Campaign:First Age Fuck You/Reana/Gens Sentai
Gens Sentai
Gens Sentai was assembled by Reana and Vai (but mostly Reana) some forty years ago, adopting children of other Dragon-Blooded gentes that were for some reason unwanted or, in some cases, traded for small favors. Asking for authorization and assistance with her good social graces, Reana managed to obtain five freshly-exalted childs and raised them like a loving mother.
The five Dragon-Blooded received top-notch training and mentoring from the best teachers of estabilished gentes, and became Reana and Vai's invaluable assistants.
Sentai Tina
Basics
- Name: Sentai Tina
- Concept: Shy bookworm (and, occasionally, ninja)
- Caste/Aspect: Air
- Motivation: Quietly work to help the people of Creation
- Positive intimacies: Reana, Circlemates
- Negative intimacies:
- Anima: Small sparks of lightning dance in a ring around her
- Experience: /
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
http://danbooru.donmai.us/data/8f6cf61dda5a8db488401ebd2817e26b.png
Attributes
Strength ●●++ Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ●● Intelligence ●●●● Stamina ●●● Appearance ●●●● Wits ●●●
Abilities
Linguistics ●●● Awareness ●● Athletics ● Bureaucracy ● Archery ● Lore ●●● Craft ●● Dodge ●●● Investigation ●● Medicine ● Occult ●●●● Integrity ●●●● Melee ● Larceny ●● Performance ● Stealth ●●● Resistance ● Presence ●● Martial Arts ● Ride ● Thrown ●●● War ●● Socialize ●● Sail ●● Survival
Specialties
Occult (Sorcery) ● Thrown (Skycutters) ●● Stealth (At night) ● Resistance (poisons and diseases) ++
Backgrounds
Arsenal ●●● Command ● Manse ●●● Panoply ●● Resources ●●● Breeding ++
Charms
- (Linguistics) Wind-Carried Words Technique (Abil 2 Ess 3): 1+m, Simple, Combo-OK, Instant. Sends message to (Essence x30) meters, multiplied by 10 for every extra mote spent.
- (Lore) Elemental Bolt Attack (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and causes -2d internal penalty.
- (Occult) Terrestrial Circle Sorcery (Abil 3 Ess 3): Permanent. Instant. Can use Terrestrial Sorcery.
- (Thrown) Third Thrown Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a thrown roll.
- (Dodge) Third Dodge Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll, or add [dodge] to static value.
- (Sorcery) Emerald Countermagic (10/20 m)
- (Sorcery) Summon Elemental (10+m)
- (Sorcery) Infallible Messenger (10m)
- (Sorcery) Ritual of Elemental Empowerment (15m)
- (Sorcery) Stormwind Rider (15m)
Essence
Essence: ●●●
Regeneration: 7/hour when active, 11/hour when relaxed, 15/hour when sleeping
Personal Essence Pool: 12/12
Peripheral Essence Pool: 23/28
Committed Essence: 5
Jade Hearthstone Bracers: 4
Jade Hearthstone Amulet: 1
Jade Sky-Cutter: (4)
Air Dragon Armor: (7)
Jade Noble Warstrider: (12)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ●●●● Valor ●
Virtue flaw: Temperance
Limit: □□□□□□□□□□
Inventory
Jade Hearthstone Amulet, Air Dragon Armor, Jade Sky-Cutter, Jade Hearthstone Bracers, Jade Noble Warstrider (Str 14) Air Dragon Armor: +2 Resistance vs. poisons and diseases, 1h fresh air, +1 Awareness for 1m/min, Essence sight for 2m/min, +2 Str, double ground speed, reinforced HtH attacks, Cloaking Device diff3 (moving) or 5 (still) for 5m/hour, +2 diff to divinations for 5m1wp/day, Elemental Lens (double damage to elemental projection), Lightning Gauntlets, Essence Thrust Drive (15m/tick or 25m/tick dashing, for 3m/essence actions) & (96 km/h for 5m/hour)
Manses and Hearthstones
Key of Mastery (Air ●●●, lowers cost of a spell by [Essence x2] motes, now attuned on Infallible Messenger) Manse: Bright Haven's Academy of Thaumaturgy Gemstone of Entrance (Wood ●●●, opens any locked door or window) Manse:
Combat
Dodge DV: 7 (5 warstrider)
Dodge MDV: 7
Soak (normal): 0A/1L/3B
Soak (armor): 15A/16L/16B, pierced 8A/9L/10B, hardness 7L/6B
Soak (warstrider): 22A/23L/25B, pierced 11A/12L/14B, hardness 11L/11B
Attacks
Lightning Gauntlets (Speed 4, Accuracy 7, Damage 12L, Range 200, Rate 1, either Piercing or 3m area explosion)
Skycutter (Speed 3, Accuracy 11, Damage 7L(9L), Rate 2, Range 60)
Warstrider Skycutter (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
Advancement
Sentai Kan
Basics
- Name: Sentai Kan
- Concept: Hot-blooded Officer
- Caste/Aspect: Fire
- Motivation: To Protect and Serve
- Positive intimacies: Reana, Circlemates
- Negative intimacies:
- Anima: Strobing flashes of red light. When his anima reaches its highest point, explosions of fire behind him every time he strikes a pose.
- Experience: /
(write experience points as "unspent / total" plx)
Background
Appearance
http://danbooru.donmai.us/data/28830e78a48c7a30b97de563e764c336.jpg
Attributes
Strength ●●●●+++ Charisma ●●●● Perception ●● Dexterity ●●●● Manipulation ●● Intelligence ●● Stamina ●●● Appearance ●●● Wits ●●●
Abilities
Linguistics ● Awareness ●●● Athletics ●●●● Bureaucracy ●● Archery ● Lore ●● Craft ● Dodge ●●● Investigation ●●● Medicine ● Occult ●● Integrity ●●●● Melee ●●●● Larceny ●● Performance ● Stealth ●● Resistance ● Presence ●●● Martial Arts ●● Ride ●● Thrown War ●●●● Socialize ● Sail Survival ●
Specialties
Resistance (poisons and diseases) ++
Backgrounds
Arsenal ●●● Command ●● Manse ●●● Panoply ●● Resources ●●● Breeding ++
Charms
- (Lore) Elemental Bolt Attack (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and +4L damage.
- (Dodge) Third Dodge Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll, or add [dodge] to static value.
- (Melee) First Melee Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
- (Integrity) First Integrity Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
- (War) First War Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
- (War) Terrestrial Reinforcement of War (Abil 3 Ess 2): 1m/2d +1m per target, Simple, Combo-OK, Touch. Scene. Increases War of others (max Essence people) up to mine, or double theirs (whichever is lower)
- (War) Enfolded in the Dragon's Wingd (Abil 1 Ess 2): 1m/magnitude, Reflexive, Combo-OK, Elemental, War, Touch. One Day. I don't burn my dudes with my Anima.
- (War) Armor-Hardening Concentration (Abil 2 Ess 2): 2m/magnitude, Simple, Combo-OK, Scene. Adds +1 to a Mass Combat unit's soak, or +2 if its armor is magical.
- (Resistance) Ox-Body Technique (Abil 1 Ess 1): Permanent, Stackable. Add a "-1" and a "-2" Health Level.
- (Melee) Dragon-Graced Weapon (Abil 2 Ess 2): 1m, Supplemental, Combo-OK, Elemental, Instant. +4L to damage.
Essence
Essence: ●●●
Regeneration: 6/hour when active, 10/hour when relaxed, 14/hour when sleeping
Personal Essence Pool: 12/12
Peripheral Essence Pool: 28/28
Committed Essence:
Jade Hearthstone Bracers: 4
Jade Grand Daiklave: (7)
Jade Warstrider Grand Daiklave: (8)
Fire Dragon Armor: (7)
Jade Noble Warstrider: (12)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ●● Valor ●●●●
Virtue flaw: Valor
Limit: □□□□□□□□□□
Inventory
Fire Dragon Armor, Jade Grand Daiklave, Jade Hearthstone Bracers, Jade Noble Warstrider (Str 14) Fire Dragon Armor: +2 Resistance vs. poisons and diseases, 1h fresh air, +1 Awareness for 1m/min, Essence sight for 2m/min, +3 Str, double ground speed, reinforced HtH attacks, Cloaking Device diff3 (moving) or 5 (still) for 5m/hour, +2 diff to divinations for 5m1wp/day, Elemental Lens (double damage to elemental projection), Fire Claws, Velocity Magnifier Engine (increase ground speed from x2 to x4 for a minute, for 2m. Also, magical flurry of 2-3 actions for 5m)
Manses and Hearthstones
Gemstone of the Brother's Bond (Earth ●●●, everyone has a "bond" pool of 5) Manse: Bright Haven City Guard HQ Gem of White Heat (Fire ●●●, doubles damage caused by anima flare) Manse:
Combat
Dodge DV: 7
Dodge MDV: 7
Soak (normal): 0A/2L/4B
Soak (armor): 14A/16L/18B, pierced 7A/9L/11B, hardness 7L/7B
Soak (warstrider): 22A/24L/26B, pierced 11A/13L/15B, hardness 11L/11B
Attacks
(example:)
Grand Daiklave (Speed 3, Accuracy 10, Damage 16L/4(19L/4), Parry DV 4, Rate 2, Tags 2, O, P, R)
Warstrider Grand Daiklave (Speed 3, Accuracy 10, Damage 38L/8, Parry DV 4, Rate 2, Tags 2, 0, P, R)
Fire Claws (Speed 4, Accuracy 12, Damage +15L, Parry DV 5, Rate 3, Tags M, N)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Sentai Nariana
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect: Water
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
http://danbooru.donmai.us/data/df7432f5742742517e1f839d128d5634.jpg
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Sentai Zariel
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect: Earth
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Sentai Miria
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect: Wood
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Linguistics Awareness Athletics Bureaucracy ● Archery ● Lore ●● Craft Dodge Investigation Medicine Occult ● Integrity Melee ● Larceny Performance ● Stealth Resistance Presence ● Martial Arts ● Ride ● Thrown War ● Socialize ● Sail Survival
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP