Campaign:Exalted MODERN/Dawninate

From 2d4chan
Revision as of 17:53, 2 May 2021 by 1d4chan>Blowthemandown (marked for deletion)
Jump to navigation Jump to search

Basics

  • Campaign: Campaign:Exalted_MODERN
  • Name: Clyde "Mountain" Teller
  • Concept: Gamer and Fighter.
  • Caste/Aspect: Dawn
  • Motivation: Avenge his master.
  • Positive intimacies: His former dojo. Video Games.
  • Negative intimacies: Other Exalted(Distrust)
  • Anima: A mountain. WITH ARMS.
  • Experience: 3/50


Background

Clyde Teller was a simple young man, born in 1982. He grew up in Maine, with rather affluent and well-off parents. Well off enough that they were able to purchase him video games. This, as it turned out, was a terrible.. terrible mistake. Clyde quickly became obsessed with them, especially -fighting- games. While he was never a particularly in-shape child, or even teenager.. somewhere around the age of seventeen he decided he would become a fighter himself! He continued on with his general education and got himself a job at a local Funcoland. Shortly after graduation, he took a vacation to Thailand... and never came back home.

Clyde found himself a dojo, and with the money he had saved up, convinced its Master to let him stay and train there. It took him quite some time learn that it didn't work as it did in Video Games, but eventually the American became one of the better students of the Dojo. His massive, but somewhat pudgy form became far more refined by the training. In the interim ten years he has learned FOUR languages as a diversion from his training.

Eventually, as Calibration came to the Modern World, his life was not particularly turned upside down by the events that followed... for a while, at least. His master of his dojo actually seemed to become -better-, somehow... transcendent even. As the first year passed life continued pretty as-normal, but when the second Calibration occurred a strange visitor came to the dojo. He claimed to know something about the events happening in the outside world, and wished to speak directly to the master of his dojo. One morning, the stranger struck down his master during what was to be a friendly spar, and quickly disappeared... leaving Clyde brokenhearted and distraught.

Clyde swore that day he would find that strange fellow... and kill him in cold blood, as he had done to his master.

Appearance

Clyde is 6'3" and has the "Fighting Bears on a mountain" type of physique. He isn't toned and muscled like a bodybuilder at all, in fact through his simple clothing one might even mistake him for being fat. He keeps his head shaved clean bald, wears unassuming and simple clothing, and has dark brown eyes. He has something of a Maine accent, but it is very slight due in part to his extensive study of other languages, and his long time away from home.

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●●

Abilities

Archery            Integrity  ●●●●  Craft              Athletics ●●●●●     Bureaucracy 
Martial Arts ●●●●● Performance      Investigation      Awareness  ●●●      Linguistics ●●●●
Melee    ●●        Presence         Lore        ●●     Dodge ●●●●●         Ride        
Thrown             Resistance ●●●●  Medicine           Larceny             Sail     ●●   
War      ●●        Survival   ●●    Occult             Stealth             Socialize   


Languages: English(Native), Mandarin(Learned), Japanese(Learned), French(Learned), Spanish(Learned)

Specialties

Backgrounds

Resources : ●●
Mentor: ●●●
Artifact: ●● (Serpent-Sting Staff)


Charms

Martial Arts:

1st Martial Arts Excellency - 1m per die, etc etc

Mantis Style:

Leaping Mantis Technique - Reflexive. 3m. Combo-OK. Obvious. Instant. +MA to Join Battle and the number of yards the exalt can leap. Add MA to move once/fight.

Iron-Arm Block - Reflexive. 3m. Combo-OK. Instant. Add MA to Parry DV.

Mantis Form - Simple (Speed 3) Form-type, One Scene. Add MA to Join Battle, and Bashing and Lethal soak. May parry lethal attacks unarmed. No Onslaught penalties to DVs, still suffers coordinated attack penalties. Unarmed attacks deal lethal damage.

Flying Mantis Kick - Supplemental. 2m. Combo-OK. Allows the exalt to jump and attack in a single move, in addition to doubling successes over target's dv to determine damage

Crushing Claw Technique - 3m per action. Makes a crush in a clinch lethal, and adds +ma to the damage.

Joint Locking Technique - 3m. One action or hold. +additional successes = the essence of the exalt for continuing or controlling a hold, but not damage.

Athletics:

1st Athletics Excellency - 1m per die, etc etc.

Lightning Speed - 3m. Reflexive One Scene. Combo-OK. add + athletics to move/dash. Can be enhanced with excellencies.

Monkey Leap Method - 3m. Reflexive. One Scene. Combo-OK. Jump with a move action, double length of all jumps

Dodge :

Shadow Over Water - 1m. Reflexive. Remove all DV penalties from the attack.

SSE - 3m. Reflexive. Instant. PD Dodge (Temperance Flaw)

Reflex Sidestep Technique - 1m. Reflexive. Make an unexpected attack expected.


Combos

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●●●
Valor      ●●●

Virtue flaw: Temperance
Limit: □□□□□ □□□□□
Limit Break Condition: Insults.

Inventory

Serpent-Sting Staff - Speed 5, acc 0, +10B, Defense +4, rate 3, attune 5

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks


Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying


Advancement

2bp on MA
2bp on Dodge
2bp on Athletics
3bp on temperance
3bp on valor
3bp on compassion

9 exp on awareness x 3
5 exp on linguistics
5 exp on integrity
5 exp on resistance
8 exp on Flying Mantis Kick
8 exp on Crushing Claw Technique
8 exp on Joint Locking Technique

Shopping list

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore