Campaign:Golby's Beautiful Placeholder
FOR THE RECORD: If you ever need to ask me questions of any kind in IRC, saying my name causes my IRC client to yell at me and that means I'll get back to you faster than if you didn't
Golby is being crazy and running a game in IRC, address is irc.thisisnotatrueending.com 6667
Game is currently scheduled to run at 6:00 PM CST Tuesdays.
Premise
You are Solars (Plus one DB). SAVE THE WORLD.
Originally a South-ish based game, Golby's Beautiful Placeholder (which still has yet to obtain any actual srs name) gradually became one of those ridiculous travel around Creation and SAAVE THE WOOOORLLLLDDDDD-type gaems, which may or may not be related to the titular Storyteller's inability to think more than one paragraph ahead in planning terms. Fight Abyssals! Drink booze! Compare moustache length!
For the most part, it is vanilla Exalted, starring Solars. We have a DB as well, and I'd be open to a Lunar too maybe if it's exceptionally badass.
One last important note: There are exceptions to everything. If you want to do something that goes completely against some rule or other thing I write here, and you think you have a good reason, feel free to ask me about it. I don't bite, unless you're into that kind of thing.
House rules
1. Don't be a dick.
2. Have fun.
3. DON'T BE A DICK.
4. No yiffing.
Character creation
- Regarding Resources and starting items, you can have one item with a cost equal your Resources at chargen, in addition to anything below your starting Resources.
- New guys get 100 XP to spent at chargen, due to how obscenely fast I hand out XP.
Combos
- You can add a Charm to an already-existing combo by spending XP equal to the minimum ability score of the Charm you wish to add.
Training
- Pending the end of the imminent destruction of all Creation, training times are temporarily WAIVED for the following:
- Abilities of any kind
Furthermore, a short 5-minute rest counts as adequate training time for the following (I had to do this because RD was a jerk):
- Charms and Charm-Like Traits (E.g. Sorcery)
- Specialties
- Combos, new or modified
- In addition, the following training times are reduced:
- Raising Essence to 4 or above takes Weeks instead of Months
- Raising Attributes takes Weeks instead of Months
- By the way, you can expect to fight plenty of Creatures of Darkness, so feel free to plan accordingly. Also, while you won't get Shaping-raped on a regular basis, Integrity Protecting Prana isn't a bad idea for when the rare situation may occur, either.
Pending Houserules
- The leader of a unit in Mass Combat may extend a perfect defense charm to those under his command as if it were any Reflexive or Supplemental charms, but the unit suffers from one of the following flaws, based on the character's already-selected virtue flaw for that charm:
- Compassion: The unit and its commander spare the lives of any who beg for quarter. Furthermore, for the duration of the story, the members of the unit (and their commander) must seek nonviolent resolution to the conflict at hand. While they do not have to needlessly accept dangerous or unfair terms of peace, the unit commander must be willing to and encourage negotiation before warfare with the faction or group that the unit belonged to. If they fail to, they may not use the charm until that conflict is resolved (peacefully or otherwise). Every time the unit commander refuses to negotiate with a willing enemy, he gains one point of Limit.
- Conviction: Only those with true faith can withstand the slings and arrows of those who would destroy them The members of the unit must not be fighting for a cause they do not genuinely believe in. Furthermore, the charm fails if the unit has failed a rout check in any way within its last two actions.
- Temperance: A poorly-disciplined unit falters in the face of evil if it must resort to such impromptu tactics. The unit must remain still and in its current formation until its DV refreshes twice. It will not engage another unit in combat unless it is engaged first, and it may not change or break its current formation. During this time, the unit is gathering its collective 'mind', reforming itself and making sure not the single laxity is allowed. If its Drill is below 2, then the unit must wait twice as long.
- Valor: A true warrior fights to the death, never accepting defeat before it has come. The unit must immediately engage in combat with the unit that it defended against, and it may not break off or retreat from the attack until one of the two units is destroyed or routed.
- Ab. Compassion: In order to truly triumph on the battlefield, the Abyssals must know the bitter hatred that their undead masters bear. Members of the unit spare no quarter to the foes they must use such defenses against, killing and maiming all in their path. For the duration of the story, the unit or its leader must refuse all negotiations for peace or surrender against the enemy unit's organization, even if outmatched: their march will not end until they or their foes are utterly crushed beneath their heel. Even considering surrender or peace causes the unit leader to gain a point of Resonance.
- Ab. Conviction: A Deathknight's men must truly understand the horror that awaits them if they fail. Conviction-flawed defenses fail if any of the members of the unit have a Compassion higher than 2, and no member in the unit may be a being still suffering the lie that is life: only creatures of death may benefit from such charms. Like its mirror, Abyssal Conviction-flawed defenses fail if the unit has failed a check against Rout over its past two actions.
- Ab. Temperence: Those who walk in death become furious at the living who would threaten their station. The unit immediately breaks formation, becoming a disorganized mob, engaging in combat with the nearest enemy unit. Like the cold grip of death, it never lets go, and may not disengage until either it or the other unit are destroyed or routed.
- Ab. Valor: Any foe who could pierce their ranks is more than a mere threat to the champions of the dead. After activating such a charm, the unit must immediately disengage and find another unit to battle - it may not willingly re-engage combat with the other unit until it is the only one left standing. If the unit it is defending against is the only one still standing at the time, the commander's unit immediately checks for rout at +2 difficulty.
Characters
- ResplendentDestiny - Twilight mad doctor AND SORCERER. IT'S ALIVE! ALIIIIIIVE! - Professor Shen
- Zeplin666 - Night caste Ranger - Snake Bites from Tall Grass
- Johnway - Dawn caste general - Emmanuel Harken
- Zabasaz - Wayward Dragon-Blood - Sesus Chenow Zabasaz
- The Sixler - Wrench-wielding Twilight craftsman - Potent Apex
- Mystic - Dawn RAAAAAAGER - Master of the Victorious Star
- Pygmy - Zenith Caste Hunter of the Dead - Lu Shao of 10,000 Shrines
Rejects Backups
- Panjandrum - Goetist - Velvet Mirror
People Who Vanished
- Renton - NEVER MADE A FRICKIN' SHEET
- Pygmy - Day Caste Abyssal Tin Star out to introduce the outlaws of the South to "justice". - The Stranger Really! I'm not dead! (LIES)
- Anonymoogle - Zenith caste Wandering Warrior Monk - Sobou Bloody Tiger
- LinaInverse - Eclipse caste Pimp - Waturi
- LinaInverse - Night caste liar - Shattered Sands
SCHEDULES
PUT YOUR AVAILABILITY HERE FOR THE SAKE OF ANY NEEDED RESCHEDULING OR !!EXTRA GAMES!!
- ResplendentDestiny -- Mon/Tue/Thu are good, Fri/Sat/Sun are possible for one-shots with warning, Wednesday is impossible; any time of day is fine
- Zeplin666 - Saturday, Sunday, Monday, and Tuesday are open for me.
- Sixler - M-W: 1ish-6:30ish, Th: 1ish on, F: early-3:30, S: Early-3:30, Sunday-All day. PST.
- Zabasaz - Fuck every day except Mondays, Wednesdays, Saturdays, Tuesdays, Fridays, Sundays, and Thursdays. Otherwise, I'm good.
- Johnway- I'll be free for the next few weeks during winter break. I don't have any set plans aside from Holidays, so I should be available so long as I get a warning beforehand.