defending against one. There are five of these Excellencies—one for each of the four Graces associated with shaping actions and one associated with the Heart Grace, which is used for defensive purposes.
When a raksha’s player makes a shaping combat roll, he can have the raksha activate the First Excellency associated with the Grace that governs that type of shaping combat (Cup-, Ring-, Staff- or Sword-shaping). This Charm adds one die to the shaping roll per mote spent. The raksha cannot spend more motes on this Charm than (the relevant Grace + Essence). The raksha’s player can also add dice to a Join Shaping Battle roll if the raksha has the First Grace Excellency appropriate to his feeding Grace (or Graces).
If the raksha wishes to improve his parry defense to a shaping attack, he can also use the First (Grace) Excellency. For every mote spent (up to the maximum of [Grace + Essence]), the raksha’s player rolls one die. Each success on this reflexive roll adds one to the raksha’s Parry Shaping DV against the incoming shaping attack.
The First Heart Excellency works differently. For every mote spent (up to the maximum of the Heart Grace), the raksha’s player rolls one die, with each success adding one to the raksha’s Dodge Shaping DV. A raksha with the First Heart Excellency can also use it to increase his shaping soak. For every mote spent (up to the maximum of the Grace), the raksha’s player rolls one die, with each success adding one to the raksha’s shaping soak.

  • ASSUMPTION OF DREAMS AND PASSION

Cost: 10m, 1g; Mins: Essence 2; Type: Reflexive
Keywords: Assumption, Shaped-Only, Stackable
Duration: Until terminated
Prerequisite Charms: None
This Charm permits a shaped raksha to exist in Creation in a humanoid form without the obviously inhuman appearance associated with most Assumption Charms. The raksha’s new form is cunningly crafted to invoke in those around him a particular emotion or passion or belief important to the raksha’s identity. While wearing this shape, the raksha adds one automatic success to all social rolls where invoking that emotion is useful. For example, a beautiful Luminary who had assumed the aspect of love might gain one automatic success on all rolls to seduce mortals, while a terrible Cataphract who had assumed the aspect of fear might gain an automatic success to intimidation rolls. A raksha could also use this Charm in order to pose as a specific individual, adding one automatic success to all rolls necessary to maintain the imposture.
The raksha chooses the emotion or passion or belief when invoking this Charm and cannot change it without entering the Wyld to dispel and then reapply this Charm. If he is willing to pay the cost, however, the raksha may choose to activate more than one version of this Charm simultaneously. For example, he could assume one form based on love and another based on fear and a third that lets him pose as a specific individual such as the madam of a local whorehouse or the Dragon-Blooded satrap of the whole city. Although only one of those forms is physically apparent at a time, the raksha can draw upon the automatic success benefits of all three versions. A raksha cannot, however, add more than one automatic success to a single roll no matter how many concurrent versions of this Charm he has active. Raksha who rely on this Charm to walk in Creation have access to an array of related Charms—the Emotional Influence Charms beginning on page 166—to further improve the quality of their emotional forms.
Glamour Resistance: A raksha who bases his form on the Assumption of Dreams and Passion cannot apply his automatic success bonus to social rolls against Creation-born whose (Temperance + Essence) exceeds her Manipulation.
Oneiromancy Benefit: Incorporated into an oneiromancy spell, this Charm allows the spell to exist in Creation in some kind of emotionally resonant form, such as a heartshaped locket to represent love or a blood-stained whip to represent fear.

  • MAD GOD MIEN

Cost: None; Mins: Essence 2; Type: Permanent
Keywords: Shaped-Only
Duration: Permanent
Prerequisite Charms: Any Assumption Charm
This Charm blurs the line between Creation and the Wyld, between reality and dream. Acquiring this Charm permanently increases the cost for all Assumption Charms by two gossamer (or two mutation points for permanent Assumptions). The raksha can pass through Nirakara in a quasi-Wyld form. Essentially, he exists in Creation without an Assumption and without being annihilated by reality’s basilisk gaze. The raksha can enter Creation as a formless being, but he still resists calcification as if he carried an active Assumption.
This Charm permanently adds one to the difficulty of all Charms and shaping actions by others that alter the raksha’s body in any way. It also causes the Charms and powers of Creation-born to treat the raksha as an automaton and as a creature outside fate, thereby rendering him immune to most direct mental influence and destiny-shaping effects. Oneiromancy spells that incorporate the permanent version of this Charm are immune to all countermagic effects below Celestial Circle sorcery. The raksha remains vulnerable to powers that can somehow bind the raksha into Creation wholesale. Two such powers are the Greater Sign of Jupiter (see The Manual of Exalted Power—The Sidereals, p. 211) and Harmony with Reality Technique (see The Manual of Exalted Power—The Lunars, p. 187).
Oneiromancy Benefit: Spells with this Charm incorporated into them are immune to most sorcerous countermagic spells.

  • SPECTACULAR INSANITY

Cost: 1g; Mins: Heart 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: Assumption or one tale
Prerequisite Charms: None
Invoking this Charm transforms bedlam from a debilitating curse to a blessing, if not a very enjoyable one. This Charm may be activated in conjunction with an Assumption or reflexively while in the Wyld. In the former case, it lasts while the Assumption does. In the latter case, it lasts for the duration of the tale. In either case, when the raksha enters bedlam, she can spend five motes to instantly recover temporary Willpower and gain new gossamer equal to the Virtue with which the bedlam is associated. This action is reflexive.

  • AMBROSIAL ASCENSION

Cost: 8m, 1g; Mins: Cup 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Compulsion, Mutation
Duration: Assumption or one tale
Prerequisite Charms: Spectacular Insanity
For raksha who have this Charm active when they enter bedlam, the chaotic Wyld energies invoked by the experience are filtered through the lens of the raksha’s Compassion. The raksha can activate this Charm in the Wyld at any point before he enters bedlam, thereby gaining the benefits of the following innate power for the duration of the tale. Alternatively, he can spend one gossamer to activate this Charm in conjunction with an Assumption to gain the following innate power for the duration of the Assumption:
Innate Power (Cost: 8m): As the raksha enters bedlam, he can spend eight motes as a reflexive action. For the duration of the bedlam, the raksha becomes a creature of angelic beauty who radiates glory (despite her transparent madness). Any character who wishes to impede or attack her must first spend two Willpower points on each action in which he wishes to oppose her. This is an unnatural mental influence effect that is overcome when the attacking character has spent eight Willpower points.
Glamour Resistance: This power is a work of glamour that will not deter Creation-born attackers whose (Integrity + Essence) exceeds the raksha’s Appearance.

  • BEDLAM MASTERWORKS

Cost: 10m, 1wp, 1g; Mins: Ring 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: Assumption or one tale
Prerequisite Charms: Spectacular Insanity
This strange Charm permits the raksha to use bedlam as an opportunity to acquire bizarre objets d’art summoned from the unknown reaches of the Wyld itself. The raksha can activate this Charm in the Wyld at any point before he enters bedlam, thereby gaining the benefits of the listed innate power for the duration of the tale. Alternatively, he can spend one gossamer to activate this Charm in conjunction with an Assumption to gain the following innate power for the Assumption’s duration:
Innate Power (Cost: 10m, 1wp; Speed: 1 dramatic action): When a raksha who has entered bedlam while this Charm was active emerges from that state, his player rolls (Intelligence + Craft [Glamour]). Success yields one or more weird and disturbing craftworks that collectively contain a number of gossamer points equal to the total successes on the roll. This gossamer can be claimed either by ravishing or simply by smashing the items recovered. At the Storyteller’s discretion, an exceptional number of successes might result in an actual artifact with magical properties or perhaps an item of oneiromancy.

  • DRIVEN MADNESS

Cost: 5m, 1g; Mins: Staff 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: Assumption or one tale
Prerequisite Charms: Spectacular Insanity
This Charm aids the raksha in fulfilling any oaths she has sworn, even while drowning in the depths of bedlam. The raksha can activate this Charm in the Wyld at any point before she enters bedlam, thereby gaining the benefits of the listed innate power for the duration of the tale. Alternatively, she can spend one gossamer to activate this Charm in conjunction with an Assumption to gain the following innate power for the Assumption’s duration:
Innate Power (Cost: 5m): When the raksha enters bedlam, he can reflexively activate this power. For the duration of the bedlam, the raksha adds three automatic successes on all non-shaping Virtue rolls that help her keep or fulfill an oath.

  • RAGING VORTEX FORM

Cost: 10m, 1g; Mins: Sword 2, Essence 1; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: Assumption or one tale
Prerequisite Charms: Spectacular Insanity
Some raksha (far too many, as far as Creation is concerned) have monsters lurking in their souls. A raksha with this Charm can unleash that monster during her darkest moments. The raksha can activate this Charm in the Wyld at any point before he enters bedlam, thereby gaining the benefits of the listed innate power for the duration of the tale. Alternatively, he can spend one gossamer to activate this Charm in conjunction with an Assumption to gain the following innate power for the Assumption’s duration:
Innate Power (Cost: 10m): When a raksha enters bedlam, he can reflexively spend 10 motes to instantly gain a number of temporary mutation points equal to half his permanent Willpower. These mutations last as long as the raksha stays in bedlam and have no adverse effect on him, even if the sum of his (mutation points + Essence) exceeds her (Willpower + 4). The player must choose the mutations that will be acquired during bedlam when this Charm is first purchased. These mutations are fixed until the raksha’s permanent Willpower increases or decreases, at which time the player can reallocate them as he wishes.

  • SCOURGING WIND RAID

Cost: 3m, 1wp, 0g; Mins: Sword 2, Essence 1;
Type: Supplemental
Keywords: Combo-OK, Glamour, Mutation, Shaping
Duration: Instant
Prerequisite Charms: Any Sword Grace Excellency
The raksha strikes like lightning, snatching his prize out of his startled enemy’s hands. Upon activating this Charm, the raksha names one of the target’s possessions and makes a Sword- or Staff-shaping attack at +2 difficulty. If the attack succeeds, the raksha automatically asserts a claim on the named object, which instantly passes into his possession. This effect is in addition to the attack’s normal damage. This Charm cannot be used to steal Graces, artifacts or hearthstones, but it can be used to steal a shaping weapon, even a readied one, which does not fit into one of those categories.
In addition, a raksha who knows this Charm gains the following innate power in Creation:
Innate Power (Cost: 3m, 1wp; Speed: 3) The raksha becomes a preternaturally skilled pickpocket or thief in Creation. When attempting to acquire an inanimate object currently in the possession of a Creation-born (whether a bag of gold, a sword or the Creation-born’s pants), the attempt automatically succeeds unless the target of the theft has Essence 2 or higher. If the target does have Essence 2 or higher, the raksha instead adds automatic successes to his Larceny or Stealth rolls equal to his Sword Grace. Furthermore, neither the victim nor any potential witnesses who fail to detect the theft will be capable of noticing the loss for a number of scenes equal to the raksha’s Essence. (This protection fails if circumstances call attention to the theft, such as if the victim goes to pay for his meal and finds he has no gold, he enters battle and finds he has no sword, or he walks out into the street half-naked to the jeers of the crowd.) This Charm cannot be used to steal a magical item whose owner is attuned to it.
Glamour Resistance: This Charm is a work of glamour that cannot affect Creation-born whose (Perception + Essence) exceeds the raksha’s Dexterity.

  • ALL-INCLUSIVE NIGHTMARE DEFENSE

Cost: 3m, 0g; Mins: Sword 2, Essence 2; Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Any Sword Grace Excellency
The raksha unleashes terror and doubt on his enemy, dispersing her forces and laying low her creatures. In order to use this Charm, the raksha must first successfully defend against a Sword-shaping attack with his Sword Shaping DV. If the sum of (the attacker’s successes + her Essence) is less than the raksha’s Sword Shaping DV, the attacker’s Sword- or Staffshaping weapon (as appropriate) is removed from readiness. Usually, this takes the form of the relevant monsters or armies being slain or routed. Additionally, a raksha who knows this Charm gains the following innate power in Creation:
Innate Power (Cost: 3m): Whenever the raksha successfully parries a melee attack, he can spend three motes to reflexively try to disarm his attacker (see Exalted, p. 158) at his full dice pool.

  • HUNDRED-HAND STYLE

Cost: 4m, 2g; Mins: Sword 1, Essence 2; Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: One day or Assumption
Prerequisite Charms: None
This mutation is often acquired by raksha with multiple heads or extra limbs, but its benefits can accrue to any raksha. A raksha who carries this mutation reduces the penalty for multiple actions by one to a minimum of 0.

  • MILLIPEDE MIND

Cost: 8m, 4g; Mins: Sword 2, Essence 2; Type: Reflexive
Keywords: Combo-OK, Mutation, Stackable
Duration: One day or Assumption
Prerequisite Charms: Hundred-Hand Style
As per Hundred-Hand Style, except that multiple action penalties are reduced by two to a minimum of 0. The benefits of this mutation can stack with those of Hundred-Hand Style, and both Charms can be activated simultaneously without the need for a Combo.

  • GRACE OF THE INFINITE REVOLVING SPHERES

Cost: 10m, 1wp, 4g; Mins: Sword 2, Essence 3;
Type: Reflexive
Keywords: Combo-OK, Mutation, Stackable
Duration: One day or Assumption
Prerequisite Charms: Millipede Mind
When a raksha carrying this mutation takes multiple actions (including flurries), the first five actions undertaken suffer no multiple-action penalties at all. Beginning with the sixth action, all normal penalties apply. Therefore, in a sevenattack flurry, the first five actions suffer no multiple action penalties, but the sixth will suffer a 12-die penalty and the seventh a 13-die penalty. The benefits of this mutation stack with those of Millipede Mind and Hundred-Hand Style, and any or all of these Charms can be activated simultaneously without the need for a Combo.

  • HIDING THE WYLD’S TOUCH

Cost: 10m, 1wp, 4g; Mins: Sword 2, Essence 1;
Type: Reflexive
Keywords: Combo-OK, Mutation
Duration: One month or Assumption
Prerequisite Charms: None
Unusually for a Wyld mutation, this mutation makes the raksha seem… normal. The raksha’s body language and expressive techniques seem both human and familiar, reminding those Creation-born who encounter him of old acquaintances. This mutation grants two automatic successes on all mundane social rolls against the Creation-born. Even if the raksha is hideous, the mutation still encourages Creation-born to notice her “inner beauty.” This Charm does not provoke Glamour Resistance. Despite its benefits, it does not affect Creation-born directly but simply enables the raksha to better interact with them.

  • All Consuming God Monster Style

Vice: Drinking

  • WYLD COMMUNION

Cost: 5m, 0g; Mins: Ring 3, Essence 2;
Type: Simple (Speed 3)
Keywords: Mutation
Duration: One tale or Assumption
Prerequisite Charms: None
All things are possible to the God-Monster, for he devours impossibility along with his enemies. While this Charm is active, whenever the raksha gains stunt dice, he gains one additional bonus die. As a result, stunts performed by the raksha can receive a dice bonus of two to four dice, with a correspondingly greater reward of Essence for a successful stunt. In the Wyld, this benefit lasts for the duration of the raksha’s tale. In Creation, a raksha who knows this Charm gains the following innate power:
Innate Power (Cost: 5m): The raksha can add one extra stunt die to all actions that are awarded stunt dice for the duration of a scene.

  • SPIRIT-FLAYING MEDITATION

Cost: 1wp, 1g; Mins: Ring 4, Essence 2;
Type: Simple (Speed 5)
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Wyld Communion
Self-preservation is no defense against the hunger of the God-Monster, but the raksha can choose to let the God- Monster devour only a portion of her that she wishes to lose. This Charm allows the raksha to cut a Charm or a trait out of her own existence without otherwise damaging her form or the array of Charms that support it. Each time this Charm is activated, the raksha permanently loses either one dot of a chosen trait or one specific Charm. If a Charm consumed by Spirit-Flaying Meditation was one that also caused the raksha to gain one or more permanent mutations, those mutations are removed as well, as are any mutation points the raksha carried as part of that Charm’s cost. The raksha receives no other benefit for using this Charm, which is the only means by which a raksha can rid herself of permanent mutations. The raksha must be in the Wyld to invoke this Charm.

  • BEING-NONBEING APPROACH

Cost: 1m, 2g; Mins: Ring 4, Essence 3;
Type: Simple (Speed 3)
Keywords: Glamour, Mutation, Shaping
Duration: One shaping battle or Assumption
Prerequisite Charms: Spirit-Flaying Meditation
Opening wide its maw, the God-Monster devours the impression it makes on the world about it. Having done so, it moves on, leaving no trace of its passing. In the Wyld, the raksha spends one mote and two gossamer. For the duration of a shaping battle, the raksha adds one to her DV against all shaping attacks. She also adds her highest feeding Virtue in dice to any rolls to avoid detection by others in the Wyld. Additionally, by spending two gossamer in conjunction with an Assumption, the raksha gains the following innate power:
Innate Power (Cost: 1m): The raksha adds her highest feeding Virtue in dice to all Stealth rolls. Although this benefit is technically a work of glamour, it targets the raksha herself and does not provoke Glamour Resistance. It does not, however, provide improved Stealth against All-Encompassing Sorcerer’s Sight or other Essence-based means of observation.

  • ALL-CONSUMING GOD-MONSTER STANCE

Cost: 10m, 1wp, 0g; Mins: Ring 4, Essence 3;
Type: Reflexive
Keywords: Glamour, Mutation
Duration: One tale or one story, as appropriate Prerequisite Charms: Spirit-Flaying Meditation Assuming the stance of the God-Monster, the raksha allows it to devour him, even as he devours it. From their mad dance of mutual consumption, a new and terrifying shape emerges. The shape is called the “God-Monster Body,” and this Charm brings it forth. When a raksha purchases this Charm, he receives three benefits, which his player must choose immediately from the list above. A shaped raksha can purchase this Charm only once. An unshaped raksha can do so a number of times equal to half its Essence, with each subsequent iteration of the Charm granting two benefits.
Customarily, this Charm is not compatible with any Assumption Charm, so a shaped raksha cannot activate All-Consuming God-Monster Stance while in Creation or maintain it while passing from the Wyld into Creation. The benefit Calling upon the Dragon’s Ire negates this limitation, and those raksha who possess it can unleash their God- Monster Body on an unsuspecting Creation.
This is a Stance-type Charm. A character cannot use more than one Stance-type Charm at a time, and activating a new stance terminates the previous one.
Powers of God Monster Stance
Calling upon the Dragon’s Ire: The raksha can activate the All-Consuming God-Monster Stance simultaneously with an Assumption Charm, allowing him to access the benefits of the stance while in Creation. This benefit is also required for any raksha who has taken an Assumption Charm as a permanent mutation. Unshaped raksha Emanations may not acquire this benefit
Heart-Stopping Numinous Power: The raksha increases her effective Essence by two for all purposes while in God-Monster form.
Terrible Shaping Suasion: The raksha’s player adds two dice to all shaping rolls while his character is in God- Monster form. While in Creation, he reduces the gossamer cost for all Charms by one (to a minimum of 0). This aspect of the Charm will not reduce the gossamer cost for Assumption Charms or Mutation Charms activated in conjunction with Assumption Charms.

  • NATURE-ELIMINATING KNIFE

Cost: 1wp, 1g; Mins: Ring 5, Essence 3; Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: All-Consuming God-Monster Stance
The God-Monster’s hunger is relentless, finally turning with greedy claws and smacking lips on the raksha who has invoked it. Activating this Charm utterly destroys one of the raksha’s own Graces, no matter where it currently is or who possesses it. As a side effect, this Charm permanently adds the “Graces of the Wyld” benefit to the raksha’s God-Monster Body. If that benefit is already part of the raksha’s God- Monster Body, he adds any other benefit of his choice.

Combos

N/A

Essence

Essence: ●●●
Regeneration: 4/ per hour
Personal Essence Pool: 30/30
Committed Essence: 0

Willpower

Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□

Virtues

Virtues:

  • Compassion □●
  • Conviction □□□□□●●●●●
  • Temperance □□□□□●●●●●
  • Valor □□□□□●●●●●

Graces:

  • Heart ●●● adamant egg :3

Minor:

  • Cup ●● A silver flask
  • Ring ●●●●● Glimmering Obsidian Belt Buckle

Major:

  • Staff ●●●●● a gilded quarterstaff brimming with malice
  • Sword ●●●●● a wickedly sharp ninja-to

Lure (Sword):
Challenges by Exalts

Inventory

Artifacts

The Oath of Skill ●●●●● Oath
"My Blade Can Block the Unblockable" provides Defining the Parameters of Battle (1mp) Surpassing Excellence (1mp) and Armament of Flesh (2 mp)for the ability to spend one gossamer to reduce pdv penalities to 0 and add 6 to pdv and block unblockable attacks, a 2 dot martial arts specialty in (Blocking Attacks) and a Bone sword sticking out of his right hand. This oath is shattered if he ever fails to block an unblockable attack using his bone sword.

The Oath of Bone ●●●● Oath
"My bones are my sword, and so long as I possess them I am never unarmed" Provides Armament of Flesh 3 times (6mp counts as 3) Thematically upgrades the bone sword so it's now his spine bursting out and wrapping around his right arm to end in a khatar which he grips.

The Oath of Hate ●● Oath
"While Malice drives my form I will hunt down my enemies." Provides Armament of Flesh (2mp) and surpassing Excellence (1mp). Upgrades the Spinal Blade with additional Bone Spikes and grants a 2 dot Awareness Specialty in (Hunting Enemies).

Life-Devourer Serpent ●●●● Behemoth
the dark green coils of the Life-Devourer Serpent, and it's glimmering jade fangs act as a Green Jade Chain-Daiklave in combat, transferring one mote of essence from any living creature damaged by it to it's handler. As a Prenaturally silent predatory it possesses, Imposition of Law (4mp) granting it automatic success on (Dexterity +Stealth[Hiding]) rolls, and as it not like other behemoths a giant monster possesses the small mutation (1mp), allowing it to hide on a human sized being.

Assumption

Dreams and Passion (malice)10m 3g. Mad God Mein, Spectacular Insanity, Grace of the Infinite Revolving Spheres 4g, Hiding the Wyld's Touch 4g, Being-NonBeing Approach 2g.

Total Cost: 10m 14g.

Benefits: Armored from Creations Basilisk Glare, Counts as outside of fate/automaton to most effects that pull those. Can Beguile people, first 5 actions including flurries are penalty free. +2 autosux when using natural mental influence with creationborn. Add highest feeding virtue to stealth rolls for a mote in creation.

Manses and Heartstones

4 dot cyst

Combat

Join Battle/Debate/Shaping: 8/8/10
Dodge DV: 9
Dodge MDV: 8
Soak: 6B/3L/0A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 6B/3L/0A (Add half from armor and full from stamina)
Hardness: 0B/0L/0A (Armor only)

Shaping Combat

Cup Attack: 14
Ring Attack: 8
Staff Attack: 9
Sword Attack: 13
Cup DV:   7
Ring DV:  4
Staff DV: 5
Sword DV: 7
Heart DV: 10
Base Cup DMG:   7
Base Ring DMG:  6
Base Staff DMG: 3
Base Sword DMG: 7

Willpower = 10 Cup Soak: 13 Ring Soak: 15 Staff Soak: 13 Sword Soak: 16

Cup Entanglement: Staff Entanglement: Sword Entanglement:

Cup Healthtrack: □□□□ Ring Healthtrack: □□□□□ □□□□□ Staff Healthtrack: □□□□□ □□□□□ Sword Healthtrack: □□□□□ □□□□□

Attacks

(example:)

Name            Speed  Accuracy Atk Roll Damage Base Defense PDV  Rate Minimums Range Attune  Tags
Clinch            6       +0       13     +0B    7B    --     0    1             ---           N
Kick              5       +0       13     +3B    10B   -2     7    2             ---           N
Punch             5       +1       14     +0B    7B    +2     9    3             ---           N
Spinal Blade      5       +4       17     +3L    10L   +4     10   4             ---           N
Spinal Blade B    5       +5       18     +6L    13L   +5     10   5             ---           N
Spinal Blade GM   5       +5       18     +5L    12L   +10    13   5             ---           N
Spinal Blade GMB  5       +10      23     +10L   17L   +10    13   5             ---           N
LD Serpent BC     5       +0       13     +6L    13L   +2     9    2  S2,D4,Ma4  ---    12    M/R
LD Serpent SD     4       +4       14     +4L    11L   +1     8    2     S1      ---    12     -
LD Serpent DC     5       +0       13     +9B    16B   +2     9    2  S2,D4,Ma4  ---    12    M/R
LD Serpent DCC    6       +1       14     +7B    14B   --     0    1  S2,D4,Ma4  ---    12  C/M/P/R/  

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated

Advancement

Bonus Points & Experience

8 stealth, melee, dodge, athletics
14 Backgrounds
9 staff to 5
6 xp gossamer 6
3 xp compassion 2
30 xp Temperance 5
6 xp wyld communion
6 xp spirit-flaying meditation
6 xp being-nonbeing approach
6 xp All-Consuming God Monster Stance
6 xp Nature-Eliminating Knife
6 xp Ambroisal Ascension
6 xp Bedlam Masterworks
6 xp Driven Madness
6 xp Raging Vortex Form

Wish List

See Also

Exalted