Campaign:Era of Dreams/Fritzwald Getriebebasteln

From 2d4chan
Revision as of 00:18, 2 August 2008 by 24.78.100.61 (talk)
Jump to navigation Jump to search

Basics

Name: Fritzwald Getriebebasteln
Concept: Superscalar Civil and Weapons Engineer.
Caste/Aspect: Twilight
Motivation: Develop the more savage areas of Creation through the introduction of improved infrastructure, starting with his own Manse complex and essence fueled monorail across the South
Intimacies: "PROGRESS!", the Getriebebasteln Mining, Manufacturing and Industrial team (the Boyz), Lunar Spouse
Experience: 30/30

Background

Tale of exploration, ultraviolence, and why there is no smoking in the factory cathedral to be inserted here.


Appearance

Latern jawed, cocky, and almost constantly covered by a thin coating of essence discharged soot. To be expanded.

Attributes

Strength  ●●        Charisma     ●●●●●    Perception   ●●●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●●●●
Stamina   ●●●●      Appearance   ●●●      Wits         ●●●●

Abilities

Archery      ●●●●● Integrity   ●     Craft         ●●●●● Athletics ●●    Bureaucracy ●●●●●
Martial Arts       Performance       Investigation ●     Awareness ●●●●● Linguistics ●
Melee              Presence    ●●●●● Lore          ●●●●● Dodge     ●●●●  Ride         
Thrown             Resistance  ●     Medicine      ●●●●  Larceny         Sail        ●
War          ●●●●● Survival          Occult        ●●●●  Stealth         Socialize    


(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Crafts

air 2, fire 2, earth 4, magitech 5, genesis 4

Languages

Old Realm, Riverspeak

Backgrounds

Arsenal: ●●●●
Command: ●●
Allies: ●●
Connections(The Deliberative): ●
Cult: ●(+● in manse)
Retainers: ●
Wealth: ●●●●
Panoply: ●●●
Manse: ●●●●●(Legendary)

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)