Campaign:First Age Fuck You/Vai
Basics
- Campaign: Campaign:First_Age_Fuck_You
- Name: Eighth Master Vai
- Concept: King of Slackers do you have enough lazy?
- Caste/Aspect: Night
- Motivation:
- Positive intimacies: Reana, tending to his bonsai trees
- Negative intimacies: Doing Work
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Abilities
Archery Integrity ●●●●● Craft Athletics ●●● Bureaucracy ●●● Martial Arts ●●●●● Performance Investigation ●●● Awareness ●●●●● Linguistics ● Melee Presence ●●● Lore ●●●●● Dodge ●●●● Ride ●● Thrown ●●●● Resistance ●●● Medicine ●●● Larceny ●●● Sail War Survival Occult ●●● Stealth ●●●●● Socialize ●●●
Craft (Water) ●●● Craft (Wood) ●●●●
Languages: Foresttongue, Old Realm
Specialties
Awareness (Hearing +1)
Stealth (In Darkness +1, Moving Silently +1)
Backgrounds
Cult: ● Manse: ●●●● Arsenal: ●●●● Panoply: ●●● Wealth: ●●●● Backing (solar deliberative): ●● Followers (employees of Master Vai's Bonsai Tree Emporium): ●●●
Charms
- (Martial Arts) 2nd Martial Arts (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Infinite Martial Arts Mastery (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Awareness) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Awareness) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Awareness) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Socialize) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Resistance) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Resistance) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Medicine) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Larceny) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
full celestial monkey (9 charms)
super hearing charms (3 chamrs)
mastery of small manners
2nd lore & ISG x2
2nd MA & infinite MA
2nd Thrown & observer deceiving
ox-body x2
flawless diagnosis technique
3rd integ & righteous lion
shadow over water & SSE
flawless pick-pocketing technique
2nd stealth & infinite stealth
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●● Valor ●●●
Virtue flaw: Nihilistic Onslaught (compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: When the character feels his own mortality creeping up on him, near death experiences and senseless slaughter just make him want to end it all... one life at a time.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 8 (10 with 3rd integ)
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
15 -2 lore 5 -- 13 -2 MA 5 -- 11 -2 stealth 5 -- 9 -2 integ 5 -- 7 -2 wp -- 5 -1 manse 4 -- 4
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy