Campaign:Enfolding Ice/Marcina
Basics
Name: Marcina/Marco
Concept: Underground Shadowbroker
Caste/Aspect: Night
Motivation: Protect and stabilize the North from inhuman threats through economic stabilization and political reorganization
Positive intimacies: Wealth, People who are not Assholes
Negative intimacies:
Anima: A giant, hovering, smug smile looms over whoever s/he may be talking to at the moment.
Experience: 56/389
Background
- On the rebound after that last shipment of Eastern Pygmy Fighting chimps got loose in the Satrap's bedroom, M was down and out, peddling fried meat products of questionable origin on the streets of Nexus. It would seem fortune had turned around when the entire alleyway filled with light, and a tall glowing figure of indeterminate features stepped forward. seeing that such a being was vaguely humaniod, and thus, theoretically possessing digestive organs, M did what seemed natural at the moment and offered the entire crate for a low low price. Ten kilograms of some of the finest anonymous meat in Creation disappeared in a thunderclap as M was left to ponder how exactly glowing like a overgrown firefly could be spun as a business venture. For days afterwards, astronomers across Creation noted the heavenly bodies rumbling in the sky with incredible distress.
- Shortly thereafter, M headed North, intent on carving out a new destiny, and to avoid a growing number of debt collectors that sooner or later would need exponential notation to number.
Appearance
Marcina is a tall, thin, disturbing androgynous individual with shoulder length auburn hair. Athletic to the point where being naked doesn't really resolve the gender question, M resembles not so much a pile of muscle as a 6ft tall strip of beef jerky from the neck down. Growing up in major metropoli where the concept of personal space is more or less non-existant, M prefers to use hir well above average height to tower over a prospective customer, grinning all the while.
Attributes
Strength ●●● Charisma ●●●● Perception ●● Dexterity ●●●●● Manipulation ●●●● Intelligence ●●● Stamina ●● Appearance ●●●(●●●●) Wits ●●●
Abilities
Archery Integrity ● Craft Athletics ●●●●● Bureaucracy ●●●●● Martial Arts Performance Investigation ●●●● Awareness ●●●● Linguistics ●● Melee Presence ●●●●● 'Lore ●●●●●' Dodge ●●●● Ride Thrown ●●●●● Resistance Medicine Larceny ●●●●● Sail War Survival Occult Stealth ●●●●● Socialize ●●●
Languages:
Native: Riverspeak
Others: Skytongue, Old Realm
Specialties
Bureaucracy: "Buddy have I got a deal for you..." +2
Backgrounds
Allies 1 Sorrowful Mist, a formerly unemployed goddess literally plucked out of the quintessence dole line and given domain of a city.
Artifact 1(Ori Breastplate)
Artifact 5 Infinite Resplendence Amulet
Familiar 3 Crab w/Sass
Resources 6 SEVERAL huge Guild caravan's worth of trade goods
Followers 5 A collection of 10,000 individuals hired from Whitewall, the Gethemane refugees, Nexus, and Great Forks, currently colonizing the new settlement of Fun Town (It might eventually get a new name, but it works for now) manage M's various operations as the city is constructed.
* Magnus Karlsson, expert hunter from Gethamane, was leader of a hunting group.
* Freda Gundafsdotter, was a mid-range banker in Gethamane trying to move up in her organization
Influence 2 Fun town ain't much yet, but M is seeing about getting the land route shifted there as well as stealing Wall Port's water access to Whitewall, which will be easier without the little issue of the giant shadowland between it and there.
Manse 5 The recently uncovered watermanse at the center of celestial gate #32 is being brought into operation.
Charms
Thrown
- Thrown Ess Flow
- Wind Full of Knives 2m per extra attack
- 1st thrown
- Triple Distance Attack:2m, Instant. Triples range of thrown attack.
- Cascade of Cutting Terror:5m, Supplemental. Renders Dodge DV inapplicable and doubles attack successes before comparing it to opponents defence.
Dodge
- Reflex Sidestep Technique:1m, Reflexive. Makes unexpected attack no longer unexpected.
- Shadow Over Water: 1m, Reflexive(2). In response to an attack, nullify all penalties to the Exalt's Dodge DV.
- Seven Shadow Evasion: 3m, Reflexive (2). In response to an attack that is not unexpected, gain perfect defense against that attack.
Integrity
- Integrity Protecting Prana (5m1wp, Reflexive, One Day, C-OK) Protects from any Shaping effect that directly alters her mind, body, spirit or traits. Includes instantaneous shaping effects and new alterations caused by long-term shaping effects. Protects the character from undodgeable, unblockable shaping attacks.
Presence
- Pres Ess Flow
- 2nd Pre Excellency
- Irresistable Salesman Spirit:3m, Instant. Doubles Success prior to comparing to opponent MDV.
Linguistics
- Sagacious Reading of Intent:3m, Reflexive. One summary sentence of what target hopes to gain. If social attack is hostile to character or c's motivation, counts as perfect defense.
Larceny
- 2nd Lar Excellency
- Flawlessly Impenetrable disguise:7m,simple, until PC sleeps. Wit/Manip+ Larceny= QualityUndetectable with mundane technique. +4diff with supernatural detection.
- Perfect Mirror:10m 1wp, Simple, One hour. As FLD but can duplicate supernatural effects. Wit/Manip+ Larceny= Quality. Undetectable via mundane methods.
Stealth
- Easily Overlooked Presence Method:3m, Simple, One Scene. Fails to notice unless Solar in combat or viewer has at least +2 situation modifiers.
- Mental Invisibility Technique:5m 1wp, Simple, One Scene. (Dex/Manip+Stealth)+(Essence in autosux). If greater than target's MDV, they ignore Solar if Solar not in combat. Four WP to ignore effect, 1wp if someone calls attention to Solar.
Bureaucracy
- B Ess Flow
- 2nd B Excellency
- Speed the Wheels:8m, Simple, Indefinite. (Int/Cha+Buer)+(Essence in autosux). If beats resisting target's (Int+Buer)/2, speed bureaucratic task by (Ess+1) times.
- Halo Domain
Lore
- 2nd Lore
- 3rd Lore
- Harmonious Academic
- Legendary Curriculum
C-C-C-Combo's
'Incomparable Death by Ninjas Avoidance Technique 1wp 4m+
- Seven Shadow Evasion + Reflex Sidestep Technique
The holes weren't there when I bought this! 1wp 4m+ +2m/attack
- Seven Shadow Evasion + Reflex Sidestep Technique +Wind Full of Knives
Essence
Essence: ●●●●●
Regeneration: standard
Personal Essence Pool: 27/27 (5 from Familiar)
Peripheral Essence Pool: 46/53
Committed Essence: 7 (Amulet 5, OriBP 2)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●● Conviction ●●●● Temperance ●● Valor ●●●
Virtue flaw: Ruthless Moneyhoarder (conviction): Will become unnaturally defiant and miserly, refusing to spend, trade or purchase anything of comparable value for 1 week. If she spots a deal, she will take it. If she can find an easy mark, she will exploit him to his last obol.
Limit: □□□□□ □□□□□
Limit Break Condition: Being forced to part with something of high value for little/no return for the investment.
Inventory
Resource derived:
-3 sleep grenades
-5 smoke grenades
-5 firepots
-10 Perfect knives
Artifacts
-Orichalcum Breastplate
-Infinite Resplendence Amulet
Familiar
-Crabby, the pathologically obnoxious chainsmoking crustacean.
Manses and Hearthstones
Hopefully at some point.
Combat
Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 6(will+integ+Ess)/2 round down
Soak: 13A/14L/11B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 7A/8L/7B (add half from armor and full from stamina)
Hardness: 3A/3L/3B (armor only)
Attacks
Knives(Thrown):speed 5, acc +2, dam 3L, rate 4
Perfect Javalins(Thrown):Speed 4, acc +3. dam 4L, rate 3, Piercing
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy