Campaign:Golby's Beautiful Placeholder/TheSixler

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Revision as of 02:45, 28 September 2008 by 1d4chan>Thesixler (→‎Background)
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(italicized text is just a comment, don't keep it in your sheet)

Basics

Name: Potent Apex
Concept: Passionate Mechanic
Caste: Twilight
Motivation: To attune to the Imperial Manse and oust the Dragonbloods from the Blessed Isle
Intimacies: What makes things tick
Anima: A deep blue giant armored figure, weapon bearing down on its enemies.
Experience: 1/25

Background

Apex was born and raised in The Realm. He was scouted for his talents in crafting large works, including siege weapons for various legions, and was eventually conscripted as a laborer on Dragon-Blooded Manses. After a particularly successful Wyld Hunt, a manse was seized by the Empire, and a large work force including Apex was sent south, to reforge the Manse to better suit the aesthetics of the House. While nearing the project's completion

Appearance

Blue Coveralls, brown gloves, stands about 5'7" but slouches to about 5'4". 24 years old.

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●●●
Dexterity ●●●●     Manipulation ●●●      Intelligence ●●●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●

Abilities

Archery            Integrity         Craft         ●●●●● Athletics ●●●   Bureaucracy ●
Martial Arts       Performance ●●●   Investigation       Awareness ●●●   Linguistics ●●●
Melee        ●●●●● Presence          Lore          ●●●   Dodge           Ride         
Thrown             Resistance  ●●●   Medicine            Larceny         Sail         
War                Survival          Occult        ●●●   Stealth         Socialize    



Specialties

Melee (Wrench) ●●●

Lore (Enchanted Devices) ●

Craft (Fire) ●●●●●

Craft (Magitech) ●●

Backgrounds

Artifact (Orihalcum Goremaul): ●●
Artifact (Orihalcum Chainshirt: ●
Followers: ●●
Manse: ●●
Resources: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●
  • Temperance ●
  • Valor ●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)