Campaign:Golby's Beautiful Placeholder/Rivers Edge Kavi

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Golby's Beautiful Placeholder
  • Name: River's Edge Kavi
  • Concept: No-nonsense asskicking commander.
  • Caste: Zenith
  • Motivation: Assemble all the bandits, drifters and vagrants from Creation and make them into a disciplined, capable army, which she will then lead on to defend/reclaim the borders from the Wyld.
  • Positive intimacies: Ambiguously gay Lunar BFF
  • Negative intimacies:
  • Anima: Three crossed spears, that form a pyramid around her. One is bright white, the other two brilliant gold.
  • Experience: 5/300

(write experience points as "unspent / total" plx)

Background

BULLET POINTS

  • Born to an average family, was always a tomboy
  • Bossed around her little brothers constantly
  • Liked to hit things with sticks and go exploring
  • Got kidnapped by bandits at 17, along with a couple of other pretty young women
  • While travelling, the bandits got attacked by a rival group
  • Rival group was way more violent than first group, started hacking people up indiscriminately
  • Realizing that the innocents could be hurt in this, Kavi told the first bandit group to SHUT UP AND LISTEN UP
  • She then proceeded to organize them into a capable fighting force within half an hour, and lead them to a successful victory over the other group
  • Was then made the leader of that bandit group; she yanked them forcibly away from crime and started a small mercenary organization.

Appearance

Kavi is tall, and of average build. Her hair is pale brown, and cropped to about chin-length- slightly longer in the front, shorter in the back. Her eyes are reddish-brown, and her skin is a light bronze colour. Kavi is not an unattractive woman, although for the most part she radiates an aura of untouchability- her face is usually stern, and she rarely smiles; she doesn't appear to have much of a sense of humor, she can be incredibly blunt, and she usually dresses for function, not form.

Attributes

Strength  ●●●●o        Charisma     ●●●●o        Perception   ●●●●● 
Dexterity ●●●●●        Manipulation ●●●oo        Intelligence ●●●oo 
Stamina   ●●●●o        Appearance   ●●●oo        Wits         ●●●●o

Abilities

Archery      ●●●●o     Integrity   ●●●●●     Craft         ooooo     Athletics ●●●●o     Bureaucracy ooooo 
Martial Arts ooooo     Performance ●●●●o     Investigation ●●●●o     Awareness ●●●●●     Linguistics ooooo 
Melee        ●●●oo     Presence    ●●●●●     Lore          ●oooo     Dodge     ●●●●●     Ride        ●●●oo 
Thrown       ooooo     Resistance  ●●●●●     Medicine      ooooo     Larceny   ooooo     Sail        ooooo 
War          ●●●●●     Survival    ●●ooo     Occult        ooooo     Stealth   ooooo     Socialize   ooooo 

Languages:

Specialties

Melee (Spears)

Backgrounds

Background 1: Resources ●●●
Background 2: Followers ●●●
Background 3: Artifact ● (Collar of Dawn's Cleansing Light, in the form of a delicate golden necklace)

Charms

  • (Melee) First Melee Excellency
    • 1m/1d, Reflexive, Instant.
      • Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
  • (Melee) Dipping Swallow Defense
    • 2m | Melee 2, Ess 1 | Reflexive (step 2) | Combo-OK | Instant
      • This Charm allows the Chosen to concentrate fully on defending herself from each attack from a single foe. (Ignores all penalties to Parry DV)
  • (Melee) Bulwark Stance
    • 5m | Melee 3, Ess 2 | Reflexive (step 2) | Combo-Basic | Until next action
      • This Charm allows the Exalt to defend herself against all her foes with ease. (Ignores all penalties to Parry DV)
  • (Melee) One Weapon, Two Blows
    • 1m | Melee 2, Ess 1 | Reflexive (Step 1) | Combo-OK | One Action
      • This Charm increases the accuracy(+1) and speed(+1) of the Exalt's Melee weapon.
  • (Archery) First Archery Excellency
    • 1m/1d, Reflexive, Instant.
      • Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
  • (Archery) There Is No Wind
    • 3m/5m | Arch 4 Ess 1 | Supplemental | Combo-OK | Instant
      • This Charm allows the Solar to ignore any external and most internal penalties to a single Archery attack. With higher Essence, the Exalt can also increase the range of the attack to her own line of sight.
  • (Archery) Forceful Arrow
    • 3m | Arch 4 Ess 2 | Supplemental | Combo-OK, Knockback, Obvious | Instant
      • This Charm augments the raw force of an Archery attack. If the attack hits, the enemy rolls (Stamina+Resistance) vs. the attack's post-soak damage. If they fail, they're knocked back.
  • (Presence) Second Presence Excellency
    • Cost: 2m per success; Mins: Generic 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
      • This Excellency allows the Exalt to spend motes to add automatic successes to a roll with the ability for which this charm is purchased. For every two motes spent an automatic success is added, up to a maximum of the character's Attribute + Ability, divided by 2 and rounded down.
  • (Presence) Respect Commanding Attitude
    • Cost: 5m; Mins: Performance 3, Essence 2; Type: Simple (Speed 4 in long ticks)
      • This Charm forces an Exalt's audience to stay and observe their oration, performance or display.
  • (Resistance) Ox-Body Technique
    • Cost: None; Permanent, Stackable
      • This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).



Everything past this point purchased with XP

  • (Melee) Peony Blossom Attack
    • 2m/attack | Melee 3, Ess 2 | Extra Action | Combo-OK, Obvious | Instant
      • This Charm allows the Solar Exalt to make a flurry of Melee attacks(Up to permanent essence+1) with ease.
  • (Melee) Heavenly Guardian Defense
    • 4m | Melee 4, Ess 2 | Reflexive (Step 2) | Combo-OK, Obvious | Instant | Valor flaw
      • This Charm is a parry that allows the Chosen to perfectly defend against any attack.
  • (War) Mob-Dispersing Rebuke
    • 7m, 1wp | War 3, Ess 2 | Simple (Speed 3 in long ticks) | Combo-OK, Social, War | Instant
      • This Charm allows the Exalt to force an enemy unit, in mass combat or social combat, to check for rout.
  • (War) Fury Inciting Presence
    • 10m, 1wp | War 3, Ess 3 | Simple ( Speed 5 in long ticks) | Combo-OK, Obvious | One Scene
      • This Charm allows the Exalt to spurs a group of people to follow her lead.
  • (Resistance) Ox-Body Technique(#2)
    • Cost: None; Permanent, Stackable
      • This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
  • (Resistance) Ox-Body Technique(#3)
    • Cost: None; Permanent, Stackable
      • This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
  • (Integrity) Integrity-Protecting Prana
    • 5m, 1wp | Integ 1, Ess 1 | Reflexive (Step 2) | Combo-OK | One Day
      • This Charm protects the Exalt perfectly from any direct Shaping effects.
  • (Presence) Majestic Radiant Presence
    • 7m | Presence 4, Ess 3 | Reflexive (Step 2) | Obvious, Social | One Scene
      • This Charm protects the Chosen from an attack by awing her enemies with her power.
  • (Presence) Terrifying Apparition of Glory
    • 3m | Presence 5, Ess 3 | Supplemental | Combo-OK, Social | Instant
      • This Charm renders others unable to ignore the Exalts oration, performance or other social attack. They may still attempt to refute the Chosen's points, but they can not simply turn away. If Majestic Radiant Presence is active, this Charm's cost is reduced to 2 motes.

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 20/20
Peripheral Essence Pool: 47/47
Committed Essence:

Willpower

Willpower: ●●●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●●●

Virtue flaw: Berserk Anger (Valor). KILL EVERYTHING THAT MOVES.
Limit: □□□□□ □□□□□
Limit Break Condition: Insulted, belittled, demeaned, mocked, pissed off in general.

Inventory

  • Perfect Spear
    • Speed 5, Accuracy +3, Damage +5L/8L(when charging), Defense +3, Rate 2, Cost ●●●, Tags 2, L, R
  • Perfect Buff Jacket
    • +5L/6B, -0 Mobility, 1 Fatigue, Cost ●●●

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 6
Dodge MDV: 8
Soak: 5A/7L/10B
Pierced: 2A/4L/7B
Hardness: 5A/5L/6B

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□□□□ -1
□□□□□□□□ -2
□ -4
□ Incapacitated
□□□□ Dying

Advancement

BP:

7 - Ess 3
3 - Valor + 1
3 - Valor +1
2 - Dodge + 2


EXP:

Charisma 4 - 12xp
Stamina 4 - 12xp
Strength 4 - 12xp
Awareness 4 (1xp + 3xp + 5xp) - 9xp
Ride 3 (3xp + 2xp + 4xp) - 9xp
Perform 4 (1xp + 3xp +5xp) - 9xp
Presence 5 - 7xp
Investigation 4 - 12xp
Awareness 5 - 7xp
Dodge 5 - 12xp
Athletics 4 - 15xp
Resistance 5 - 12xp
Integrity 5 - 12xp
Specialty (Melee) - 3xp
Essence 4 - 24xp
9 Favoured/Caste charms - 8xp * 9 - 72xp
Perception 5 - 24xp
Manipulation 3 (4xp + 8xp) - 12xp
Intelligence 3 - 8xp
War 5 - 12xp

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy