Campaign:Golby's Beautiful Placeholder/Rivers Edge Kavi
originally from [1]
Basics
- Campaign: Golby's Beautiful Placeholder
- Name: River's Edge Kavi
- Concept: No-nonsense asskicking commander.
- Caste: Zenith
- Motivation: Assemble all the bandits, drifters and vagrants from Creation and make them into a disciplined, capable army, which she will then lead on to defend/reclaim the borders from the Wyld.
- Positive intimacies: Ambiguously gay Lunar BFF, her group of vagrants
- Negative intimacies:
- Anima: Three crossed spears, that form a pyramid around her. One is bright white, the other two brilliant gold.
- Experience: 0/408
Background
BULLET POINTS
- Born to an average family, was always a tomboy
- Bossed around her little brothers constantly
- Liked to hit things with sticks and go exploring
- Got kidnapped by bandits at 17, along with a couple of other pretty young women
- While travelling, the bandits got attacked by a rival group
- Rival group was way more violent than first group, started hacking people up indiscriminately
- Realizing that the innocents could be hurt in this, Kavi told the first bandit group to SHUT UP AND LISTEN UP
- She then proceeded to organize them into a capable fighting force within half an hour, and lead them to a successful victory over the other group
- Was then made the leader of that bandit group; she yanked them forcibly away from crime and started a small mercenary organization
- Met LUNAR BFF in a town where they stopped for supplies, offered her a job.
- Began a long and lucrative career in the field of asskicking.
Appearance
Kavi is tall, and of average build. Her hair is pale brown, and cropped to about chin-length- slightly longer in the front, shorter in the back. Her eyes are reddish-violet (roughly the colour of pomegranate seeds), and her skin is a light bronze colour (roughly the colour of brown sugar). Kavi is not an unattractive woman, although for the most part she radiates an aura of untouchability- her face is usually stern, and she rarely smiles; she doesn't appear to have much of a sense of humor, she can be incredibly blunt, and she usually dresses for function, not form. Also, she's kind of flat.
Attributes
Strength ●●●●o Charisma ●●●●o Perception ●●●●● Dexterity ●●●●● Manipulation ●●●oo Intelligence ●●●oo Stamina ●●●●o Appearance ●●●●o Wits ●●●●o
Abilities
Archery ●●●●o Integrity ●●●●● Craft ooooo Athletics ●●●●o Bureaucracy ooooo Martial Arts ooooo Performance ●●●●o Investigation ●●●●o Awareness ●●●●● Linguistics ooooo Melee ●●●●● Presence ●●●●● Lore ●●●oo Dodge ●●●●● Ride ●●●oo Thrown ooooo Resistance ●●●●● Medicine ooooo Larceny ooooo Sail ooooo War ●●●●● Survival ●●●oo Occult ooooo Stealth ooooo Socialize ooooo
Languages:
Specialties
Melee (Spears+3)
Backgrounds
Background 1: Resources ●●● Background 2: Followers ●●● Background 3: Artifact ● (Collar of Dawn's Cleansing Light, in the form of a delicate golden necklace)
Charms
Melee
- First Melee Excellency
- 1m/1d, Reflexive, Instant.
- Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
- 1m/1d, Reflexive, Instant.
- Dipping Swallow Defense
- 2m | Melee 2, Ess 1 | Reflexive (step 2) | Combo-OK | Instant
- This Charm allows the Chosen to concentrate fully on defending herself from each attack from a single foe. (Ignores all penalties to Parry DV)
- 2m | Melee 2, Ess 1 | Reflexive (step 2) | Combo-OK | Instant
- Bulwark Stance
- 5m | Melee 3, Ess 2 | Reflexive (step 2) | Combo-Basic | Until next action
- This Charm allows the Exalt to defend herself against all her foes with ease. (Ignores all penalties to Parry DV)
- 5m | Melee 3, Ess 2 | Reflexive (step 2) | Combo-Basic | Until next action
- One Weapon, Two Blows
- 1m | Melee 2, Ess 1 | Reflexive (Step 1) | Combo-OK | One Action
- This Charm increases the accuracy(+1) and speed(+1) of the Exalt's Melee weapon.
- 1m | Melee 2, Ess 1 | Reflexive (Step 1) | Combo-OK | One Action
- Peony Blossom Attack
- 2m/attack | Melee 3, Ess 2 | Extra Action | Combo-OK, Obvious | Instant
- This Charm allows the Solar Exalt to make a flurry of Melee attacks(Up to permanent essence+1) with ease.
- 2m/attack | Melee 3, Ess 2 | Extra Action | Combo-OK, Obvious | Instant
- Heavenly Guardian Defense
- 4m | Melee 4, Ess 2 | Reflexive (Step 2) | Combo-OK, Obvious | Instant | Valor flaw
- This Charm is a parry that allows the Chosen to perfectly defend against any attack.
- 4m | Melee 4, Ess 2 | Reflexive (Step 2) | Combo-OK, Obvious | Instant | Valor flaw
- Hungry Tiger Technique
- Cost: 1m; Mins: Melee 2, Essence 1; Type: Supplemental | Keywords: Combo-OK | Duration: Instant
- Counts extra successes on the attack roll twice for the purposes of determining raw damage.
- Cost: 1m; Mins: Melee 2, Essence 1; Type: Supplemental | Keywords: Combo-OK | Duration: Instant
- Call the Blade
- Cost: 1m; Mins: Melee 2, Essence 2; Type: Reflexive (Step 2) | Obvious | Instant
- Draws the Solar's weapon to her if it's within (Essence*10) yards and has a flight path to her hand.
- Cost: 1m; Mins: Melee 2, Essence 2; Type: Reflexive (Step 2) | Obvious | Instant
Archery
- Second Archery Excellency
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- This Excellency allows the Exalt to spend motes to add automatic successes to a roll with the ability for which this charm is purchased. For every two motes spent an automatic success is added, up to a maximum of the character's Attribute + Ability, divided by 2 and rounded down.
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- There Is No Wind
- 3m/5m | Arch 4 Ess 1 | Supplemental | Combo-OK | Instant
- This Charm allows the Solar to ignore any external and most internal penalties to a single Archery attack. With higher Essence, the Exalt can also increase the range of the attack to her own line of sight.
- 3m/5m | Arch 4 Ess 1 | Supplemental | Combo-OK | Instant
- Forceful Arrow
- 3m | Arch 4 Ess 2 | Supplemental | Combo-OK, Knockback, Obvious | Instant
- This Charm augments the raw force of an Archery attack. If the attack hits, the enemy rolls (Stamina+Resistance) vs. the attack's post-soak damage. If they fail, they're knocked back.
- 3m | Arch 4 Ess 2 | Supplemental | Combo-OK, Knockback, Obvious | Instant
War
- Mob-Dispersing Rebuke
- 7m, 1wp | War 3, Ess 2 | Simple (Speed 3 in long ticks) | Combo-OK, Social, War | Instant
- This Charm allows the Exalt to force an enemy unit, in mass combat or social combat, to check for rout.
- 7m, 1wp | War 3, Ess 2 | Simple (Speed 3 in long ticks) | Combo-OK, Social, War | Instant
- Fury Inciting Presence
- 10m, 1wp | War 3, Ess 3 | Simple ( Speed 5 in long ticks) | Combo-OK, Obvious | One Scene
- This Charm allows the Exalt to spurs a group of people to follow her lead.
- 10m, 1wp | War 3, Ess 3 | Simple ( Speed 5 in long ticks) | Combo-OK, Obvious | One Scene
- Second War Excellency
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- This Excellency allows the Exalt to spend motes to add automatic successes to a roll with the ability for which this charm is purchased. For every two motes spent an automatic success is added, up to a maximum of the character's Attribute + Ability, divided by 2 and rounded down.
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- Rout-Stemming Gesture
- Cost: 4m, 1wp; Mins: War 3, Ess 2; Type: Reflexive | Combo-OK, Obvious, War | Until next action
- Can target up to her Essence in military units or (Essx100) scattered individuals with this Charm. Chooses the targets if she wants, otherwise, defaults to closest non-enemy units. Must be able to see the Exalt/some sort of signal. Causes targets to succeed automatically on all Valor rolls. If used when someone fails, they're allowed to reroll, but they don't automatically succeed.
- Cost: 4m, 1wp; Mins: War 3, Ess 2; Type: Reflexive | Combo-OK, Obvious, War | Until next action
- Heroism-Encouraging Presence
- Cost: 8m, 1wp; Mins: War 4, Ess 3; Type: Simple (Speed 6 in long ticks) | Combo-OK, Obvious, War | One Scene
- Affects any unit or social group that the Solar commands and every ally within (Essx5) yards. They no longer need to make Valor checks. In war, prevents rout and reduces fatigue.
- Cost: 8m, 1wp; Mins: War 4, Ess 3; Type: Simple (Speed 6 in long ticks) | Combo-OK, Obvious, War | One Scene
- Tiger Warrior Training Technique
- Cost: 10m, 2wp; Mins: War 4, Ess 3; Type: Simple (Dramatic Action) | Obvious, Touch, Training | One Week
- This Charm involves training a military unit. Requires five or mor hours of effort in any given week to be effective. Increases the Drill of a unit by one for each week, to a maximum of Drill 5. In each week, picks one unit to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. Increases that trait for each member of the unit by one dot, to a maximum of 4. The Solar can train with the unit or as a solo unit, increasing her owntraits. She canot increase others' traits past her own.
- Cost: 10m, 2wp; Mins: War 4, Ess 3; Type: Simple (Dramatic Action) | Obvious, Touch, Training | One Week
- Legendary Warrior Curriculum
- Cost: ---; Mins: War 5, Ess 4; Type: Permanent | Obvious | One Week
- Can use Tiger Warrior Training Technique to train others in any of the following:
- Military abilities she has at 4+. This includes Thrown, War, Integrity, Resistance, Survival, relevant Craft, Medicine, Athletics, Awareness, Stealth, Ride and Sail.
- Willpower, to a maximum of 7.
- Bonus dice. Can devote one week's training to rare and special techniques. Thi gives trained characters two bonus dice or one bonus success for a specific activity defined by the Solar during training. Must have military rlevance, does not apply to Exalted targets, and is not cumulative. Can apply to rolls for any Ability and considered an artificial two-die specialty that stacks with at most one odie of other specialties. Non-extras must pay fou bonus points or eight experience points for this benefit.
- Can use Tiger Warrior Training Technique to train others in any of the following:
- Cost: ---; Mins: War 5, Ess 4; Type: Permanent | Obvious | One Week
Presence
- Second Presence Excellency
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- This Excellency allows the Exalt to spend motes to add automatic successes to a roll with the ability for which this charm is purchased. For every two motes spent an automatic success is added, up to a maximum of the character's Attribute + Ability, divided by 2 and rounded down.
- Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
- Respect Commanding Attitude
- Cost: 5m; Mins: Performance 3, Essence 2; Type: Simple (Speed 4 in long ticks)
- This Charm forces an Exalt's audience to stay and observe their oration, performance or display.
- Cost: 5m; Mins: Performance 3, Essence 2; Type: Simple (Speed 4 in long ticks)
- Majestic Radiant Presence
- 7m | Presence 4, Ess 3 | Reflexive (Step 2) | Obvious, Social | One Scene
- Negates any physical or social attack made against her unless the attacker succeeds on a reflexive resistance roll. Requires a difficulty 1 Valor roll to resist.
- 7m | Presence 4, Ess 3 | Reflexive (Step 2) | Obvious, Social | One Scene
- Terrifying Apparition of Glory
- 3m | Presence 5, Ess 3 | Supplemental | Combo-OK, Social | Instant
- This Charm renders others unable to ignore the Exalts oration, performance or other social attack. They may still attempt to refute the Chosen's points, but they can not simply turn away. If Majestic Radiant Presence is active, this Charm's cost is reduced to 2 motes.
- 3m | Presence 5, Ess 3 | Supplemental | Combo-OK, Social | Instant
Resistance
- Ox-Body Technique
- Cost: None; Permanent, Stackable
- This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
- Cost: None; Permanent, Stackable
- Ox-Body Technique(#2)
- Cost: None; Permanent, Stackable
- This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
- Cost: None; Permanent, Stackable
- Ox-Body Technique(#3)
- Cost: None; Permanent, Stackable
- This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
- Cost: None; Permanent, Stackable
Integrity
- Integrity-Protecting Prana
- 5m, 1wp | Integ 1, Ess 1 | Reflexive (Step 2) | Combo-OK | One Day
- This Charm protects the Exalt perfectly from any direct Shaping effects.
- 5m, 1wp | Integ 1, Ess 1 | Reflexive (Step 2) | Combo-OK | One Day
Survival
- Friendship With Animals Approach
- 3m | Survival 1, Ess 2 | Type: Reflexive (Step 1 or 2) | Combo-OK | One Scene
- Allows her to speak with animals; also, keeps natural animals from attacking her unless provoked or driven.
- 3m | Survival 1, Ess 2 | Type: Reflexive (Step 1 or 2) | Combo-OK | One Scene
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 20/20
Peripheral Essence Pool: 50/50
Committed Essence:
Willpower
Willpower: ●●● ●●● ●●
Temporary: □□□ □□□ □□
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ●●●● Valor ●●●●●
Virtue flaw: Berserk Anger (Valor). KILL EVERYTHING THAT MOVES.
Limit: □□□□□ □□□□□
Limit Break Condition: Insulted, belittled, demeaned, mocked, pissed off in general.
Inventory
- Perfect Spear
- Speed 5, Accuracy +3, Damage +5L/8L(when charging), Defense +3, Rate 2, Cost ●●●, Tags 2, L, R
- Perfect Buff Jacket
- +5L/6B, -0 Mobility, 1 Fatigue, Cost ●●●
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 7
Dodge MDV: 8
Soak: 5A/7L/10B
Pierced: 2A/4L/7B
Hardness: 5A/5L/6B
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□□□□□ -1
□□□□□□□□ -2
□ -4
□ Incapacitated
□□□□ Dying
Advancement
BP:
7 - Ess 3
3 - Valor + 1
3 - Valor +1
2 - Dodge + 2
EXP:
Charisma 4 - 12xp
Stamina 4 - 12xp
Strength 4 - 12xp
Awareness 4 (1xp + 3xp + 5xp) - 9xp
Ride 3 (3xp + 2xp + 4xp) - 9xp
Perform 4 (1xp + 3xp +5xp) - 9xp
Presence 5 - 7xp
Investigation 4 - 12xp
Awareness 5 - 7xp
Dodge 5 - 12xp
Athletics 4 - 15xp
Resistance 5 - 12xp
Integrity 5 - 12xp
Specialty (Melee) - 3xp
Essence 4 - 24xp
9 Favoured/Caste charms - 8xp * 9 - 72xp
Perception 5 - 24xp
Manipulation 3 (4xp + 8xp) - 12xp
Intelligence 3 - 8xp
War 5 - 12xp
Survival 3 - 3xp
Friendship with Animals charm - 8xp
Hungry Tiger Technique - 8xp
Melee 5 - 12xp
Specialty (Melee) - 3xp
Specialty (Melee) - 3xp
FIVE WAR CHARMS - 40xp
Call the Blade - 8xp
Temperence 2 - 3xp
Temperence 3 - 6xp
Temperence 4 - 9xp
App 4 - 12xp
Lore 2 - 2xp
Lore 3 - 4xp